£181
pledged of £2,000pledged of £2,000 goal
8
backers
14days to go

All or nothing. This project will only be funded if it reaches its goal by Fri, May 10 2019 6:19 PM UTC +00:00.

Hugo Robles EspinosaBy Hugo Robles Espinosa
First created
Hugo Robles EspinosaBy Hugo Robles Espinosa
First created
£181
pledged of £2,000pledged of £2,000 goal
8
backers
14days to go

All or nothing. This project will only be funded if it reaches its goal by Fri, May 10 2019 6:19 PM UTC +00:00.

About

 I am looking to get the game I've been working on as a sort of hobby for my tabletop gaming sessions into a printable format worthy of anyone's game table, veteran RPG player or complete novice alike.

For the curious, the name "COMIRPG" stands for; "Classless, Obviously Marxist-Inspired Role-Playing Game". So yes, that was intentional. 

 As the project goes on I will post updates on its progress on this page; so if this strikes your interest, watch this space!

The game can be played using only about 5 six-sided dice, a few non-descript tokens and some pen and paper.

 In designing the System, I've tried to go for something that is intuitive to pick up and play (ie, not too many rules, not too much mathsy stuff), while at the same time having game mechanics that mesh well with the themes of whatever fictional setting the game is set in.

Since the System is Setting-agnostic, all the core rules are written for the assumption that the game is taking place in some unspecified time and place on earth, with human characters, leaving it up to whoever is running a game to define any rules for any Setting-specific elements of their game.

The GM's handbook provides tips on how to do this, and the project will also create a Sourcebook that does all of this for the Setting I've been using for my games so far; the Tevara Setting.

The way the game system models things is generally intended to go for realism and immersion over the more traditional game mechanics most players are familiar with, which tend to feel arbitrary and well... gamey. 

There are no Levels or Character Classes, no linear increases to your Health or Attributes or anything like that, no fixed limits to how much you can improve your character, no real limit to how much worse your character can get before they just sort of die.

While for many gamers (though not all), Levels and Classes seem like a must-have for character progression, it isn't. It just happens to be a very popular way of doing it. Here though, there are still "Experience Points", which you can use to help learn new Skills faster, or to gain Perks, which provide qualitative improvements to what your character can do.

The result is a Game System where a highly skilled, highly trained character with the best gear is as good as they are entirely because of what they can do, rather than because their stats make them inherently superior to ordinary creatures and people.

The game plays like a traditional pen-and-paper RPG, where a group of players each controls one character, and one player, the GameMaster (GM), controls everything else, describing what happens as the players describe how their characters act and so on and so forth.

For things that have a chance to fail in an interesting or significant way, the players may need to Roll some dice; 

Draft page explaining how the Dice Rolls work
Draft page explaining how the Dice Rolls work

Character Creation puts a heavy emphasis on backstory, especially on the social Class your character belongs to. While the SYSTEM might be 'Classless' in terms of not having any pre-defined roles for characters to fill out (think 'Warrior', 'Mage', etc...), the SETTINGS the game can be played in often do have Class Societies, and with them, Classes (think 'Proletariat', 'Bourgeoisie', etc..).

When playing the game, you'll find it has open-ended rules to model the sorts of things your Characters can do, combat especially has been streamlined over the years to be more quick to handle, and more open to players using a variety of moves depending on the encounter. 

Here's an example;

Draft page of one of three Attacks players can perform, intended to be so open-ended as to include all sorts of interesting Combat playstyles.
Draft page of one of three Attacks players can perform, intended to be so open-ended as to include all sorts of interesting Combat playstyles.

The Tevara Setting is the one I've regularly been running games of this System in for 3 years now.

It has many of the classic tropes most people would think of when they hear "high fantasy roleplaying game", but each one has been subjected to a critical re-examination, resulting in something that should certainly feel unique, familiar though it may be.

Concretely, Tevara is an earthlike planet, consisting of mainly late-feudal or slaver societies, most of which are long overdue for their own internal revolutions. 

Much of the detail has been worked out in a broad sense, now all that's left is to put the meat on the bones. 

Nevertheless, here's some basic information of what the setting is like;

There are many human nations and cultures, each inspired by a more varied mix of historical influences other than medieval europe among my favorites being the Kingdom of Lau Vir an absolute feudal realm ruled where everyone is expected to wear a mask at all times, the Empire of Erennia, a seafaring, colonial slaver empire undergoing the earliest stages of industrial development and the Krellian Empire, a patchwork state made up of dozens of principalities, whose nobles are all conniving to undermine the ruling Imperial Dynasty.

Aside from humans, there are also Dwarves, Goblins, Ogres, Giants/Half-Giants, Beastfolk of all shapes and many different types of Elves all have their own unique social formations and ongoing plotlines.

The wild parts of the world are inhabited by creatures inspired by our world's extinct prehistoric animals.

What is considered "Magic" is really just the application of really obscure knowledge about an otherwordly yet material force, which lives according to rules that appear strange to the ordinary person.

There's a map, but the detail of what's in different parts of it has developed unevenly so far;

The current draft of the world map. It's not final. Most of the country/continents have their Erennian names shown, just as a bit of fun trivia for those who are interested.
The current draft of the world map. It's not final. Most of the country/continents have their Erennian names shown, just as a bit of fun trivia for those who are interested.

 All the reward tiers are cumulative; if you pledge £15, you'll get all the rewards from the less expensive tiers as well.

All digital content will be emailed to backers when ready, and it will be "DRM-free" and in a format that will look good printed.

For those who pledge enough to be invited to the playtests, you will be given drafts of the relevant books to use in the test campaigns, which will run for 3-5 hours on Tabletop Simulator or Roll20, depending on your preferences and availability.

Think of it as playing the game in"Early Access", except without any game-breaking bugs.

 £3,000 : An extra Book that goes into even more detail about the Lore of the Tevara Setting, to complement what will be in the Sourcebook and expand upon it.

Available to all backers who pledged enough to get the Tevara Sourcebook.

£4,500 : Extra artwork for all the books.

A large set of illustrations will be commissioned and added to help players visualise various aspects of the setting world; landscapes, rare creatures, unique or historically significant items, and so on.

These extra pieces of art will be included in all the books, and so will be unlocked for.

Risks and challenges

The bulk of the rules and setting design is already done; the "skeleton" is fully built, it just needs a bit of meat in the form of creating a full set of Perks, Conditions, Spells, Items and so on.

Then all that's left is to format it into a printable PDF format.

Barring any major personal disasters, this should be done on time for December.

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    Credits & Character Sheet

    Your name will be included in the credits of each booklet and you'll receive a Limited Edition digital version of the final character sheet.

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    Name an NPC, Place or Thing

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