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A rhythm-action music game for PlayStation®4 & PlayStation®3 based on Amplitude™, the 2003 cult classic by Harmonix!
Questions about PSN credits? Please see our BackerKit FAQ below for answers to some of your burning questions.
Questions about PSN credits? Please see our BackerKit FAQ below for answers to some of your burning questions.
14,112 backers pledged $844,127 to help bring this project to life.

An Update On Amplitude

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Greetings, beloved backers!  

This is Alex Rigopulos, writing to you through a cartoon speech bubble. Ryan and I are eager to fill you all in on a number big developments in Amplitude Land. 

As the game came together this year, it became apparent to all of us that it was shaping up to be something really special. The gameplay is as fun and addictive as ever, the HD visuals are gorgeous and hypnotic, and the soundtrack is killer.

The game is fulfilling all of our hopes and ambitions for it, and at a certain point, we made a major call: We’ve decided to double down, increase the project budget, and make the new Amplitude bigger and better than the scope of game we originally pitched to you all last year.

I will now hand the mic over to Cartoon Ryan, who will tell you some more details.

Hey there…

Although we had originally promised about 16 songs total, we have decided to cram as much awesome music into Amplitude as possible. We now upped the total count to 30 songs! If you are a backer at the appropriate tiers, you will also get a 31st song too, voted on by the Song Senate—our group of backers that chipped in at the Song Senate tier. (Side note: In a display of true Amplitude community good will, the Song Senate decided to keep the “most wanted” song in the main game soundtrack, instead of keeping it all to themselves. THANKS, SONG SENATE!)

You guys may also recall that early in the dev cycle, we decided to add a concept album wrapper to the otherwise vanilla solo mode. This is all new for Amplitude and we think it adds a bit more depth and interest to the game and the songs themselves. The core campaign now includes 16 all-original songs, written in-house by our amazing musicians. You have heard some of these tracks in past posts and at the conventions… songs like “Decode Me” and “Wetware”.

In addition to the basic play modes that were promised originally, and the single path/single environment in which they would be presented, we decided to expand both of those dimensions by adding 2 more playable environments, unique path topology per song, and more play modes. We are now shipping a solo campaign, solo free play, 2-4 player “free-for-all”, and an all-new team play mode (1v3, 2v2).

Over the course of the project, we created the original nanoblaster and the backerblaster, and also made 3 additional nanoblasters for players to choose from in solo and multi play. (v0.9 Chubs is my personal fave, displacing v1.1 Raven)

We have added leaderboards, allowing players to compete asynchronously against each other online for score, both per-song and across the whole game.

Oh! One last thing: There is a new, still-to-be-announced way to play the game that will change the way you think about Amplitude’s 6-lane track. More on that at a later date! Now back to Alex.

Thanks, Cartoon Ryan. So that’s all of the good news. Now for the bad news that comes along with it: It’s impossible for us to finish all of these extra songs, environments, features and modes on the same schedule. Our previous target for shipping the game was this summer. Now that we’ve committed to this expanded scope, though, we won’t be able to complete and ship the game until the end of this year on PS4 (with the PS3 version coming shortly thereafter).

Kickstarter backers who paid for the “early access” reward will be able to play the PS4 version in December, prior to the holiday break. For everyone else, the PS4 version will become available in January. (We’ll follow up with the exact dates in December and January for PS4 as soon as we have them. PS3 will follow shortly behind.)

We know that this schedule slip will be a disappointment to many of you. (Frankly, it’s disappointing to us as well, as we’re all dying to play the finished game…) However, our judgment was that our highest priority is to deliver the best game we possibly can to our fans—the definitive version of Amplitude. We want to over-deliver for our biggest supporters, and that’s simply going to require some extra time.

Some of you might wonder—will this delay mean that synchronous online multiplayer will be added? I’m sorry to say, it will not, as that is impossible within our budget means for this game, even with the expanded budget. However, our hope is that this release of Amplitude will be successful enough to justify a sequel or feature expansion pack that could include this. In the meantime, the newly added leaderboard system will enable plenty of heated asynchronous online competition!

