Ribbiting Saga is a 2D Action Adventure game inspired by many games from the Super Nintendo and a lifelong love of getting lost in another world. You may see shades of Zelda, Megaman, Metroid and many more. We want to make an adventure that takes you to a world you love coming back to and truly earn the title of "Hero". We also wanted to make sure the game has plenty of reasons to keep you playing, even after you think you've beaten it.
A memorable adventure leaves one constantly curious for what will be around the next corner. Will it be a mysterious puzzle, dangerous monsters, or a character with their own story to tell? It should make you laugh, cry and challenge what you know. Finally, your villain has to be compelling and worthy of the title "Boss".
So how do we do it?
- No hand-holding
- Non-linear design
- AI is 100% non-random
- Dynamic dungeons and bosses
- Quick and responsive combat that requires every weapon at your disposal
- Quests and Characters you remember
- Unforgettable music that oozes personality
- Toadally awesome puns
You play as a scrappy young knight with the default name of Andi. Your love and best friend happens to be a spunky and adventurous princess named Lily. Sadly, a figure wearing a mysterious mask appears, kidnaps Lily and curses the land transforming everyone into beasts.
Usually this kind of thing would be handled by the 4 Legendary Heroes, fighters who wield powerful ancient artifacts that protect the land. The Masked Figure has somehow brought them under their control leaving the land with no one powerful enough to defend it.
You are tasked with defeating each of the 4 Heroes and gaining their power. Hopefully those ancient weapons will be enough to take down this Masked Figure.
Ribbiting Saga is your adventure. That's why you can go where you want, when you want. It wouldn't be an adventure if we simply gave you a list of instructions and clapped when you completed it.
The game world is split into multiple areas with some very unique themes and you can explore each of these areas in whatever order you choose. You'll need to revisit every area when you have more abilities to complete quests and get powerful upgrades so let loose and run in whatever direction you like.
The combat is at the very core of Ribbiting Saga. It's fast-paced and thoughtful. When you first start the game, you can roll and cancel it into a rolling slash attack that can change your direction. This bit of movement alone allows us to create fast-paced encounters that become crazy when you start adding in special weapons. We also added a layer of puzzle-solving to the combat.The weapons you find are always equipped to your controller. You will never pause the game to equip a weapon and every weapon can chain into every weapon which makes combat and puzzles require some experimentation. Even enemies can be used to solve puzzles or even be the puzzle themselves.
Despite all the abilities at your disposal, you will CROAK. It's OK. We all do. The enemies are fast and designed to challenge your ability to experiment and learn their tricks. Helping people and buying Charms will help you survive. Don't worry though. You don't drop anything when you do croak and you won't be spending 10 minutes running back to a boss when you mess up.
We chose to find a middle-ground between random and single linear dungeons. Instead you, the hero, are free to explore the entire game's map and dungeons in whatever order you like. The order you choose will have a big impact on the rest of your game.
There are 4 major dungeons in the game. Each one contains a special item that allows you to interact with more puzzle elements in the world. They also contain a super tough boss that rewards you with a copy of their signature weapon.
The dungeon length and boss fights will change depending on the order you choose. For example, our boss demo contains a fight with Captain Blu who resides in the floating dungeon known as Gunslinger's Galleon. This dungeon can be completed with no other items required and the boss will be a challenging 1-on-1 duel between you and Captain Blu. If you chose to enter Gunslinger's Galleon second, you would have a totally different experience with Captain Blu. His size, art, arena and abilities will all change. The later you visit a dungeon in your journey, the more difficult it will become.
This means your adventure is always getting tougher. If you take a different path, you will get new boss fights and dungeon experiences whether you've watched a streamer play the entire game, or you've beaten it already yourself.
The OST for Ribbiting Saga is composed entirely by Ryan. We gave him the vague task of making us something that sounds reminiscent of the Super Nintendo and makes the player feel like they are on an epic journey. He somehow translated that into these really awesome tunes that we just can't get out of our heads. If you like these, be sure to check out our tier that includes the OST.
We are a team of passionate indie developers that just want to make the games we've always wanted to play. We love the feeling of booting up a new game and getting lost in its world. Now, we want to give that feeling to you.
