Frequently Asked Questions
To add bolt ons, simply:
1) Click the green button at the top right of this page.
2) Then amend your pledge amount to include the cost of the bolt on - Add this to your existing pledge level (e.g. add £14 for a battlecruiser, £5 for activation card pack etc).
3) Click the green button again.
When you do this you are effectively adding money to a pot, that you can then use a the end of the campaign - you are not choosing what you want at this stage, and are not locked into getting that particular bolt on.
At the end of the campaign we will have a pledge manager that will ask for your choices, at which point you use your pot of money to choose which bolt ons you would like; you can also add to the pot at that point to get more stuff, or go for kickstarter exclusives that you're tempted by! See below for an example:
E.G - You add £35 to your pledge, intending to get an extra UCM starter set.
You aren't locked into this set at that point.
When in the pledge manager, you decide you'd rather have a alien map set and two sets of faction dice, so you can chose them instead, using the £35 for that.
You also decide you'd like a signed art print, so add £25 on the Pledge manager, which confirms your choices.
We send you your goodies in June!Last updated:
Do I get bases with the freebies? Also, do I get the bases i need in the box? If so, why is there a bases pack bolt on?
All of the models on the kickstarter, including all freebies and the starter sets and 2 player starter box come with the size appropriate bases that they need. The extra bases pack bolt on is available because a series of backers ask if we would sell the bases on their own for conversion purposes, which we are happy to do.Last updated:
Can I swap out a faction for different faction in the two player starter set? i.e. Can I have UCM and Shaltari instead of UCM and Scourge (or other variations?)
Unfortunately we are not able to offer this as an option as it’s logistically not viable for us to do so. As with all aspects of this Kickstarter Campaign, we’re keen to offer pledges and stretch goals that we believe backers will want, but we also never want to over promise and then become unable to deliver on our promises.Last updated:
A Resistance faction is not possible to create in terms of the background and character of the universe as an entire fleet. We would like to involve them in some way, but there are no plans to do a fleet of resistance as a standalone faction.Last updated:
Stretch goals allow us to create even more units and elements to the game on launch, and pass the benefits and possibilities on to you. They also contain a range of things, from free add-ons for all backers to exclusive content that you can add to your pledge. Many of these are only (and will only ever be) available for backers on Kickstarter, so you’ll be one of the few to have access to them, as well as getting free stuff with your existing pledge!
We originally planned out the stretch goals with a view to a much slower growth in our pledge total; having been shocked by the level of support, we had to plan further things. We now have a list of future goals up, and if we are fortunate to have backing past that level, we will release even more goals.Last updated:
At the end of the Kickstarter each backer will get a survey pledge manager to fill in that lists which pledge level and bolt-ons you have pledged. At this point you can choose your items and add any further Bolt-ons or Sets you would like. Please note that limited pledge levels cannot be upgraded too.Last updated:
With Dropfleet Commander we have been very keen to ensure that the gameplay is central to the concept. We don’t want to take an existing game and just add different looking models, nor do we want to produce a thinly veiled copy of a different game. By focusing on the interaction with planets and introducing a brand new mechanic in terms of ranges and weapons fire, we believe we have married great models with innovative gameplay to create something entirely new.Last updated:
Put simply, we want to bring Dropfleet Commander to you in the most versatile, detailed and user friendly way possible, which we feel means plastic models. While we are a growing company, the capital outlay for plastic moulds for everything we’d like to achieve is very high. Kickstarter lets us fund some of this cost and gives fans of the Dropzone universe a chance to help be a part of the future of Hawk Wargames.Last updated:
I’ve backed other Kickstarters and I’ve still yet to receive my goods, in some cases when the game is in the shops to buy! What stops this happening again?
We’re committed to this not happening. As far as is humanly possible we will confirm that each backer has their rewards before the game hits stores, with some time difference between the two delivery dates. We are close to finalising the rules system, and are aiming to have everything possible in place and ready before the Kickstarter ends.
We have also been very careful with our freebies, extras and stretch goals so that we don’t over promise on anything and then find that either we can’t deliver or, worse still, that with the number of backers and rewards to be sent out we are unable to fulfil the kickstarter’s original purpose. We understand that this slower, more thought out process might be frustrating for some backers, but we are keen to get things right rather than rushed.Last updated:
We are already preparing everything we’ll need to get the game to backers as soon as possible once the Kickstarter Campaign has finished this December. The first step after the campaign is for each backer to fill out their survey and pledge manager, letting us know there delivery information, add-on preferences, and if they would like to add or choose other items for their pledge. From there we will put the final game into production. Our current delivery time is estimated for June 2016. What we can promise is that we will keep backers constantly updated with news, sneak peaks and information on a regular basis to let you know the progress of the production and delivery.Last updated:
Postage will vary depending upon the region you are in. The game itself (along with any add-ons purchased) will be fairly heavy, however as another bonus to backers we are reducing our usual rates on postage to the below:
UK: Free postage
EU: £5 Postage
Rest of the World: £10Last updated:
Kickstarter takes pledges from anywhere in the world – see their FAQ for more information on this. All you will need is a Major credit card. While we would like to be able to take pledges by PayPal or Cheque, Kickstarter is currently unable to support this.Last updated:
Dropfleet Commander is very much about the invasion of the Cradle worlds on a planetary scale; each ground combat in the game is the equivalent of several ‘Clash’ and ‘Battle’ sized games of Dropzone Commander. However, we have worked hard to create some great crossovers. The Dropfleet Commander rulebook will include directions and tips on doing just that, and we will be releasing future campaigns and curating campaign weekends so that players can enjoy both of these games side by side.Last updated:
I've applied to the Hawk Forum but I've yet to be accepted. What's going on? How do I get validated?
Firstly, thank you for joining the Forum! IIn terms of activation, we have a page on the forum about this:
http://www.hawkforum.co.uk/viewtopic.php?f=2&t=1077, which involves sending your forum name to Simon our Community Manager so that we can validate it - this is an anti-bot/spam measure.
The Hawk Wargames TeamLast updated:
Don't see the answer to your question? Ask the project creator directly.Ask a question