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A rhythm-action music game for PlayStation®4 & PlayStation®3 based on Amplitude™, the 2003 cult classic by Harmonix!
Questions about PSN credits? Please see our BackerKit FAQ below for answers to some of your burning questions.
Questions about PSN credits? Please see our BackerKit FAQ below for answers to some of your burning questions.
14,112 backers pledged $844,127 to help bring this project to life.

Recent updates




Hey backers!

A quick update on PS3 codes for Sony America players: Your codes have been sent out! You should have an email from BackerKit containing your PS3 code. We're still waiting on Sony Europe codes, but should have them in the next few days.

Now, the really important bit: If you backed at a tier that has physical rewards, verify that your address is current at If it's not, send us a message by the end of Friday, April 15th with your updated address. If you don't, your goodies may get sent to your old address, which would make us sad. You'd probably be sad too, so make sure your address is right.

TL;DR: If you've moved since filling out your BackerKit survey, send us your new address via Kickstarter message by Friday, April 15th.

Amplitude PS3 availability update


Hey Backers,

As you may have heard, the PS3 version of Amplitude was supposed to drop today. As you ​also​ may have heard/seen/downloaded, there were some issues when it hit the store. We're working through those issues ASAP, and there are still a lot of questions as we move forward, but here's what we know right now:

1) If you backed the game via Kickstarter (Which I assume many of you did, since you're reading this as a backer update), the code you were originally sent is a code for the PS4 version of the game. We're going to need to send you a new code for redeeming on PS3, which we're planning on getting on Thursday for SCEA, and very shortly after that for SCEE (Could be as early as Friday).

2) The game appears to have some weirdness if you try to buy it through the webstore or console right now. You may or may not be able to complete your purchase. If you run into this issue, please contact Sony's Customer Support. We're hoping to have this squared away soon.

Sorry for the mixup today, this was (obviously) something we didn't anticipate when we were planning the PS3 launch. As I said above, we're still learning exactly what went wrong as we try to make it right. More details to come later this week.


PS3 Version, Physical Rewards, and Artbook Info!


Hey Backers!

Josh here, stealing Nick's microphone today to give you some news.

To say "It's been a while..." would be a pretty big understatement. That said, the old saying "No news is good news" rings pretty true here, because I'm here to give you updates on everything outstanding with Amplitude. Safety regulations forced us to add seatbelts to all beat blasters, so buckle up and read on.

First up, PS3 version: It's done! We're submitting it to Sony certification today. The certification and release process takes a couple weeks, but you'll be able to get your Sixaxis controllers all up in Amplitude's business in April. We're hoping for early April, but I'll let you know when we have a confirmed date locked down.

Next on the docket, physical rewards. These will be ready slightly after the PS3 version hits, given current estimates. The vinyl is going to take another 3-4 weeks to finish production, which will then be shipped to our fulfillment folks. They're going to take everything, split it up, make sure the right backers are getting the right items, and ship it out to you. If I had to guess, I'd add another 1-2 weeks on top of the vinyl's production time for this, so we're looking at mid- to late-April for physical rewards.

Finally, the last remaining digital reward, the art book. For those who enjoy waiting, I've got some bad news for you, because it's done and will be sent to eligible backers via BackerKit today. Some of the concept art is stuff you've seen already, but a lot of it is new and shiny. The artists worked unbelievably hard on this game, and it shows in the concept art as much as it does in the final polish of the game.

I'll check back in with everyone in a few weeks when I can share the specific April launch date for the PS3 version. Also, I mentioned that I was taking over for Nick today, and that's because he's working mega-hard on our Fig campaign to bring Rock Band 4 to PC. If you've got a gaming PC and have always wished you could play Rock Band on it, now's your chance to make that dream into a reality: (Don't let your dreams be dreams...)


Happening Now: Amplitude AMA on /r/PS4!


Update: Our AMA is now over! Thanks for all your questions! We're winding down as our office closes for the day. A lot of questions came up multiple times, so search through the responses if your question wasn't answered. See ya later! 

Hey backers! 

Right now the Amplitude team is taking your Amplitude questions and answering them live over on the PS4 subreddit

The Amplitude team taking your questions includes:

  • Ryan Lesser - Creative Lead
  • Pete Maguire - Audio Lead
  • Roger Hanna - Lead Engineer
  • DeVron Warner - Development Lead / Producer
  • Nick Mudry - Product Manager
  • Josh Harrison - Community Manager
  • Criss Burki - Associate Community Manager
  • Cian Rice - Associate Community Manager
  • Matt Kristek - User Researcher

Head on over to right now to ask us your questions about the game! 


Status Update: Amplitude Code Information


Hello Backers!

Amplitude launched last Tuesday, January 5th in North America, and Wednesday January 6th in most of Europe, with more countries to come in the very near future.

We are currently aware of a handful of issues backers are having redeeming their codes. Instead of handling those responses one by one (as we have been up until now), we’ve created a quick FAQ on the code issues.

I haven't received my code!

If you haven't received your code, please log into the BackerKit website at If BackerKit fails to find your account, entire your email in the "lost your survey" box and click "get my survey." 

You will receive an email with instructions on how to access your BackerKit account. 

If you are still having issues, please send us a Kickstarter message and we’ll sort you out. 

I redeemed my code on PlayStation 3 and do not see the game, help!

The team is still hard at work finishing development on the PS3 version of Amplitude, it will be released in the coming months.

I’m in North America and received an invalid code!

If you’re in North America and your code doesn’t work, please message us and we’ll get it resolved.

I’m in Europe, received a code and it doesn’t work!

If you are in Europe and your code doesn’t work, this is due to a few issues we have encountered in the submission process.

We are currently working with Sony Europe to resolve these code issues and hope to have an update for you on this early next week.

But Amplitude is available in my country’s store, and my code still doesn’t work!

This issue is related to the same submission issues we mentioned above. We are working with Sony Europe on getting your backer codes activated as soon as possible.

In what countries is Amplitude currently dealing with code/store issues?

The following countries are the countries we are currently looking to resolve code/store issues:
  • Australia*
  • New Zealand*
  • Austria
  • Belgium
  • Denmark
  • Finland
  • Luxembourg
  • Netherlands
  • Norway
  • Poland
  • Portugal
  • Spain
  • Sweden
  • Switzerland

*live in store but codes are currently inactive

I have another issue with my code that isn’t talked about here

If you are experiencing any other issues with your codes or backer rewards that aren’t talked about here, please send us a message on Kickstarter.

We appreciate your patience as we work through these code issues. We’ll keep you in the loop as we continue to resolve code issues.

Thank you!