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Sail, Explore, Collect and Fish. Gear up, ready your whiskers and set out to sea with CatFish in this open world adventure!
Sail, Explore, Collect and Fish. Gear up, ready your whiskers and set out to sea with CatFish in this open world adventure!
Sail, Explore, Collect and Fish. Gear up, ready your whiskers and set out to sea with CatFish in this open world adventure!
166 backers pledged $6,437 to help bring this project to life.

About this project

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$6,437

166

Thank you to all of our backers for funding CatFish!

Find out more from the team here on kickstarter as well as on our website and social media accounts!

Facebook | Twitter  | Tumblr | HamhockGames.com |

UPDATE: All backers at $25 reward tier and up are now also going to receive the CatFish Bait-A Version!

**This game is currently using pre-alpha art assets**

What is CatFish?

CatFish is an open world adventure game where players set sail and enjoy the seas, with all sorts of areas to explore, collectibles to find, outfits to wear, and of course, fish to catch. The player assumes the role of a Cat sailing on the seas in order to reclaim it from the many creatures that now control the waters. With fishing gear in hand and a few nifty gadgets, our hero can climb the ranks from lowly fisherman to master of the seas, unlocking all sorts of new outfits and boats on the way. 

Choosing to chase down legends or simply wanting to sail on the seas in your best outfit are both equally valid ways to experience CatFish. The game is meant to be played at whatever pace is comfortable for the player. 

Game-Feel

When one thinks of sailing, there are certain scenes that people create in their head- most of which are rather beautiful and serene. The feeling of floating in the open sea surrounded by the omnipotent force of the ocean waters is one of beauty, curiosity, and a certain awe-like excitement brought on by a yearning for adventure. Every aspect of how CatFish works, looks, and sounds was made to evoke these emotions in the player. In regards to the visual style, a toony, cel-shaded approach was an obvious choice to steer away from the "uncanny valley". This allows us to bend the rules of reality and create fantastical experiences that could not be created as well in any other style.

The world of CatFish is filled with fish varying in appearance, behavior, and rarity. While there will not be bosses or dungeons in the traditional sense, certain fish reside in special areas of the sea that will put the feline captain to the test. To claim mastery of the seas, players will need to gather new types of equipment and obtain many different vessels in hopes of taking on these great challenges.

Some brief highlights of the fishing include:

  • Quirky, original equipment like the Canned Tornadoesand Tesla Jellyfish will turn the tide of battle
  • Face the Audience as fish gather to watch your battles
  • Bring fish that aren't on the line into the fight as they influence the battle

This is not your average fishing game.

In the real world, sea life exists in sunny subtropics, frozen boreal climates and everything in between. In a world with a feline captain, we're taking a more whimsical approach.

CatFish features several original biomes such as the Pirate Bays, and Fantaseas. Water conditions can vary from calm, raging, and the deep, each with their own varieties of fish. 

Time of day as well as weather conditions will also come into play in CatFish, affecting both your ability to sail and what sort of fish you will come into contact with.

CatFish also has many islands that function as landmarks for traversing the ocean. Some of these islands, such as the Harbor, bring additional functions into the game. In addition to that, if we surpass stretch goal 5, the feline captain will also be able to fish off of some islands.

As the player fishes, the natural order of the sea will be reshaped in real time based on which predators and prey have been added or subtracted from the environment. What once was a dominant species may become extinct, while its former prey may come to thrive in its place.

Here are some highlights of our dynamic world mechanics:

  • Islands and Biomes will change locations when you start a new game, making the game a new experience in every play-through 
  • Fish populations will grow and shrink based on natural predators- including you
  • What you choose to fish will have both subtle and dramatic consequences in the world around you

Adventuring in Style

Set out to sea in your favorite style. Select from fur patterns, costumes and paints to make your cat and ship the way you like them.

Collect different ships and costumes on your adventure to increase your style and capabilities, as you progress from rafts and rags to yachts and a diverse wardrobe.

  • Collect and wear diverse costumes
  • Switch between different fur patterns 
  • Paint your boat different colors
  • Unlock even more options as you progress

By reaching our first goal of $6,000 dollars, we'll be able to create the base version of CatFish. This includes:

  • 7x7 ocean grid (49 islands)
  • 75 different fish species
  • 3 different Biomes to Explore
  • 15 outfits
  • 7 collectible boats

If we reach the first stretch goal, we will be able to expand on the base game by adding the following features:

  • 8x8 ocean grid (64 islands)
  • 25 additional Fish; 100 Fish in Total
  • An additional biome to explore (4 in Total)
  • More outifts and fur patterns
  • More boats, gear and other collectibles!

At the second stretch goal, we'll be adding two cool new features: Aquatic Mounts and a Camera!

