Bark, sniff, and lick your way through the apocalypse in this cooperative board game about saving the hoomans you love!
Read the full Everything Board Games preview here!
The zombies have taken over the city, and you and your doggo friends have found refuge in Central Bark. But you realize something is missing… it’s those scratches behind your ears… those enthusiastic belly rubs… the sound of a hooman calling you a “good dog”...
So it’s time to brave the apocalypse and search the city for hooman survivors, bring them back to Central Bark, and build a place you can call your forever home!
Good Dog, Bad Zombie is a cooperative board game, where everyone plays together as a heroic dog pack. Together, you’ll explore a post-apocalyptic city while sniffing out scents, barking at the undead, and herding hoomans to safety.
Your goal in Good Dog, Bad Zombie is to find the scaredy hoomans that are hiding around the crumbling metropolis. To do so, you’ll have to investigate scent tokens in different city locations, such as Squirreltown, the Boneyard, and Worst Place.
When you do find a hooman, your job isn’t done yet. You’ll need to use your energy cards—and the support of the other dogs in your pack—to lead the hooman to safety. Use cards like “RUFF RUFF BARK GRR-RUFF RUFF!!!” and “Hooman in danger! HOOMAN IN DANGER!!” to guide the hooman away from hungry zombies!
Chase the zombies!
As you play, new zombies will spawn throughout the city and constantly move toward Central Bark! To keep all your hoomans safe, you’ll need to fend off the zombies. Chase them far enough, and they’ll tumble over the cliffs or be swept away in the river.
Rescue all the hoomans!
Find and rescue 6 hoomans, and Central Bark will become your new forever home. Everyone wins!
But every time a hooman is lost to the horde or a zombie slips into Central Bark, your pack becomes more feral.
If the feral track reaches 10, your pack reverts to the ways of their wolf ancestors and forgets what it means to feel the love of a hooman. Everyone loses!
Be a dog!
We wanted to infuse our game with as much dogginess as possible. Be prepared to say things such as, “I’m going to lick myself!” and “I howl at you!”
You’ll help your fellow dogs by licking and howling, boosting their energy to help them outwit the zombies! Herd and bark at each other to escape dangerous situations and reach defenseless hoomans faster.
In Good Dog, Bad Zombie, there’s no room for the lone wolf. Each dog will support the pack with their own unique skills!
Good Dog, Bad Zombie is for 1 - 5 players, and takes 45 - 60 minutes to play. Choose your preferred difficulty setting when the game begins - take it easy with the "Walk in the Park," or fend off a massive zombie onslaught with the "Hounds of the Barkalypse" setup. Whatever you decide, you can expect an adventure full of close calls, laughing players, and doggie heroics!
Watch these short, behind the scenes video clips of playtests from Good Dog, Bad Zombie over the years!
Good Dog, Bad Zombie is a game for people who love dogs and prefer not to be eaten alive by zombies.
What's in the box?
The base game comes with:
- The rulebook (you can check out the playtest draft here!)
- The city board
- Hooman town
- Feral track with marker
- 8 Dog player sheets
- 8 Illustrated Dog tokens
- 18 Illustrated Zombie tokens
- 12 Hooman cards
- 3 Illustrated Hooman tokens
- 64 Energy cards
- 54 Scent cards
- 3 Scent tokens
Community Printers and Ethical Manufacturing
Make Big Things is committed to producing our games ethically, as much as possible. That’s why we’ve teamed up with Community Printers to manufacture Good Dog, Bad Zombie. Community Printers is a worker-owned cooperative, like Make Big Things, meaning that everyone who works there democratically owns and runs the business. Community Printers also specializes in environmentally sustainable printing and manufacturing. So not only will Good Dog, Bad Zombie be good for the hoomans making it, it’ll be good for the earth, too!
We’re thrilled to partner with One Tail at a Time for this campaign. One Tail is a no-kill, all-breed dog rescue “committed to lowering euthanasia rates in the greater Chicagoland area through the rescue and adoption of dogs in need; comprehensive support of adopters; and community outreach through humane education programs and assistance for disadvantaged and low-income families.” Since 2008, OTAT has facilitated the rescue of over 2,300 dogs.
While Kickstarter guidelines do not allow us to contribute monetarily to non-profits with a percentage of the proceeds raised from this campaign, they do allow us to purchase materials as a part of your backer rewards! Therefore, each of the backer levels starting at $75 or more will allow us to purchase items from One Tail at a Time’s wish list. Via One Tail at a Time, these items will make their way into the paws and mouths of dogs in need in the Chicagoland area.
