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Questions about PSN credits? Please see our BackerKit FAQ below for answers to some of your burning questions.
14,112 backers pledged $844,127 to help bring this project to life.

Amplitude Live Stream Recap

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Hey Backers!

Last night we hosted an Amplitude livestream on the Harmonix Twitch page.

For this livestream we switched things up and played the latest build of Amplitude for an hour straight from the developer pit at Harmonix. Amplitude QA Lead Nate and I played through seven tracks (Decode Me, Phantoms, ICU, Wetware, Perfect Brain, Astrosight and Recession) across both solo play and multiplayer. We even had a hectic Team Play battle where Adam Cardoza and I took on Nate Stoddard near the end of the stream.

Since not all of you were able to tune in, we’re sharing an archive of last night’s stream from Twitch! Click here or on the image below to start watching!

Thanks to everyone who tuned in! We hope that those of you who tuned in had a great time watching Amplitude and chatting with the developers! 

This won’t be the last Amplitude livestream. We’re planning on another stream in June (details to come), but until then, let us know what you’d like to see next for Amplitude! You’ll definitely want to join the fun as it’s your chance to ask Harmonix all of your burning questions about the game in real time. More info soon.

- HMXMudry 

Amplitude Live Stream & Reward Fulfillment!

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Hey everyone!

Surveys are now officially locked! Many of you have already started to receive the first of many backer rewards to come. We have a lot to talk about, so let’s dive in.

Amplitude Live Stream

We know you’ve been itching for more Amplitude gameplay since we shared footage of “Phantoms” a few weeks ago. Instead of just releasing another gameplay video, we’re kicking it up a notch and hosting an hour-long live stream over on Twitch this coming Monday, May 18th at 5PM Eastern.

You can find the Harmonix Twitch channel here: http://www.twitch.tv/harmonixmusic. Be sure to click the follow button ahead of time to receive a reminder once we go live!

Nate, Senior QA at Harmonix, and myself will be streaming the latest build, taking your questions, and having a great time showing you the game!

As for Q&A, we’re giving high priority to all questions from backers! If have a question about Amplitude you’d like to ask, you can leave them in the comments of this post. We’ll tailor the live stream to your questions and answer as many as we can! Not a backer? Tweet your questions ahead of time to @AmplitudeGame, or hold onto it for Monday and post it in the chat!

Again, Amplitude live stream, Harmonix Twitch channel, Monday, May 18th at 5PM Eastern. Be there!

PSN Codes

As many of our U.S. backers have noticed, we sent out the $20 of PSN credit rewards to all backers who pledged $35 or more.

We hit a little turbulence the first time we sent codes out, but have since then reissued codes to everyone who received them. If you had issues with your codes, check your BackerKit account for a fresh set!

If you are still having trouble with your codes, please consult our FAQ on BackerKit. We have solutions for most of the issues we’ve seen thus far. If your question isn’t answered in the FAQ, just send us a message on Kickstarter!

Upcoming Reward Fulfillment

As we move forward with Amplitude’s Kickstarter, and get closer to producing and shipping out your rewards, I figured it would be a good time to let you know the next steps for fulfillment!

As of a few weeks ago, we locked down your BackerKit surveys. Those who have answered will be unable to update their questions and pledge information. Those who have yet to answer at all are at risk of not receiving rewards!

In the next couple of weeks we’re locking down shipping information and charging cards for any additional add-ons ordered. Soon after that, we send it all off to get produced and shipped to you! Once we nail down a date, we'll be sure to let you know when this is expected to happen! 

We’ll have a lot more specific updates for those steps when the time comes, including photos of what the final merch will look like, but for now I thought it’d be great to let you all know where we’re at and where we’re going with reward fulfillment!

That's All!

That’s all we have for this week! Don’t forget to tune into our Twitch stream this coming Monday, May 18th for a full hour of Amplitude!

Until next time,

- Nick Mudry

Reward Surveys Closing on April 30th (plus, gameplay sneak peek!)

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Hey everyone,

Nick again!

This week we have some news to share regarding BackerKit surveys, address some of your questions, and perhaps share a gameplay sneak peek? Let’s dive into it!

Absolute Last Call for BackerKit Surveys!

It’s time to wrap up surveys so we can begin production on the rewards you’ve been waiting for. On Thursday, April 30th at 5pm Eastern, we’re locking down the surveys. After this time, you will be unable to update your shipping or billing information, as well as answer any pledge questions.

