Death to Spies 3: Stealth Action, Hitman meets Splinter Cell
Death to Spies 3: Stealth Action, Hitman meets Splinter Cell
Third person stealth action game about a soviet agent and his team in the times of WW2 and Cold War (JFK assassination) for PC & Mac
Third person stealth action game about a soviet agent and his team in the times of WW2 and Cold War (JFK assassination) for PC & Mac Read more
About this project
Death to Spies 3 combines the essence of stealth classics like old school Hitman, Commandos and Splinter Cell.
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You can find the Russian version of the text here.
It's the third installment in the series and this time the action is taking place not only in World War II, but also during the period of the Cold War (1962-1964). You play as an agent, a Captain in the 4th Department of the Soviet counterintelligence service called SMERSH (a Russian acronym meaning "Death to Spies") who uses various sneak and spy skills to complete his objectives.
- Single player with team mode - Ability to play and control for up to three characters. Each one has a unique set of skills and tools to use.
- Social stealth based gameplay
- Non-linear open levels with multiple ways to complete objectives.
- Historical setting - Story is based on historical events in World War II and the period of the Cold War.
- Wide range of weapons,tools and methods of sabotage.
You can use disguises or covers, pretend, plan your strategy with special modes and execute it using various weapons, skills, accidents and with the help of team members.
Besides having some awesome gameplay, we intend to deliver a solid story driven campaign based on historical events. We will touch on such mysterious case as the John F. Kennedy assassination and the conspiracy theory behind it. The story begins in Europe during World War II and continues throughout the period of the Cold War.
You can replay each mission with new ways to improve your performance rating. It's an open level game, so every task will have multiple methods for completion. Depending on your style of play you can get the best score as a Professional, Assassin, Wolfhound or Ghost. Share your rating with your friends using the Achievements System. In addition, the rating system will open up some new weapons and tips for you to use in your next missions.
Also, there will be a 'Saboteur' level of difficulty that doesn't allow you to change clothes. So you will have fun playing a game with Commandos and Splinter Cell style sneaking.
The Disguise System in the game allows your character to safely pass guards and to enter forbidden zones. NPC behavior is dynamically changed and based on what uniform you are currently wearing. You can also hide and sneak behind covers, large grass or shadows. Turning lights off to become less visible is another option for hiding.
After eliminating the guard you can take his place and pretend to be the guard. You can perform actions that other NPC's do to lower the suspicion value from your enemies.
- Close combat. Besides regular hand-to-hand fighting there are some close combat weapons. A knife can be used in close combat, you can also throw knives, use a garrote and also chloroform. These are the primary weapons that can be used in stealth neutralizations.
- Small arms. There is plenty of history on proven pistols, machine guns and sniper rifles having silencer systems.
- Explosives. If you want to make some noise then timer bombs or grenades can help you with that.
- Misc. Do not forget about other objects that can be used as weapons. A hammer, shovel or even screwdriver can be very handy when you out of bullets.
Find ways to eliminate your targets with a so-called accident. A push down the stairs, adding poison to food or drinks, turning on the electricity at the right moment, using air in a syringe or drowning someone in a bathtub. If you take them out like that no one will have any idea that you have been there.
There are several lock picking methods in the game. You can pick the locks of doors, safes or electricity boxes. If you don't want to solve a lock puzzle you can try to break it by force with your knife.
The main character is Semyon Strogov, a Colonel, serving in First Chief Directorate of the KGB. He is a highly skilled "Active Measures" agent, with the call sign "Thunder". During World War II he served in the counterintelligence service called SMERSH (Death to Spies).
In some missions you will be able to play two other characters - Olga and Viktor. Viktor is a professional sniper and explosives expert. Olga is a skilled thief and a sexual woman with the power to attract the attention of men. You will be able to work as a team and switch between characters at any time during this mission.
The main story line includes 11 missions taking place in various locations, such as Europe, the USA and Cuba. You will visit military and civilian locations like aircraft carrier, bunker, some bases, hotels, clubs, police station and subway.
Besides a regular mouse and keyboard controls, the full native support of an Xbox360 Controller is already available and a Steam Controller is planned for and will be added.
What has already been accomplished:
- Built functional and playable gameplay model with about 80% of the features implemented
- Built graphical assets for all locations and missions.
- About 70% of characters are already modeled.
- Built engine and all required tools, including level editor
- Overall about 70% of work on the game is finished.
What still remains to be done:
- Level animations for NPC, lighting on some locations and some characters
- Gameplay scripting. Most of the work still to be done is here.
- Story cutscenes
- Sound and voice recordings
- Testing and polishing
We are planning to release the game step-by-step. First we will release an early access version of the game with two missions, due before end of December 2014. After that in each monthly update we will add other missions and missing content. It all depends on whether we reach the appropriate goals with your help.
Most of the rewards are virtual items, such as the game itself, and additional content (Wallpapers, Soundtrack, Art & Hints book). In addition we have several original physical rewards for high pledging backers. All of them are originally from Russia and, as we hope, they will let you dive deeper into the atmosphere of the game.
Haggard Games is a small indie game development studio created in 2005 and located in Rostov-on-Don, Russia. We are small and tight knit team of experienced engineers and artists, who share a passion for creating a new and fun games.
Risks and challenges
We've been making games for years now, so we're very familiar with the process and pitfalls of taking on such a project. However, video game development is not easy. We can plan schedules and set timelines all we want, and it is still not always possible to predict all the road blocks and speed bumps we will encounter during development.
We already overcame many risks in the development process. We have functional and tested gameplay model. We have our own engine and a rich set of tools. And most of the graphics for all locations are ready too. We have invested much of our own money, but we still need more funds to finish the game. If we are able to reach our goal, we will release the game, because we know how and we are capable of doing it.
Some timeline risks still may apply on the testing phase, but we hope that the backers’ community will help us improve and polish the game on beta stage. Physical rewards may take some additional time for production and shipping.Learn about accountability on Kickstarter
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