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The remaining expansions for Sentinels of the Multiverse are coming to the Video Game! Vengeance, Villains, OblivAeon, and more!
The remaining expansions for Sentinels of the Multiverse are coming to the Video Game! Vengeance, Villains, OblivAeon, and more!
The remaining expansions for Sentinels of the Multiverse are coming to the Video Game! Vengeance, Villains, OblivAeon, and more!
2,802 backers pledged $97,325 to help bring this project to life.

Mobile Discount Reached, and Sentinels Development Diary #1

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There’s just 2 weeks left in the campaign, and as of now we are now over 76% of the way to our goal. Thank you!

Mobile Discount Reached

First of all, as of this writing, there are 524 Mobile Backers (MOBILE levels, ANDROID levels, COLLECTOR level and $5.01 Add-Ons) which means that we’ve reached the number of backers needed for the Mobile discount!

At the end of the campaign, if we still have over 500 Mobile Backers, then Season Pass 2 will be discounted by $5 on mobile for 24 hours when it goes on sale. But we’re not done yet! The more Mobile Backers the better, because every 500 additional backers increases the length of the discount by 24 hours.

Just a quick note - we realize that some people might be thinking “well the discount is happening, I’ll just cancel my pledge, get the discount and save $5.” Don’t do that! If you cancel, the number of backers could drop below 500 by the end of the campaign and then the discount wouldn’t happen.

So why should you still back us on Mobile? For just $5 for a mobile pledge (or $15, $5.01, Android or Collector level): 

  • You get the mobile exclusive multiplayer avatar.
  • You get the mobile exclusive wallpaper pack.
  • You get any unlocked funding or stretch goals like the free Season 2 Soundtrack already announced.
  • The final tally of Mobile Backers will happen at the end of the campaign. If we can get even more backers by then, the discount can be extended - 24 additional hours for every 500 additional backers.

And don’t forget, if you back us for $5, then buy Season 2 at a discount for $20, you are paying the same price that Steam backers are paying, you get the mobile, funding and stretch goal rewards - PLUS all sales of Season Pass 2 during the discount period will be counted towards any unmet stretch goals. A longer discount period means more stretch goals unlocked!

As we’ve said several times, we know that mobile fulfillment isn’t ideal. But you can see there’s lots of reasons to back us, even though we can’t send you Season 2 directly. 

Development Diary #1 - Deck Building, the Coding Game 

On Tuesday, we posted Update #5 which gave you a small peek behind the curtain of the financing of a project like Sentinels of the Multiverse. The response was phenomenal! It seems like you really like hearing about the nitty gritty of what goes into creating the games you love. So in that vein, we’re going to show you a bit more. Over the rest of the campaign, we’ll be putting together a few videos that go a bit deeper into our process. Later we’ll be showing how we create environments and music, and today we’re going to go deep into how we build a deck.

There’s a lot of work needed to go from a stack of cardboard cards with words on them to the digital decks that make up the video game. Below, you can watch a video showing you the actual process we use to create a card. See how Wager Master’s card “Who Are You Fighting?” is coded, tested, and brought to life. The video begins with some overall discussion of our tools and architecture. At around 10:00, dive into the engine programming with Jean-Marc, and at around 44:45, join John for a quick look at the UI in Unity.

Keep an eye on this space for more deep dives into the development of Sentinels!

Social Goal Updates

We are growing ever closer on the Social Goals as well! Take a look below to see how much more we need to do to get over the hump. With over 1800 backers now, all it takes is a single share from everyone to get us there, and then some. Plus, people can’t back us if they don’t know about us so the more people you share with, the more likely it is that we’ll hit our stretch goals and beyond!

Facebook: 346 / 500 (+36 shares) – Share the link on Facebook now!

Twitter: 269 / 500 (+48 retweets) – Retweet the link on Twitter now!

YouTube: 1 / 10 – Make a video using SotM music and send us the link to be counted!

Thanks again for all your support, let’s keep this moving in these last 2 weeks!

Gary Klus, TaffyGuy, and 12 more people like this update.

Comments

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    1. Missing avatar

      popebobcat on May 1, 2016

      Greater Than Games mentions that some of their Kickstarter's promotional things will not be sold by them but are reserved for promotional purposes. Are they willing to let you use some of their all-variant packs, etc. to help promote this?

    2. Missing avatar

      Steven Salito on April 30, 2016

      Thank you for taking the time to show us the guts of the game. I always knew that it would be complicated, but this was a bit more than I expected. I am really looking forward to see how Jean-Marc makes the music, and all the other upcoming behind the scenes stuff.

    3. Estelindis (Siobhán Mooney) on April 29, 2016

      Thanks for the video. It's super-interesting. Especially like seeing how you do the page flip and briefly glimpsing the start-of-game nemesis quotes for Wager Master and Guise. :)

    4. Jeremiah Herzberg on April 29, 2016

      I will say, getting to see the coding process was very nice (even better since I know how to program), especially since I understood almost everything, despite never actually looking at the Unity engine or how to code in it. I'm excited to see more of the Dev Diaries as they come out, and here's to pushing to the 80K!

    5. Nathan Nhat Nguyen on April 29, 2016

      Love the coding process and all your hard work! I actually understood it. :O Thank you CS classes.

    6. Jean-Marc Giffin on April 29, 2016

      It was sort of a rush job on my part; screen capturing is not something I have much experience with. We'll try and get it higher quality for the music stuff.

    7. Handelabra Games 2-time creator on April 29, 2016

      @sonvar yeah, we did the best we could. we thought it was capturing better but then it was all done and that's what we had.

    8. Sonvar on April 29, 2016

      The screen is a bit blurry as Jean-Marc is reviewing the code. I can mostly make out what is listed but it's a bit rough.

    9. Missing avatar

      Gary Klus on April 29, 2016

      Wow, this is a really cool update! I'm at work so I can't watch the video now but I'm looking forward to it. I'm looking forward to finding out what that squish goal at 65K is too. Congrats again you guys for the steady pace of so far, hopefully it won't be much longer before the goal is hit and you can celebrate.