Finally, I should add that the physical rewards are beginning production, and we’ll have more news on those in the coming weeks.

From the whole Amplitude team, thank you for your continued support and patience. We think that when you see the finished product at the end of this year, you’ll agree that the wait as been worth it!

Mattis Bødtker, Philip Davis, and 78 more people like this update.

Comments

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    1. Patrick Chang on

      Patiently waiting for this epic game and memories!!

    2. Fighter X on

      Reading this update again makes me happy.

    3. Travis Prebble
      Superbacker
      on

      So now that Rock Band is out, can we get an updated status on Amplitude? We're coming up on 3 months without a word.

    4. Missing avatar

      Lucas on

      Am I a backer? Oh yeah I am. :) Greetings from Giant Bomb. Congrats on the launch of your recent larger budget project. ;)

    5. Daniel Radtke on

      At least release a demo to the backers!

      Originally planned for March 2015 and now early 2016... A demo would at least be a nice "We're sorry it's taking so long"

    6. Dane Brantley on

      Perfect ass game. Great music. Remix mode is all i ask for plzzzzzz!!!

    7. Maria Chia on

      This is fantastic! I wish that more game developers would take the risk of delaying a launch in order to improve the final version of their game. I can't wait to play it when it's out!

    8. Neoyukio on

      I agree with Okola, you've got a demo built, please release it to backers! Even if it's only one or two songs with limited features, I want to try it!!!

    9. Missing avatar

      Michael Okola on

      I'm disappointed that people at conventions get to play Amplitude more than 6 months before your backers. The delay is fine, but you should give us the chance to try out the game in the meantime. Since you were planning on releasing the game this month, you should have something presentable.

      I also don't like the vague marketing speak regarding the PS3 version. What's "shortly after?" That could mean a few days or a month.

    10. Christopher Rose on

      @Matthew Fry: I've been a huge PC gamer for many years now. Just bought a 980Ti for my rig about a month back in fact, if that gives you an idea as to how much I'm willing to invest in my hobby. So trust me when I say I would love nothing more than to play this game on my PC.

      The thing is though, many of those "Only on [console]" Games that also end up on PC are merely incentivized. That is, the studio making the game still owns the rights to said game, they were simply commissioned by Microsoft or Sony to make it "exclusive" to their console. Like you said though, they can't really stop the studio from exploiting the PC loophole as the PC platform isn't owned by anyone and thus isn't a directly competing company.

      The difference here is that Sony owns Frequency and Amplitude, not Harmonix. None of the titles that Sony themselves own the rights to has ever shown up on a non-Sony platform, and probably never will. Unless Sony suddenly feels very generous and decides to give the rights to Frequency and Amplitude back to Harmonix, it will forever remain Playstation only.

    11. Missing avatar

      Matthew Fry on

      @Christopher Rose: The great thing about PC is that it's neutral ground. Both Microsoft and Sony release software on PC. It's the greatest loophole ever. Only on Xbox™ and Only on Playstation™ seem to only indicate that it is not on their competitor's hardware. Maybe they're catching on now that PC and PS/Xbox/Nintendo are not completely separate markets but I hope not. My console this generation is the PC.

    12. D.Glow on

      This feels disingenuous. Do we live in the age of online game downloads, or not? Ship the game as originally scoped, on the original schedule, THEN add the extras. Check the apps on your phone. See? We can do that today.

    13. Aquiles Torres on

      Take till next summer if that means a remix mode will be shipped as well.

      Can't wait!

    14. Dane Brantley on

      @Christopher rose

      Well said!

      Now we just need remix mode!!!!!!!!!!!!!!!!

    15. Christopher Rose on

      @Matthew Fry: Unfortunately, Sony are the ones who actually own the rights to Frequency and Amplitude (hence why this isn't coming out on Xbox either) and I'm sure they're not eager to let any brands they own feed the competition anytime soon. Really, they should sell the rights back to Harmonix, but they won't because corporate greed.