Happy Ogre was initially just a couple that happened to be a professional software engineer and a hilarious artist. We started making Ribbiting Saga in our spare time about a year ago. Pretty early on, we realized we needed a composer to help tie it all together, and luckily we knew just who to ask.
Charlie - Designer, Programmer, Artist
He started learning C++ when he was 12 and never stopped making small game engines. At the same time, he's obsessed with game design and is known to be super picky. He worked for the past 7 years as a professional Software Engineer while still making games on the weekends. He's also known to talk at great length about literally anything.
Susan - Writer & Artist
She started drawing and writing from the moment she could hold a pencil and playing video games for almost as long. A lifetime love of art bred an appreciation towards all art forms. That made it easy to fall in love with pixel art which she learned specifically to bring Ribbiting Saga to life. Whether they're groaning from a pun, laughing from a visual gag, or holding back tears, she just wants to make people feel.
Ryan - Composer & Sound Designer
With 13 years of making music under his belt, he began his musical endeavors as a bit of a metal-head back in 2006. Then studied music production, performance and audio engineering for 6 years across college and university, worked on various fan projects and now joined the ranks to break into the Games Industry to play a part in creating unforgettable experiences!
We have been working on Ribbiting Saga in our spare time as a passion project for the last year. However, at some point we needed to focus on the game full time. Charlie recently quit his full time job and has invested $20k of his own money to support him and Susan for a while, but it's not nearly enough to survive long enough to complete the game. That's why we are asking for $50k to help fund our survival, legal fees, etc. Here's a breakdown of where money will go.
Before anyone asks, yes there are no physical reward tiers. We made this decision so we could be confident in our funding goal. Time and again, teams get far too much money from physical reward tiers and end up not actually having enough money to complete their project. Instead, we decided to focus entirely on making the game and letting our community help.
We appreciate any amount of support someone can give. In return we will send you an email containing a painstakingly crafted frog pun.
Digital Game Key + Digital Manual
Get a copy of Ribbiting Saga on the platform of your choice. Our plan is to launch on PC/Mac/Linux and Nintendo Switch.
Get access to backer-exclusive discord channels. Come get early looks at what we are working on, give valuable feedback, and get your questions answered in monthly Q&A sessions. We want to include our community in every way possible.
Get a digital copy of the fantastic SNES-inspired soundtrack composed by Ryan. Like any good SNES soundtrack, you won't want to stop whistling these songs any time soon.
Get access to early builds of Ribbiting Saga to help test and interact directly with the team. Give us your feedback, suggestions, or a GIF of that hilarious bug you found. We can hang out in our exclusive discord channel and talk about all the cool secrets no one knows about yet. You may even see some really old cool secrets like our first ever attempt at making a frog hero.
Get In the Game Bundle
We will put you or your pet's likeness in the game somewhere. Send us a photo and as long as we approve the image that image will be forever immortalized.
Costume Designer Bundle
Don't ask us why, but it's come to our attention that some people may want to be something other than a frog. Seems crazy, but we decided to add a costume system. With this reward, you can design one of them! Work with us via a discord call to design the name, art and unlock requirements for your very own costume.
Guest Designer Bundle
Get to really experience designing a character from scratch. Work with us to design your choice of an Enemy or NPC that fits into Ribbiting Saga. We will communicate via multiple discord calls to bring this character to life.
Top Secret Room Bundle
Get your own secret special room in the game. Work with us to design the room and make it unique to you. Make a cool hideout for your NPC, a room full of puns, deathtraps, free money, whatever you want so long as we approve it. Keep it between us, OK?
Risks and challenges
Our biggest challenge is delivering all the various versions of the dungeons. We've limited the scope of that by focusing on 4 well-polished dungeons, and a few surprises all with dynamic variants. We really only have to make 4 totally different versions of each dungeon and we can swap rooms in and out for minor variations.
Our other potential risk is not getting on the consoles we want to be on. That's a choice by each platform that we can't really control. However, we will do everything in our control to get on as many platforms as possible.Learn about accountability on Kickstarter
- (30 days)