We are excited to offer some amazing rewards for Good Dog, Bad Zombie! Below is a detailed list of what you’ll receive for contributing to the campaign:
Want to add extra copies of the game to any backer level? Just add $35 to your pledge per additional copy. That means you’ll get free shipping with each extra game—you lucky dog!
At this level, you’ll receive one copy of Good Dog, Bad Zombie!
You’ll get one copy of Good Dog, Bad Zombie, plus the “Weird Smells” and the “Unlikely Allies” expansion sets! “Weird Smells” adds a new set of Scent cards to the city, changing up what you sniff and how you react!
“Unlikely Allies” adds 4 new playable characters, rescued from the city and adopted into the pack: a goat, a cat, a baby pig, and a parrot! They come with unique powers and prove that no matter where you come from, you can still be a good doggo.
In addition to the rewards above, you'll get to play the game as a dog of your choosing! Want to play Good Dog, Bad Zombie as your own dog, or want to gift someone a copy of the game with their dog as a playable character? Then choose this level! You will send us a picture of the dog, and we will make them a character sheet and an accompanying token to move around the board. You will also be able to choose from a list of characteristics for your dog (such as snuggly, grumpy, protective, and more) that will define their power in the game.
Your custom dog ships only to you! Want your dog featured on a card in every copy of the game? Check out the "Have Your Dog Illustrated in the Game" level below!
You will receive both a physical and a digital version of your dog as a playable character, so you can print out additional copies.
Support for One Tail at a Time: At this level, your pledge will also allow us to purchase one item off of the One Tail at a Time rescue agency’s wish list for a dog in need! We’ll send you a special “thank you” note with some of the happy dogs you’ve helped!
Do you have a lot of dogs in your life? At this level, you’ll receive up to 4 customized dog character cards and tokens, ready to take on the apocalypse as a full pack!
In addition, we will create up to 12 custom hooman cards featuring you, your friends, or anyone else you’d like to rescue from the zombie hordes! You’ll also receive digital copies of all the custom characters so you can print as many as you like. (These hooman cards are text only.)
Your custom dogs and hoomans ship only to you! Want your dog featured on a card in every copy of the game? Check out the "Have Your Dog Illustrated in the Game" level below!
Of course, you’ll get a copy of the game and the “Weird Smells” and “Unlikely Allies” expansions, too!
Support for One Tail at a Time: At this level, your pledge will also allow us to purchase several items off of the One Tail at a Time rescue agency’s wish list for a dog in need! We’ll send you a special “thank you” note with some of the happy dogs you’ve helped!
Want your dog or another dog you know to be illustrated into Good Dog, Bad Zombie? At this level, you will provide us a picture of your dog, and we will immortalize your pup in a card in the game! We will create an illustration, which will go into every copy of Good Dog, Bad Zombie. Your dog might be herding a hooman to safety, barking a zombie off of a cliff, licking another dog, chasing after a squirrel, or finding another way to help the pack!
You will also receive a 5’’ x 7’’ print of the original art, as well as a digital copy!
Don’t have a dog you want to go into the game, but still want to contribute at this level? If so, we’ll work with One Tail at a Time to illustrate a dog from their shelter into the game. You will get a copy of the image, and another copy will be given to whoever rescues the pup and gives them a new home!
In addition, you’ll receive the rewards from all previous levels, including up to 4 custom playable dogs and up to 12 custom hoomans.
We are limiting this level to 25 backers at first! Depending on the success of this campaign, we may be able to offer more slots!
Support for One Tail at a Time: At this level, your pledge will also allow us to purchase a bundle of items off of the One Tail at a Time rescue agency’s wish list for a dog in need! We’ll send you a special “thank you” note with some of the happy dogs you’ve helped!
We have some exciting stretch goals prepared!
We're adding two new dogs to every copy of Good Dog, Bad Zombie!
We're commissioning our artists to customize the energy deck with more art and story text! This stretch goal opens up more custom art slots for backers to have their dogs illustrated into the game.
We're adding two more dogs to every copy of Good Dog, Bad Zombie. Every copy of the game will come with eight dogs!
We're adding two new play modes to the game—Lone Wolf mode and Big-Pack play!
We're upgrading the default Scent Tokens to cutout wooden bones!
We're proud to have unlocked so many stretch goals. Thanks for making this campaign a huge success and helping us achieve our wildest doggone dreams!
Read the full preview from GeekDad here!
All prices below are in US dollars.
Rewards that are going to addresses inside the US and the EU will be shipped from inside those regions, which means they will be VAT- and customs-friendly. Rewards to Canada will be shipped from within the US.
Some international shipments outside of those regions may be subject to customs charges, depending on the country to which you are shipping. We are not allowed to label the game as a gift on customs forms.
It may be hard to tell, but we love dogs. Like, a lot.
