AU$ 1,309
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47
backers
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Funding Canceled
Funding for this project was canceled by the project creator on Aug 16 2018
Andrew ChirgwinBy Andrew Chirgwin
First created
Andrew ChirgwinBy Andrew Chirgwin
First created
AU$ 1,309
pledged of AU$ 10,000pledged of AU$ 10,000 goal
47
backers
0seconds to go
Funding Canceled
Funding for this project was canceled by the project creator on Aug 16 2018

About

 A Preview Sample

You can find a sample on DriveThruRPG here.

You are all waiting on the deck of the Empress of the Sea as she makes her way towards the Halfling city of Torra. You can see the bright colours of the buildings, the banners from the keep, and the flag from the lighthouse clearly in the Spring sun. It's about the Fortieth Day of Spring and it will be good to be back on solid ground. Even the crew seem keen to be off decks and back on land. 

A rowboat is making its way out in the ocean waves towards your group. They have a flag, just like the one flapping above the keep, being held aloft in the row boat. When they get close the leader of the rowboat climbs up the side of the ship like he'd done it all his childhood and adult life, to meet and hug the Captain; Captain Rago. They talk quietly, and it doesn't take much to watch the body language of Captain Rago change from a friend happy to see his friend, to become a man quietly seething. He stops with his friend and turns around to greet his First Mate. The First Mate listens to something, goes white as a sheet, and then blood rushes to fill his face as it twists with fury. The First Mate stomps around the ship, taps sailors on the shoulder and points them to their captain in silent fury. Then he starts walking towards your group as the captain speaks with his crew, and the Halfling Visitor makes his way back to the rowboat to return to shore. 

The First Mate gathers all of the other passengers around himself, well away from the crew, who gasp collectively at some news. Meanwhile he says, full of venom and fury "If any of you are mercenaries, I'll give you two gold coins for each and every Fey head you bring me. I prefer them cut from the dead body" and as he storms off you hear him say one more thing "Kill my cousin and Prince will they..." and moments later he appears with a cutlass, a crossbow and three quivers of bolts hanging on a belt around his back.

Plot Summary  

  • Before the players have even really commenced the story, Prince Quiro has been killed as described in "The Ballad of Prince Quiro", and the news has just started to reach the city of Torra. 
  • The death of Prince Quiro, being the eldest son of the ruling family plunges Torra into War. The Captain of the ship notifies his crew and you get offered cash to kill Fey as soon as the ship comes to port. 
  • As time progresses the war intensifies and casualties build up on both sides. Over time, voices of anger die slowly as the bodies pile up. 
  • During all of this, the party end up captured by the Fey and taken to one of the Fey Courts. While captured, the Fey attempt to convince the players to end the conflict and to help orchestrate a peace. 
  • The players are then given the role of bringing the two sides together, to arrange a set of peace talks. 
  • But a treaty isn't a peace. Agents on both sides don't want the conflict to end. For their own reasons and own interests they want the war to continue and continue it anyway. As the 'third party' and the 'neutral agents' the Halfling and Fey negotiators call upon the Players to help police the Treaty as outsiders.

The bulk of this campaign is written; over 50,000 words written in the complete draft. It contains pregenerated character backgrounds, world information, courts of the Fey, custom created Fey enemies, custom created Halfling enemies, over 30 NPCs, and a number of maps. There are 15+ pages of antagonists that have stat-blocks alone. Even more if you include the ones not referenced in the appendix at the back... it's a big resource just on its own.

What it doesn't currently have is:

  • the artwork of the talented Samantha Darcy (Tumblr, and Twitter)
  • a good pass through by an editor
  • the skills of a professional layout editor

I hate the idea of ripping off visual artists, they do great stuff and deserve to  have a good living for their hard work. I think the same of editors and layout people. So a lot of this goal amount is making sure they get fair pay for their hard work.

There are stretch goals planned, the major goals include:

  • adding in more art to the book, things like more NPC portraits, and more spot art (there are 15+ pages of antagonists included, and I think people would appreciate being able to 'see' these enemies)
  • producing art materials you can use on VTTs such as Roll20, Power VTT, and others (particularly tokens created by Samantha Darcy for the variety of antagonists so there is an artistic consistency across it all)

Stretch Goals (in AUD)

I expect to have this ready to be delivered in early 2019, and I'm estimating February to give plenty of time around Christmas for delays. I know I have a couple of weeks in September where I won't be able to do more than keep tabs on things from a distance.

Having printing, and fulfillment done with DriveThruRPG simplifies a number of processes for me, the most obvious one being getting the right stuff to the right people.

The Hardcopy options have been reduced what they might have been otherwise to cover the expected printing cost you'd have to pay DriveThruRPG. As a rough estimate, the book printing cost would be around $20-25 and then shipping costs on top. For shipping estimates, please look at the FAQs!

But the big advantage for everyone is... you could have the PDF as soon as the Book Art is done and inserted in the book. The same for the VTT files, which are waiting on the artwork primarily.

The major delays for all of this would be:

  • How fast Samantha can create the art... because from a first estimate there are over 150 art items she might be asked to create as we get through our planned stretch goals.

Risks and challenges

The basic risk is that we don't get full funding, and Sam doesn't end up painting the artwork as fast as we expect because of unavoidable events.

This is about taking what I already have, and making it much better. So there are very few risks about 'if people will walk away with nothing'.

I'm pretty confident you will get what you expect or better on time.

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    Mugshot

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Funding period

- (27 days)