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BackerKit surveys are closing on April 30th. Please complete them to receive your backer rewards. Amplitude will be available this summer on PlayStation 4 and PlayStation 3.
14,112 backers pledged $844,127 to help bring this project to life.

Recent updates


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Final Call For Backer Info!


Hey everyone,

Before we jump into this update, let me introduce myself! I’m Nick Mudry, and I’m Harmonix’s new publishing intern. You’ll see me around on the Amplitude Kickstarter helping fulfill rewards and answering any questions you might have about Amplitude! You might also see me around on the Harmonix Blog as well as the forums as “HMXMudry” from time to time too!

Annette’s out of the office this week, so I’ll be taking her spot, filling you in on everything that’s happened since our last update. Without any further waiting, let’s dive into it!

BackerKit Surveys

In the next few weeks, we’ll be moving on to the next phase of the reward fulfilment process. Yes, we’re getting much closer to shipping out all of your rewards!

We're locking down all BackerKit surveys in the coming weeks. This means that once surveys are locked down, you will not be able to update your shipping information and answer any of the additional questions we ask you regarding your rewards. 

If you’ve already filled out your surveys, which most of you have, we recommend you look it over one last time to make sure that your code region, t-shirt sizes, shipping information and so forth are all correct. You don’t want your swag shipped to the wrong house or to receive an Amplitude code for the wrong region now, do you?

If you have yet to receive your BackerKit survey, or just need the link again, shoot us a message on Kickstarter and we’ll send it to you!

Get Credit!

Speaking of making sure the information in your survey is correct, we’ve had a handful of backers who filled in the name they want used in the credits of Amplitude incorrectly. Oops! A few of you were so excited that you expressed your interest by saying “Yes!” followed by your name, or even forgot to include your name. If that's the case for you it's not too late to edit your response!

When filling out the survey, make sure you only list the name you want in the credits in the box. Do not write anything else! When you’re done, your survey should look something like this:

If you absolutely want your name in the credits, please update your BackerKit survey before we lock them down.

A few of you also didn’t want your name in the credits, and that’s fine too! Because of the number of "Nos" entered in the credits field, we've got a situation in the "N" section of our credits. Funny stuff.

PSN Codes Are Going Out!

Next week we’re going to start distributing $20 worth of PSN codes to eligible backers beginning at the $35 tier. As noted on the Kickstarter page, these codes will only work for backers in the United States and we are only sending them to backers in these regions.

Please fill out your surveys if you haven’t yet to ensure you will get your PSN codes!

That's A Wrap!

Finally, since we can’t stress this enough: Don’t forget to fill out your surveys! If you find yourself unable to find a link to your BackerKit survey, don’t hesitate to send us a message on Kickstarter. We do not want you to miss out on your rewards and sweet swag! Definitive lockdown date coming in our next update. Stay tuned.

- Nick

PAX East is near! Here's an inside look at Team Play mode...


For backers only. If you're a backer of this project, please log in to read this post.

Amplitude Release Update


Dearest backers,

As you all know, 2015 is the year we bring Amplitude back to Sony consoles. While our expected delivery date according to our Kickstarter page is “March,” our release plans have changed. We’re currently targeting a summer release.


This is our first time working on PlayStation 4, and it’s been a big learning experience for the team. We’ve put a lot of work into our proprietary engine to support some of the new, awesome content we’re bringing to the reboot. These factors combined have bumped production out a few additional months.

In a traditional scenario, we’re sometimes tasked with shipping a game to meet publisher demands or in some cases, meet a deadline to make sure the game is available to be purchased during the busy holiday season. In these cases, developers have to re-evalute production needs and make difficult calls to meet deadlines, including removing or shrinking features and – in the worst cases – sacrificing quality in other areas.

With Amplitude and our promise of open development, you’ve given us the opportunity to create the game we want to make and, more importantly, make the game that you want. In order to meet that goal, we don’t want to cut any corners, and we want to stay true to our vision and deliver the best Amplitude experience possible.

We had an amazing showing at PlayStation Experience in December, letting fans play the game for the first time, and we got amazing feedback. We know we have a ways to go, and we’re committed to getting there and making this truly feel like a worthy successor to the game you remember from 2003.


We’re still making solid progress and look forward to sharing what we’re working on during production, as promised over the coming months. We also have some exciting plans for PAX East in March; backers who backed at the VIP party level – that is totally still on so please check your inboxes. 

You can also expect a far more polished multiplayer mode that will be available for hands-on at PAX (those of you who joined us at PlayStation Experience know that even though multiplayer was playable, it needed some serious work). We hope you can join us in March and challenge us to a multiplayer match!

Thanks so much for your continued love and support. We’ve hit the ground running upon returning to the studio after the holiday and look forward to getting Amplitude in your hands as soon as we can.

-Team Amplitude


We’re still waiting on some of your BackerKit surveys. If you have already responded, please review your answers at your earliest convenience to make sure everything is up to date. If you haven’t completed your BackerKit survey yet, please do! Once we have everyone’s survey responses, we can get production rolling and get goods delivered to you as soon as possible! 

See here for instructions. 

If you haven’t gotten your BackerKit invite, please send us a message and we’ll get you set up.  

The PlayStation Experience - Demo Build Preview!


For backers only. If you're a backer of this project, please log in to read this post.

PSX, BackerKit, Fulfillment, other stuff


Hey everyone!

It’s been a while since our last update. The team has been hard at work on the game as well as our first public event. We’re excited to share that Amplitude will be at the PlayStation Experience – Sony’s massive two-day community event in Las Vegas – on December 6th and 7th! 

We’ll give you a sneak peek of what we have in store before the event, so stay tuned for that. If you want to party with us in Vegas tickets are still available.


We’re excited to announce that Pirate’s Press will be our vendor for all physical goods. We initially sought them out for their solid rep in vinyl production, and as it turned, out they’re great at making other merch as well! We’re close to finalizing art and specs for rewards so we’ll be sure to share those with you as soon as we can. 


In our last update, we talked a ton about BackerKit and how important it is that you fill out your survey so you can get your rewards. It’s still important! If you missed that update, get yourself up to speed here

Huge thanks to everyone who already filled out their BackerKit surveys! We got a lot of great questions about reward specifics, shirt sizes, and other stuff. We’ve updated our FAQ in BackerKit to reflect your questions and requests. Please give it a look when you have a minute. 

As requested, we’ve also added both smaller and larger sizes for the shirts. Additionally, we now have women’s sizes available! See size chart below (these reflect the Next Level brand shirts that we’re using): 

Sizing chart
Sizing chart

Survey questions have been updated to reflect the additional sizes. The great thing about BackerKit is that you can update your information at any time. Please take a minute to review all of your information in BackerKit and make sure it’s all up-to-date/accurate

If you didn’t receive your invite to fill out your survey in BackerKit, please send us a message. First, just be sure we didn’t get trapped in your spam folder. 

That’s all we have for now! More updates coming soon. 



You're excited. We know. We are too. Next update will be filled with info on what the team has been up to in development land. You'll get a glimpse of what we have planned for PlayStation Experience, see some of the snazzy key art we've put together for promotional materials, and much more. To help tide you over, listen to the latest episode of the Harmonix podcast to hear from Ryan and the audio team on the current state of the project!