      @Casey Allen: Rock Band 4 might have something to do with the delay, it might not. Regardless, in exchange for the delay, we're getting more content for FREE. Practically doubling the amount of songs, along with new features and game modes, seems like a fair tradeoff for a few months delay. To me this is great, because 16 songs was really light on content. Frequency had 27 songs, and the original Amplitude had 26. 30 (or 31 if you backed a high enough tier) brings it more in line with its predecessors, and I think will make the game more successful. Remember, they are aiming to sell copies after release and get the brand recognized by newcomers. I think this is honestly the best hope for that.

    16. Casey Allen
      Superbacker
      on

      This feels like a bait and switch effort for time. Because I suspect your team is working on the TIME DATED ROCKBAND 4 project due to be released 10-6-2015. So I suppose this delay is because your team is being dragged into helping on a project that shouldn't be started until you have FINISHED your backer rewards and finish up the game. Seriously not happy at all that you are trying to **** us in the dirt with this "delay" update. We want transparency, not lies. Show us current content rather than drag us through the mud.

    17. kythlyn on

      Delay more! Even with 30 tracks, that's a very small list for a music game. Any plans for more content post-release?

    18. Missing avatar

      Juan Millan on

      The new additions sound exciting! Not at all upset with the delay. Take your time. I know you guys will not disappoint.

    19. Missing avatar

      Karl Leon on

      I say this new way to play they are teasing is NOT remix mode. Something a bit more plausible and easier to do would be something like "Blitz Mode". Where all tracks are available to play from start to finish and you choose which tracks will net you the most points.

      I expect that to have it own separate leaderboards.

    20. Brendan on

      You've made the right choice here. Most backers don't understand how software development works and how often things get delayed.

      Keep up the good work.

    21. Dane Brantley on

      Wow...smart move. You guys just made this game the most anticipated game of the century. Lol. Well as a diehard fan of these games, i aint got nothin but time. Oh yea, an when double up on the expansion of the game, dont forget to add in the remix mode ok chief...thnxs bud. �

    22. Jonathan Kent on

      Take your time and make the game you want to make, the followup that FreQ and Amp fans desevere. We've been waiting a long time for this so a little bit longer won't hurt anyone.

    23. Paul Vrbik on

      Making video games are hard!

      Take your time to get a product you are happy with.

    24. Missing avatar

      Jack Donato on

      I'm done backing Kickstarters.

    25. ecksonik on

      I appreciate the lengthy response. I am perfectly happy with the delay if it means more polishing up the main game and expanding it even further in the process! Thanks for clearing things up and as always I am very looking forward to the finished product!

    26. Liam Potter on

      Releasing a demo would only spoil the final impact of running the full game for the first time. I want that first experience on the full thing, I've waited a decade I can wait a few more months.

    27. Missing avatar

      Matthew Fry on

      Only thing I'm worried about is that I don't plan on getting a PS4 and who knows how long my nearly 9 year old PS3 will stay alive. Any chance of a PC version? Please???

    28. Missing avatar

      Drew Harwell on

      I'm okay with this. Thank you for being transparent!

    29. Matt Lohkamp on

      definitely take all the time you need to make something awesome, not just 'good enough' - something you can be proud of, something that will delight your audience.

      ... but I've got to agree with Daniel's sentiment on an earlier comment: "The game has been playable for hundreds of non-backers at various shows where you could make more money. You need to give your backers SOMETHING"

      We're the ones that put up the money, sight unseen, just for the mere chance that we'd get another round of Amplitude - I don't see why that doesn't at least qualify us for access to the kind of demos you've been making available to non-backers at expos. We sponsored you without ever playing a single demo (though we were plenty familiar with the concept as fans of the previous game) - why should we have to wait longer to play than some rando who happened to buy a con ticket?