The Aquatic Mounts are sea creatures that you can ride in addition to your different boats! These creatures are:

  • Cheetah Mantaray
  • Treehouse Turtle
  • Sea Horse Carriage
  • 1 Mystery Bonus Mount

In addition we will also be adding the Camera! With it you can:

  • Take photos of your adventures
  • Get new perspectives you couldn't achieve with just a screenshot
  • Take cool photos that will raise funds for new boats and equipment

Upon reaching the third stretch goal, we will expand the game further by implementing:

  • 9x9 ocean grid (81 islands)
  • 25 additional fish; 125 Fish in Total
  • Additional biome type to explore (5 in Total)
  • Swimming in the water
  • More outfits and fur patterns
  • More boats, gear and other collectibles!

If we manage to reach the 4th stretch goal, we'll be expanding the customization options even further in what we call The DogFish Update.

Firstly, we'll add a new set of costumes and outfits that your character can wear. Additionally, for those who prefer canines to felines, we're going to add an additional playable character: Dog.

If we successfully reach the fifth and final stretch of our initial goals, we will be able to add even more content, including:

  • 10x10 ocean grid (100 islands) - That's HUGE!
  • The Complete Fishipedia - 150 species of fish!
  • An additional biome type to explore (6 in Total)
  • Fishing off of some islands
  • More outifts and fur patterns
  • More boats, gear and other collectibles!

CatFish is a game built on an ocean's worth of experiences and a modest, realistic budget. CatFish is being made because we think it is a game that needs to exist. With a wide variety of creatures, collectibles, and cats, we think this game will be worth every ounce of work and funding it receives. With your help, we can create CatFish.

[Depicted From Right to Left]

Patricio Delgado – 3D Modeling, Character Animation

"When I was a kid, I remember seeing different worlds and becoming absolutely enthralled with them. I want people to feel that childlike wonder, that curiosity and excitement of new adventures that I felt as a child- a beautiful feeling that has never left me."

Patricio is a Game Design Student at the University of Central Florida and the founder of Hamhock Games.

Christopher RossProgramming, Project Management

"I've always wanted to explore ways that interaction could create meaning. This has lead me to creating games were there are lasting, but often subtle, consequences to your choices."

Christopher is a Masters Student of Computer Science with a focus on Artificial Intelligence at the University of Central Florida.

Jarrett Rhodes Concept/Texture Artist

"Video games have allowed me to escape to different worlds. There’s nothing I would like to do more than create those fun and exciting experiences for others to enjoy, and CatFish is a great opportunity to do just that!"

Jarrett is a Game Design Student at the University of Central Florida. He is also a crazy cat person (Currently owns 4).

Stan Kuschick – Public Relations, Community Management, Media Planning

"I care about making games because other people should get the same opportunity to forge connections that I have; experiences they can share without ever having met before, and the chance to be something no matter who they are or where they come from."

Stan is an Advertising and Public Relations Student with a Minor in Digital Media at the University of Central Florida.

Lucien Stark - Composition, Sound Design [Not Pictured]

"Everyone's probably heard of an old song and went down memory lane after hearing it. Music can immortalize a moment in time, from the emotions to experiences. As a composer, I am interested in capturing these moments in music and painting visual soundscapes to bring more life to video games. If my music doesn't elicit some emotional response from the audience, I believe my job is not yet done."

Lucien is currently a Composition Student studying at California Institute of the Arts as well as composer for many other indie games.

 

Risks and challenges

The team is managing a secret double life as Game-Devs and College Students. As such, we will need to manage our schedules to ensure that CatFish is released in a timely manner. To help deal with this problem we have spent several months in development thus far, both creating our proof of concept and assessing how long CatFish will take to create. While still leaving time for unforeseen problems, we remain confident that we have the time and resources available to finish the game and do proper Quality Assurance in the time allotted.

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  1. Select this reward

    Pledge $1 or more About $1.00

    YOU'RE A BACKER

    Thank you so much! Your name will go on our website as a symbol of our gratitude.

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    BACKER-GROUND - EXCLUSIVE WALLPAPER

    Behind your icons, lies the sea and adventure on this backer exclusive wallpaper!

    [includes all previous rewards]

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    GET THE GAME & OUR GRATITUDE!

    Not only do you get a copy of CatFish upon release, but your name goes into the credits for your support!

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    Pledge $25 or more About $25

    THE FELINE FRIEND PACK - DIGITAL SOUNDTRACK, BACKER EXCLUSIVE COSTUME, DIGITAL COPY OF CATFISH AND EXCLUSIVE WALLPAPERS

    Get a Digital Copy of the Soundtrack, a special Backer Exclusive Costume, and an additional Wallpaper! You'll also be considered our Feline Friend!

    [includes all previous rewards]

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    Pledge $35 or more About $35

    CREATE AN IN-GAME MESSAGE IN A BOTTLE!

