For backers only. If you're a backer of this project, please log in to read this post.
As you all know, 2015 is the year we bring Amplitude back to Sony consoles. While our expected delivery date according to our Kickstarter page is “March,” our release plans have changed. We’re currently targeting a summer release.
WAIT, WHAT? WHY?
This is our first time working on PlayStation 4, and it’s been a big learning experience for the team. We’ve put a lot of work into our proprietary engine to support some of the new, awesome content we’re bringing to the reboot. These factors combined have bumped production out a few additional months.
In a traditional scenario, we’re sometimes tasked with shipping a game to meet publisher demands or in some cases, meet a deadline to make sure the game is available to be purchased during the busy holiday season. In these cases, developers have to re-evalute production needs and make difficult calls to meet deadlines, including removing or shrinking features and – in the worst cases – sacrificing quality in other areas.
With Amplitude and our promise of open development, you’ve given us the opportunity to create the game we want to make and, more importantly, make the game that you want. In order to meet that goal, we don’t want to cut any corners, and we want to stay true to our vision and deliver the best Amplitude experience possible.
We had an amazing showing at PlayStation Experience in December, letting fans play the game for the first time, and we got amazing feedback. We know we have a ways to go, and we’re committed to getting there and making this truly feel like a worthy successor to the game you remember from 2003.
SO WHAT’S NEXT?
We’re still making solid progress and look forward to sharing what we’re working on during production, as promised over the coming months. We also have some exciting plans for PAX East in March; backers who backed at the VIP party level – that is totally still on so please check your inboxes.
You can also expect a far more polished multiplayer mode that will be available for hands-on at PAX (those of you who joined us at PlayStation Experience know that even though multiplayer was playable, it needed some serious work). We hope you can join us in March and challenge us to a multiplayer match!
Thanks so much for your continued love and support. We’ve hit the ground running upon returning to the studio after the holiday and look forward to getting Amplitude in your hands as soon as we can.
A NOTE ON REWARDS
We’re still waiting on some of your BackerKit surveys. If you have already responded, please review your answers at your earliest convenience to make sure everything is up to date. If you haven’t completed your BackerKit survey yet, please do! Once we have everyone’s survey responses, we can get production rolling and get goods delivered to you as soon as possible!
See here for instructions.
If you haven’t gotten your BackerKit invite, please send us a message and we’ll get you set up.
It’s been a while since our last update. The team has been hard at work on the game as well as our first public event. We’re excited to share that Amplitude will be at the PlayStation Experience – Sony’s massive two-day community event in Las Vegas – on December 6th and 7th!
We’ll give you a sneak peek of what we have in store before the event, so stay tuned for that. If you want to party with us in Vegas tickets are still available.
We’re excited to announce that Pirate’s Press will be our vendor for all physical goods. We initially sought them out for their solid rep in vinyl production, and as it turned, out they’re great at making other merch as well! We’re close to finalizing art and specs for rewards so we’ll be sure to share those with you as soon as we can.
In our last update, we talked a ton about BackerKit and how important it is that you fill out your survey so you can get your rewards. It’s still important! If you missed that update, get yourself up to speed here.
Huge thanks to everyone who already filled out their BackerKit surveys! We got a lot of great questions about reward specifics, shirt sizes, and other stuff. We’ve updated our FAQ in BackerKit to reflect your questions and requests. Please give it a look when you have a minute.
As requested, we’ve also added both smaller and larger sizes for the shirts. Additionally, we now have women’s sizes available! See size chart below (these reflect the Next Level brand shirts that we’re using):
Survey questions have been updated to reflect the additional sizes. The great thing about BackerKit is that you can update your information at any time. Please take a minute to review all of your information in BackerKit and make sure it’s all up-to-date/accurate.
If you didn’t receive your invite to fill out your survey in BackerKit, please send us a message. First, just be sure we didn’t get trapped in your spam folder.
That’s all we have for now! More updates coming soon.
WAIT, WHERE'S MY GAME UPDATE???
You're excited. We know. We are too. Next update will be filled with info on what the team has been up to in development land. You'll get a glimpse of what we have planned for PlayStation Experience, see some of the snazzy key art we've put together for promotional materials, and much more. To help tide you over, listen to the latest episode of the Harmonix podcast to hear from Ryan and the audio team on the current state of the project!