And while Good Dog, Bad Zombie is certainly funny, we wanted to also make a game that is challenging, engaging, heartwarming, and a unique experience from the story to the gameplay. We’ve been developing and playtesting the game for three years – re-designing, re-imagining, and re-writing more times than we can count on one paw. And we’ve had consistent meetings about barking, howling, and growling.
We’ve loved seeing people, old and young, experienced gamers and novices alike, play the game and become emotionally invested in the doggo characters and the outcomes of their stories. We also strove to develop a game that was truly cooperative: where everyone had to work together and no single player could dominate the game. It’s been wonderful seeing this vision come to life.
Make Big Things
Make Big Things is a game design cooperative. This means that each person who works here owns an equal share of the business, and we run it together democratically. Not only do we make games where you play together cooperatively, we run our business cooperatively as well!
Good Dog, Bad Zombie will be our fifth game as a company, and we all have worked on many other games independently and as a part of other businesses. We have a great track record of delivering on each of these previous campaigns, and we take pride in communicating with our backers. We love to make games and then share them with the world!
Brian Van Slyke is the co-designer and lead playtester for Good Dog, Bad Zombie. Brian’s other games include Co-opoly, Rise Up, Loud & Proud, as well as forthcoming titles—including one that’s basically Star Wars meets Cats: The Musical. He is also the founder of the TESA Collective, where he creates custom board games for non-profits and their missions. He lives in Chicago with his wife, his dog, and soon-to-be-child.
Evan Rowland is an avid player and creator of both tabletop and computer games, and the co-designer and lead artist for Good Dog, Bad Zombie. He’s the resident artist for Make Big Things, the co-creator of the roleplaying games Questlandia and 14 Days, and the creator of the RPG Noirlandia.
Hannah Shaffer is the project manager for Good Dog, Bad Zombie. She’s the co-creator of the roleplaying games Questlandia and 14 Days, and the creator of the RPG Damn the Man, Save the Music. She has a deep appreciation for '90s point-and-click adventure games, dogs, and tea.
You can follow Make Big Things on social media to stay up to date with Good Dog, Bad Zombie even after you back the campaign!
Fox Desfleurs is a freelance illustrator and graduate of Seneca College's Independent Illustration program. He is a lover of retro-RPGs, fractals, and all things cute. He lives with his husband in Toronto.
Joshua Yearsley is a professional editor of games. His RPG editing credits include most of the Fate Worlds of Adventure line as well as the Ethos Engine line. He also likes cats and orange-vanilla seltzer.
Kate Unrau is an editor, violinist, and avid board gamer. She edits everything from fiction and memoir to textbooks and academic articles. You'll also find her administrating the "What Couples Have Been Playing" monthly geeklist on Board Game Geek.
Sharing this Kickstarter campaign with your friends and family will go a long way to making Good Dog, Bad Zombie a success! Please share the campaign via Twitter, Facebook, email, and so on.
Don’t forget to tag the good hoomans, dog lovers, zombie dislikers, and game people in your life in the post!
We know that this may be the first time some people are backing a Kickstarter. Here is a quick explanation of the platform:
- Generally speaking, Kickstarter lets us raise money from lots of people so we can make and deliver our product.
- It’s all or nothing: If we don’t meet our goal by the end date of this campaign, April 12 at 9 PM Eastern Standard Time, we won’t receive any funds (and you won’t be charged anything for pledging).
- If we’re successful, you won’t be charged until the campaign closes on April 12th - so pledging early is a big help! We know some people may want to wait to pledge until closer to the end of the campaign for financial reasons. Your payment method will not be charged until the campaign is completed on April 12th, no matter when you choose to pledge. Pledging early is also a big help in creating momentum for the campaign!
- Can I still pledge if you’ve already reached your goal? Absolutely! If we are fortunate enough to reach our initial goal, we’ll release additional “stretch goals” that will allow us to add more content and features to the game while producing more copies!
Risks and challenges
This will be our fifth Kickstarter campaign for Make Big Things! We love Kickstarting games, and we take the responsibility seriously.
In our experience, the things that tend to slow down projects are manufacturing defects, shipping hiccups, and timeline miscalculations. We’ve worked through all of these before, and we feel confident in our abilities. If we experience unexpected delays, we’ll let you know what’s going on! Right now, the game is virtually complete. We’re in the final stages: working to finish the art and incorporate it throughout the game, and then working with an editor to finalize the rulebook and make sure it’s as accessible as possible.
If we meet our funding goal, you’ll be receiving a beautiful, complete game that we hope you’ll love just as much as we do. We’re so excited to share our game with you. Thanks for believing in us!Learn about accountability on Kickstarter
- (30 days)