In PRINT THE LEGEND, players assume the role of characters in the year 1866, being guided through a series of scrapes, gunfights, and escapades by the gamemaster, or GM. The setting is historical; the action is not. It’s up to you to tame the New Mexico Territory through any means necessary: driving cattle, defending homesteads, digging graves, robbing banks, catching outlaws, or making a stand against an Indian charge.
As part of a team of roleplayers, you’ll take turns describing your character’s actions, making skill checks, and facing the consequences of your actions. Your choices define you: will you waylay stagecoaches and lead a life of excitement and crime, or will you seek to bring those bandits to justice?
The game requires the use of a set of standard polyhedral dice (d4, d6, d8, d10, d12, d20). A deck of playing cards is optional.
PRINT THE LEGEND is a unique and gritty entry into the sub-genre of Western RPGs:
- covers nearly every aspect of life in the West while avoiding unnecessarily complex rules.
- historically rooted in the postbellum Southwest of 1866.
- features a skill-based experience system using percentile dice (2d10 or 1d100)
- highlights the lethality of combat and the derring-do of the men and women who defined the American Myth.
The writing and proofreading are 100% complete. Art and layout are finished. You'll receive a 168-page, digest-sized paperback that enables you to run an RPG campaign in the year 1866, with a specific emphasis on the American Southwest. The book includes eight original black-and-white illustrations. Backers will receive the complete PDF as soon as Kickstarter releases the funds.
Chapter 1: Character Development
- MAKING AN ATTRIBUTE OR SKILL CHECK
- SKILL LEVELS AND STARTING SCORES
- PURCHASING AND IMPROVING SKILLS
- LEVEL 5 AND SIGNATURE ITEMS
- VITAL STATISTICS
- STARTING RESOURCES
Chapter 2: Combat and Movement
- DRAWING AND RELOADING
- COMBAT MODIFIERS
- WEAPON RANGES
- FIRING TWO WEAPONS AT ONCE
- SHOOTING THROUGH BARRIERS
- SHOOTING OFF LOCKS
- HAND-HELD WEAPONS
- PISTOL WHIPPING
- DAMAGE AND WOUNDS
- TARGETING HORSES
- STRUCTURAL DAMAGE
Chapter 3: Currency, Salaries, and Gear
- COST OF LIVING
Chapter 4: Weapons
- BLADES, BOWS, AND WHIPS
- RIFLES AND SHOTGUNS
Chapter 5: Hazards
- ROCKFALLS AND LANDSLIDES
Chapter 6: Horses, Cattle, and Ranches
- HORSE CHASES
- CATTLE DRIVES
Chapter 7: Exploration
- FINDING YOUR WAY
- RANDOM ENCOUNTERS
- LAW IN THE WEST
- MINING AND PROSPECTING
- SWEAT LODGES
Chapter 8: Legend of the West
- MYTH POINTS
- TRAIL SONGS AND CAMPFIRE TALES
Chapter 9: Gamemastering
- GUIDING PRINCIPLES
- NONPLAYER CHARACTERS
- EXPERIENCE AND REWARDS
- HISTORICAL ACCURACY
$800: Character Sheet - UNLOCKED!
All backers receive a Western-themed character sheet, custom designed by a commissioned artist. This two-page sheet will be included in the book as an appendix; you will also receive a link to download a PDF of the full-color character sheet.
$1500: Newspaper Add-On - UNLOCKED!
Hot off the press! For $5 added to your base pledge, you’ll receive an eight-page, tabloid-sized newspaper that reveals the game’s campaign setting and its major NPCs, including a map of a fictional Western town and details of the surrounding locations, such as the Colorado Territory and No Man’s Land, in addition to adventure hooks, new weapons, and original fiction. This game supplement is printed on 55-gsm newsprint, using a digital press.
$2500: Website - UNLOCKED!
We’ll commission a professional web designer to create www.print-the-legend.com (a domain name we already own), where we’ll keep the game current with optional rules, setting details, and adventure modules.
Risks and challenges
PRINT THE LEGEND is a playtested and polished game. The writing, editing, and art are already 100% complete, so there is no risk that it won’t get finished. It’s already done! We’ve set our pricing goal to provide for a professional who will make the files print-ready, and also to cover the percentage claimed by Kickstarter. This means that if we meet our funding goal, you’ll receive your game very quickly, as almost all of the work is complete.Learn about accountability on Kickstarter
- (30 days)