      I realize that there are logistics, both in developing a demo to distribute and marketing concerns in showing people an incomplete product outside of an environment you control, but... it still doesn't *feel* very good, you know? :\

    30. Kolma on

      Can you at least send the backers a demo to play?
      Looking forward to playing this after being told. This Summer, yeah it's coming this summer.
      And now at the end of July. "Sorry it's going to be delayed till December/January because we wanted to expand on the game"
      While I'm glad you are adding extra stuff to the game, I am indeed one impatient guy when it comes to Harmonix games.
      I think many of us would be more than accepting if we had a basic build similar to the ones at E3 or a demo to help hold us off.
      Really was hoping to be able to play Amplitude to make the wait for Rock Band 4 that much easier :(

    31. Jonathan Bilski on

      So not happy with this and to wait this much time to tell us. Why get our hopes up? Why not tell people at the start of Summer. I feel this had to have been known for months and you waited. You're being completely disrespectful and inconsiderate to your fans. For those who put down any money the 31 tier track should be opened to them due to your delay. Those who didn't support you from the start can wait for a sale or to get your game.

      A game where you didn't add one new power-up.

    32. qazimod on

      It's a shame there's another delay, but at least you're keeping people in the loop instead of coasting past the previous release estimate without a word. And if it means getting more content in the final game, it's all good.

    33. Groghunter on

      mike aldinger: shoulda backed exploding kittens. ;)

    34. mike aldinger on

      Ug. Just once I would like a Kickstarter project to ship on time.

    35. Sean Campbell on

      I'm totally fine with the delay. Who knows if/when a sequel will ever happen, so let's get as much out of this version of Amplitude as we can!

      And gee, the PS4 version coming in January 2016 puts it conveniently close to the Morpheus release date of early 2016. VR certainly would qualify as a way to change how we think about Amplitude’s 6-lane track, eh?

    36. Missing avatar

      Eric Hayman on

      I agree with what people are saying on here. I would love to have at least something to play. Could we get the game without the extra songs, environments, features and modes now and have those in a later update? You probably want to release to the public the best game you can but I think we would understand if it wasn't quite finished but we got a little something to play with while we wait. From the sounds of it we would get the original promise and all we would be waiting for is a bunch of bonus content.

    37. Missing avatar

      Jeremy Bryant on

      more features? then please PLEASE add remix mode!

    38. Missing avatar

      Daniel on

      Agree with Daniel Radtke. Quite frankly I don't CARE at this point about what features you're adding. The game has been playable for hundreds of non-backers at various shows where you could make more money. You need to give your backers SOMETHING.

    39. Lil'Ruff on

      Well I am ok with a dely. It might give me time to get a PS4 :P. Also, with the message regarding online multiplayer "our hope is that this release of Amplitude will be successful enough to justify a sequel or feature expansion pack that could include this", I am on the same page here. I am hoping that there is enough success for an expansion pack for the game that included Online and Remix mode. It might not happen, but I will keep hoping.

    40. Ian Farragher on

      I previously registered for the PS3 version, will the codes be released on the PS4 timeline, in case I want to get a PS4?

    41. David Piggott on

      As much as I want to be playing this now, I'm perfectly happy to wait if it means a bigger, and better game in the end.

    42. Missing avatar

      Paul on

      This update makes me so happy and so sad. But mostly happy. I would definitely rather have the totally-awesome version later than the mostly-awesome version now. Keep up the great work! Loved meeting and playing with you guys at the Hard Rock party in Boston!

    43. James D White on

      There's only one item I've ever backed on Kiclatarter that's come out exactly on time.

      A longer timeline just means more time to make it polished and perfect :D

    44. Missing avatar

      Darkhawk on

      I'm not surprised, but I have to say that as a PS3 owner, I'm more than a bit disappointed at the slip from "Summer 2015" to "TBD whatever 2016 maybe who cares".

    45. Daniel Radtke on

      I think the game should at least be released as its developed to backers.

      Like the demos at the various shows

      Give us something to play until the final game...

      So looking forward to the game!

    46. Mattis Bødtker on

      Take your time, make something you're happy with. That's all that matters. The game will be better for it :) Good luck and have fun!