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A roleplaying game about music, growing up, and dreaming big in a world that wants to make you small.
A roleplaying game about music, growing up, and dreaming big in a world that wants to make you small.
615 backers pledged $19,313 to help bring this project to life.

Next up—Lux Amorpho with Laura Simpson and social stretch goals!

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Hi all!

In a brutal blow to The Man and his foul ambitions, we’ve reached our first stretch goal! That means Dev Purkayastha’s SUPERNOVACAINE will be featured in the Damn the Man universe, complete with custom album art, a sample of lyrics from their top single, and a detailed bio of their genre and style. Nice!

Achieved thanks to you!
Achieved thanks to you!

Next up, we’re proud to announce Laura Simpson’s custom band, LUX AMORPHO.

About Lux Amorpho

At 8.5k, this trip hop phenomenon will hit the shelves at Revolution Records! Let’s get it there!
At 8.5k, this trip hop phenomenon will hit the shelves at Revolution Records! Let’s get it there!

About Laura

Laura Simpson
Laura Simpson

Laura Simpson is the author of Driving to Reunion and Companions’ Tale (forthcoming). With her expertise in interaction design and interactive art, Laura brings a formal design process and a dedication to frequent iteration to her game projects.

Introducing Social Stretch Goals

We’ve been blown away by the enthusiasm you all have brought to this project, and we’d like to harness that awesome power and turn it into a weapon against The Man. We’ve decided that the first step in overthrowing the establishment is the introduction of some social stretch goals!

After 20 song shares we'll unlock a special new character archetype!
After 20 song shares we'll unlock a special new character archetype!

When we were first playtesting Damn the Man, there were a few character archetypes that got written out of the game because they didn’t play nicely with the game’s early mechanics. Now that those mechanics have been streamlined, I’d love to re-introduce some of those characters to the game as unlockable bonus archetypes!

By backing this project, you’ve already helped us immensely—but if you want to go one step further, we’d love it if you could share Damn the Man on Facebook, Twitter, or Google+ along with a link to a favorite ‘90s song or playlist. Here's how:

As long as the post is public so other folks can enjoy it too, it’ll count towards the social stretch goal tracker!

After 20 song shares, we’ll unlock the first of those missing archetypes—The Wizard.

The Wizard isn't an actual wizard... or are they?
The Wizard isn't an actual wizard... or are they?

The Wizard is one of my favorite archetypes because they’re so undefinable. They appear out of nowhere when you least expect it. They solve problems through “magic,” in the loosest definition of the word. Finally, The Wizard brings an element of surreal surprise to the game, and the employees always have to question… does this person even work here?

As you start sharing songs, we'll add those songs to YouTube and Spotify playlists that you can use during your Damn the Man games. We already have two song shares for the list, thanks to backers Jeff and Erika!

Jeff from the wonderful Party of One Podcast shared They Might Be Giants' 1990 song "Birdhouse In Your Soul."

Game designer Erika Chappell shared a 10-song album from from Portland queercore band Team Dresch.

We're psyched to see the songs you share. We’ll keep updating that tracker! Let's make these playlists awesome!

Today’s Tunes

Our friend and fellow game designer Eppy Ravachol has a saying: “At a café I require either good coffee or Portishead playing in the background—but I don’t require both.” We can’t deliver you good coffee, but we can deliver some classic trip hop today. Enjoy!

It really does mean the world to us to see people delighting in what we’re making. So thank you to everyone who’s bringing excitement and energy—let’s damn the man together!

-Hannah, Brian, & Evan

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