Tiny Shops Burgers - Education via Gamification (Canceled)
Tiny Shops Burgers - Education via Gamification (Canceled)
Tiny Shops Burgers is an edu game (align with Aust. Curriculum) for primary school kids teaching maths, money & currency - iOS/Android
Tiny Shops Burgers is an edu game (align with Aust. Curriculum) for primary school kids teaching maths, money & currency - iOS/Android Read more
About this project
“Have you got what it takes to run a successful burger franchise? Dealing with customer’s order, managing the queues and most importantly making sure they are charged the right amount to make money. Make sure the customers are not left waiting for the burgers for too long or you are left with no customers at all!
Progress through each week as the manager of the burger restaurant and take on VIPs and customers with special requirements at the end of each week. The greater the challenge, the greater the rewards.”
Burgers Tiny Shops is a new breed of educational games where fun, gamification and rewards are the main focus and educational content is a by-product (but the core purpose) of these user interactions.
The player take control of running the Burger Shop by managing the customer in the shop queue and taking their orders. The player drag the customer and manage each customer time in the store so that each customer is not left waiting too long otherwise they will leave.
Once the customer has reached the Cash Register, the customer will place their order which the user will have to calculate and charge the customer. Using money that replicate real world currency, the player will have to determine and give out the correct change.
The following is a simple in-game tutorial detailing the game mechanics of Tiny Shop Burgers
The game is split into daily challenges so that each game is kept to a 1 - 2 minutes session.
The core game element surround the time and customer management of the shop to ensure that the player maximise their orders per day. Each day increases in difficulty as customers enter the shop faster and get annoyed with waiting more quickly. Their order also gets increasingly complex to bump up the challenge to the player.
On top of the core game elements, the following details a few other add gaming elements that are injected into the game throughout the player goal of becoming the best manager of the burger shop.
Some of the other gameplay elements includes:
- VIP challenge
- Player promotion
- Special mission and events with it's own in store challenge
The following Australian Curriculum Content Areas are matched off with the educational elements of Tiny Shops Burgers:
- Year 1 – Money and financial mathematics (ACMNA017) – Recognise, describe and order Australian coins according to their value
- Year 2 – Money and financial mathematics (ACMNA034) – Count and order small collections of Australian coins and notes according to their value
- Year 3 – Number and place values (ACMNA055) – Recall addition facts for single-digit numbers and related subtraction facts to develop increasingly efficient mental strategies for computation
- Year 3 – Money and financial mathematics (ACMNA059) – Represent money values in multiple ways and count the change required for simple transactions to the nearest five cents
- Year 4 – Money and financial mathematics (ACMNA080) – Solve problems involving purchases and the calculation of change to the nearest five cents with and without digital technologies
ALPHA SCHOOL TESTING
Tiny Shops Burgers was fortunate to have been alpha tested by the students and teachers of Hurstville South Public School in Sydney, Australia. This was one of the most worthwhile process we have completed in our project as the feedback that were provided by the teachers and students (ranging from Year 3 to Year 6) were very insightful and allow us to fine tune and enhance the game to match the end audience.
The Short Answer
TO FINISH THE GAME
The Longer Answer:
A large portion of the design, development and build of Tiny Shops Burgers is already on the way and close to completion.
However there is still a wide range of items that needs to be completed and wrap up before the game can be released. There are some dev/testing work to wrap up, new artwork/design that is required as well as some legal and publishing costs which must be fulfilled in order for the actual release of the game.
As the Pareto Principle (or the 80-20 rule) dictates, the last 20% of a dev life cycle will take up 80% of your time. That's where we are at, we don't want to drift along slowly at this end of the dev cycle. The longer the tail, the harder it is to get to the finishing line.
This Kickstarter funding will allow us to shorten the timeline for this last portion of the work and help us to complete and deliver Tiny Shops Burgers to market sooner.
The base goal of $2,500 is to ensure we can get the game to market and tied up all loose ends in a timely manner.
We also have a whole range of stretch goals that we are striving for to make the game an even more entertaining and complete game for a wider audience.
Let's be honest, the sound system in the shop is stuck in the 80s, we need to refurbish and install a much better sound system across the shop. A lot of this extra funding will be to create new audio and music for the game, so that you don't have to hear the same annoying "elevator" music over and over again.
GLOBALISATION - CURRENCY UPGRADETiny Shops Burgers will already operate in Australia, New Zealand and USA on launch (ie teaching kids the use of Australia, New Zealand and American currency coins and notes). With this target reached, we will roll out another 6 currencies in the game so that it will play well for their respective local market as well as teaching your kids (and adults!) more about international currencies.
MASSIVE REFURBISHMENT - NEW GAME MODES
Tiny Shops Burgers concept store allow a storyline approach to the game but we feel that there is more that can be offered in the store/game. New game modes will introduce Individual Challenge mode, 24/7 endless mode and the all-important difficulty selector to allow the game to be enjoyed by an even wider audience.
hawt is a mobile application (app) design and development company with a core vision of education via gamification with an Australian content focus.
From a content viewpoint, hawt aims to provide sound educational material targeted to school age learners. The UI (User Interface) and UX (User Experience) are all guided by current gaming designs which appeals to the app’s targeted audience.
We believe in the importance of education and we also feel that there are not enough good educational content for schools with iPad/android tablet programs to use that can meet education needs and yet actually FUN for the kids to enjoy.
Check out our website and make sure you like us on Facebook to help us with creating more educational content for schools.
Risks and challenges
Just like any other game/software development projects, the biggest risk is the development and production time line. We are dedicated in making sure Tiny Shops Burgers will become reality but what is hard to guarantee is that we will make it on the promised date and time....
This risk is largely diminished as a large portion of the work is completed and we are looking for your help to put in the finishing touch on the project and to be able to take it to market, and thus the risk of Tiny Shops Burgers not becoming reality is extremely low but it is definitely a risk (and probably the only risk) that we will face with this project.
Any slip in the timeline/deadline will be communicated to all of you via feedback. Who knows, we may even have good news that we can complete the project earlier and get it out to the app store before the scheduled date!!Learn about accountability on Kickstarter
Support this project
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