There’s a small percentage of you who have yet to complete your survey and we don’t want you to miss out on your rewards! If you haven’t received your survey or feel like you need to update it, please send us a private message on Kickstarter and we’ll get you sorted. To do so, scroll to the top of our Kickstarter page, and click the big blue button that says “Message Us!” You can’t miss it!

PSN Codes

Last week there was some confusion regarding the $20 PSN codes that we will be sending out soon.

The codes are for $20 of PSN credit for you to spend on anything of your choice in the PlayStation Store. These PSN codes are limited to backers who pledged $35 or more, and are located in the United States. We will be sending these codes out soon after we lock down the BackerKit surveys this week, so keep posted for those!

To clarify: These PSN codes being delivered to eligible backers (US backers at the $35 tier and above) are *not* the Amplitude game codes, they are for $20 of PSN credit. These PSN credit codes we’re delivering and the full game codes are not the same thing. The PSN credit codes are US exclusive. The full game launching this summer is not US exclusive. Got it? Sweet.

Phantoms Gameplay Video!

You want to see Amplitude gameplay, right? Well, you’re in luck! Nate, Senior QA at Harmonix, captured gameplay of “Phantoms” by Freezepop. If you were at any recent event and played Amplitude, you might have played on this track! This gameplay video is fresh off the latest build of Amplitude. Not only will you see expert gameplay, but also new HUD effects, two power-ups (Cleanse and Sedate), and the beautiful environment!

#{project_title}'s video poster

One Final Reminder

As a final reminder: Please fill out your BackerKit surveys! We do not want you to miss out on your rewards once we lock the surveys down this Thursday, April 30th. Please send us a private message on Kickstarter if you haven’t received a survey yet!

Anyways, that’s all we have for this update! Talk to you next time!

-Nick

Final Call For Backer Info!

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Hey everyone,

Before we jump into this update, let me introduce myself! I’m Nick Mudry, and I’m Harmonix’s new publishing intern. You’ll see me around on the Amplitude Kickstarter helping fulfill rewards and answering any questions you might have about Amplitude! You might also see me around on the Harmonix Blog as well as the forums as “HMXMudry” from time to time too!

Annette’s out of the office this week, so I’ll be taking her spot, filling you in on everything that’s happened since our last update. Without any further waiting, let’s dive into it!

BackerKit Surveys

In the next few weeks, we’ll be moving on to the next phase of the reward fulfilment process. Yes, we’re getting much closer to shipping out all of your rewards!

We're locking down all BackerKit surveys in the coming weeks. This means that once surveys are locked down, you will not be able to update your shipping information and answer any of the additional questions we ask you regarding your rewards. 

If you’ve already filled out your surveys, which most of you have, we recommend you look it over one last time to make sure that your code region, t-shirt sizes, shipping information and so forth are all correct. You don’t want your swag shipped to the wrong house or to receive an Amplitude code for the wrong region now, do you?

If you have yet to receive your BackerKit survey, or just need the link again, shoot us a message on Kickstarter and we’ll send it to you!

Get Credit!

Speaking of making sure the information in your survey is correct, we’ve had a handful of backers who filled in the name they want used in the credits of Amplitude incorrectly. Oops! A few of you were so excited that you expressed your interest by saying “Yes!” followed by your name, or even forgot to include your name. If that's the case for you it's not too late to edit your response!

When filling out the survey, make sure you only list the name you want in the credits in the box. Do not write anything else! When you’re done, your survey should look something like this:

If you absolutely want your name in the credits, please update your BackerKit survey before we lock them down.

A few of you also didn’t want your name in the credits, and that’s fine too! Because of the number of "Nos" entered in the credits field, we've got a situation in the "N" section of our credits. Funny stuff.

PSN Codes Are Going Out!

Next week we’re going to start distributing $20 worth of PSN codes to eligible backers beginning at the $35 tier. As noted on the Kickstarter page, these codes will only work for backers in the United States and we are only sending them to backers in these regions.

Please fill out your surveys if you haven’t yet to ensure you will get your PSN codes!

That's A Wrap!

Finally, since we can’t stress this enough: Don’t forget to fill out your surveys! If you find yourself unable to find a link to your BackerKit survey, don’t hesitate to send us a message on Kickstarter. We do not want you to miss out on your rewards and sweet swag! Definitive lockdown date coming in our next update. Stay tuned.

- Nick

PAX East is near! Here's an inside look at Team Play mode...

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