Frequently Asked Questions
Harmonix is an independently owned studio. We’re excited about the idea of making Amplitude but, to guarantee development resources, we need to ensure the audience exists and is as excited as we are.
Making games, especially ones that are “self-published” is always an expensive and risky proposition. If we’re funded, we’ll have the resources needed up front to develop a new Amplitude and bring it to modern consoles with a great team of experienced developers. If we’re not fully funded, this game simply won’t be made.
Simply stated, Amplitude is a passion project at Harmonix. Without your support, development resources will have to be dedicated to other fully-funded third party projects. Kickstarter and crowdfunding allow us to make this game a reality.Last updated:
You've only announced releases for PlayStation®3 and PlayStation®4? Why not PC or other platforms (Xbox/Nintendo)?
Amplitude and FreQuency were originally funded and published by Sony for the PlayStation 2. Since Sony owns these properties, sequels are exclusive to the PlayStation platforms (PS3, PS4 and potentially PS Vita), as is the case for all other Sony-owned properties that we know of.Last updated:
While we haven’t announced our stretch goals yet (as our current goal is simply to hit our funding ask) we can confirm that Vita is a stretch goal for this project, and we’d be excited to develop for it!Last updated:
While our core plan for Kickstarter is built around an original Harmonix created soundtrack tailored toward the ideal gameplay experience, we will pursue licensed music for this release if we can secure enough funding.
It should be noted that licensed music is far more expensive and difficult to secure and to work into a natural gameplay flow than it may appear on the surface. That said, we do have a lot of experience in this area (shout out to Rock Band, Dance Central and Fantasia!) but our core emphasis is on creating an addictive musical gameplay in this title.Last updated:
We can't speak for Sony, but our guess is that it's difficult for them to make a business case for funding the release of another Amplitude. The original games, while critically acclaimed and beloved by fans, weren't commercially successful.Last updated:
That's ALSO a great question. If we had a third party partner who was willing to fund the game, we'd jump at that chance! But because this is a Sony-owned property, it is inherently a PlayStation platform exclusive, which makes it much harder to fund through traditional third parties - especially since the first titles weren't commercially successful enough to make this a slam dunk, from a sales standpoint.
In short, there isn't a clear path to getting a publisher to help us pay for the game. If we could have gotten this project funded elsewhere, we wouldn't have come to Kickstarter. We only decided to appeal to the fans when the choice became "ask fans for support or don't make another Amplitude."Last updated:
While Harmonix is fortunate enough to have had some successes in the past, we’ve also had plenty of failures and false starts. The simple truth is we can’t afford to fund the entirety of this game’s budget by ourselves.
All of our noteworthy games from the past have had a publishing partner to help us fund. We’ll be funding most of the budget for Amplitude ourselves, but without additional funding, the game is just too expensive for us to take on alone. We won’t be able to make it without your help.Last updated:
Games are expensive to make. We’re hoping to post a backer update soon going into detail about how this budget breaks down, but we can say now that 100% of the Kickstarter funding will go to the development cost of the game.
The project costs to make another Amplitude are well beyond $775,000 – Harmonix is going to shoulder the risk of whatever we can’t raise through a successfully funded Kickstarter, and that risk is substantial. That’s how much we believe in this game coming to be.
In reality, this is the minimum amount of funding that we need to make this possible – if we can’t raise this money, we can’t afford to make Amplitude.Last updated:
Unfortunately, we don't see how that will be possible. There are no viable funding options available that would allow us to make Amplitude if we can't crowdfund this portion of the budget.Last updated:
Our campaign end date was chosen based on a need to assign developers to projects shortly after the end of this Kickstarter.
Our Kickstarter will allow us to secure Amplitude development resources here at Harmonix that otherwise will be assigned elsewhere. That’s an important date we’re working with! We hope that backers get behind the project in the window we have!Last updated:
Yes! Cross-Buy codes will be territory specific, however Sony has confirmed that we can provide territory specific codes without any issue. You will be asked about your region in a backer survey upon completed funding of the project.
Please note that while we’re excited for fans around the world to be able to back Amplitude, all travel and meal reward tiers are Continental US only due to the included nature of airfare and physical rewards will require an additional shipping charge.
If you have further questions, you can review reward tiers column for details, or ask us directly in the backer comments!Last updated:
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