    As the Cat sails the seas, players will find messages in bottles floating in the ocean. YOU can write one of the messages that players everywhere will find in game.
    Note: must be age appropriate
    .
    [includes all previous rewards]

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    Pledge $50 or more About $50

    DIGITAL FISH-IPEDIA ART BOOK!

    A digital Encyclopedia of all the game's fish, displaying the art and flavor text!

    [includes all previous rewards]

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    Pledge $60 or more About $60

    COMMAND THE S.S. BACKER - BACKER EXCLUSIVE BOAT

    Backers at this tier receive a Backer Exclusive Boat called the S.S. Backer to show all of the ocean who's boss.

    [Includes all previous rewards]

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    Pledge $75 or more About $75

    THE STARVING ARTIST - PUT YOUR GRAPHIC DESIGN INTO THE GAME

    Put your graphic design in the game! As the feline captain is roaming the seas, he will come across different posters and banners. Your graphic design can be on one of them.

    Examples include original art, messages, and more!

    Note: Must be appropriate for all ages. Content must be owned by the person submitting it or with permission from the artist(s). Does not include commercial imagery.

    [includes all previous rewards]

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    Pledge $90 or more About $90

    CATS OF THE ROUND TABLE PACK - PERSONAL CONFERENCE CALL WITH THE DEV TEAM

    Have a heart to heart-heart-heart-heart with the 4 members of Hamhock Games in an online call! Discuss the game, talk about game dev philosophy, or just hang out with us.

    [includes all previous rewards except for Starving Artist]

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    Pledge $100 or more About $100

    LIMITED EDITION GLASS BOTTLE, CLOTH MAP AND SIGNED THANK YOU NOTE

    "The Cat-Tographer's Bottle Pack"

    You will receive a decorative cloth map of CatFish inside of a cork glass bottle that has limited edition CatFish etching. In addition, the package will also contain a signed thank you note from the team!

    CAUTION: Contains Glass and Cork. May be hazardous to young Children.

    [includes all previous rewards except for Starving Artist]

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    Pledge $250 or more About $250

    DESIGN A COSTUME

    The Cat's Pajamas Pack

    Design a costume for Cat! You describe it and we’ll draw it up, animate it, and code it based on your idea! You will also be credited as a Costume Designer in the official credits of CatFish.

    [Includes Glass Bottle, Fishipedia, Bottle Message, Backer Exclusive Costume, Backer Exclusive Boat, Soundtrack, Digital Copy of CatFish, Backer Credits, and both Wallpaper Reward Tiers!]

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    Pledge $350 or more About $350

    DESIGN AN ISLAND!

    You describe it and we’ll draw it up and model it based on your idea! "Island Designer" credit included.

    [Includes Glass Bottle, Fishipedia, Bottle Message, Backer Exclusive Costume, Backer Exclusive Boat, Soundtrack, Digital Copy of CatFish, Backer Credits, and both Wallpaper Reward Tiers!]

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    Pledge $400 or more About $400

    DESIGN A FISH!

    Your ideas for a fish can become a reality. We'll draw, model and code your fish into the game. "Fish Designer" credit also included in the credits.

    [Includes Glass Bottle, Fishipedia, Bottle Message, Backer Exclusive Costume, Backer Exclusive Boat, Soundtrack, Digital Copy of CatFish, and both Wallpaper Reward Tiers!]

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    Pledge $900 or more About $900

    THE TRIFECTA - DESIGN AN ISLAND, COSTUME, AND FISH

    Want to design a fish, costume and island? Unsure which one to pick? At this tier you get to do all three at 100 dollars less than if you did them separately. You'll also get your name in the credits under each category.

    [Includes Glass Bottle, Fishipedia, Bottle Message, Backer Exclusive Costume, Backer Exclusive Boat, Soundtrack, Digital Copy of CatFish, Backer Credits, and both Wallpaper Reward Tiers!]

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    Pledge $950 or more About $950

    THE TRIFECTA II - DESIGN AN ISLAND, COSTUME, AND FISH

    Want to design a fish, costume and island? Unsure which one to pick? At this tier you get to do all three at 50 dollars less than if you did them separately. You'll also get your name in the credits under each category.

    [Includes Glass Bottle, Fishipedia, Bottle Message, Backer Exclusive Costume, Backer Exclusive Boat, Soundtrack, Digital Copy of CatFish, Backer Credits, and both Wallpaper Reward Tiers!]

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    Pledge $1,500 or more About $1,500

    GO FISHING WITH THE CATFISH DEV TEAM

    Sail into the waters of fish-shaped Florida for a special fishing trip with the CatFish development team! (You will be responsible for your personal travel expenses)

    [Also includes Glass Bottle, Fishipedia, Bottle Message, Backer Exclusive Costume, Backer Exclusive Boat, Soundtrack, Digital Copy of CatFish, Backer Credits, and both Wallpaper Reward Tiers!]

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Funding period

- (28 days)