Funded! This project was successfully funded on December 10, 2012.

Update #31 - For backers only

Info needed from European + Australian PSN backers!

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Update #30

Sportsfriends for PSN: Submitted!

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Hey everyone!

Good news! After many months of tireless work, we’ve finally finished the PlayStation 3 + 4 versions of Sportsfriends! Or at least as far as we know.

If things go according to plan, we’ll be releasing in just a few weeks. Below, in case you’re curious, we step you through some of the details.

Submitting to Sony

Last week we submitted the PlayStation builds to Sony America and Sony Europe. This is all part of the process of developing console games.

Console companies like Sony vet every single game published on their platforms. This is what devs mean when they talk about the much-dreaded “TRC” (Technical Requirement Checklist). To publish on PlayStation, there’s a long list of tests and requirements that we have to pass – everything from bug checks to complying with Sony branding guidelines.

The good news is, the TRC process ensures that games released on PlayStation are held to a high QA standard. The bad news is, this process is intensive and it’s taken us weeks of development to fully comply with regulations.

Now, we wait about a week to hear if we’ve passed the TRC process or not. Luckily, we already did a pre-submission pass to iron out some early bugs, so we’re feeling optimistic. We’ve already heard some good news from Sony America, though it sounds like Sony Europe want us to make a few tweaks. Unless things go way more poorly than expected, we’re planning to release in a few weeks. Finally!

We’ll make sure to send out an update the moment we finally get an exact release date.

Home Computers port

Meanwhile, our lead programmer Jonathan Whiting has already switched over to working on the Windows/Mac/Linux port. Fortunately, our engine supports all three platforms, so we’re not starting from scratch. We’re licensing the Atrophy Engine from our friends at Gaijin Games – the super talented folks behind the Bit.Trip series.

The game is already running on Mac and Windows. Jonathan is currently working on the Linux build, and then we need to work on controller support (especially for JS Joust).

We’re still hoping to release a backers-only Windows/Mac/Linux beta in conjunction with the PlayStation release so that everyone can start playing. No guarantees, but we’ll do our best and we’ll keep you posted.

Sportsfriends: The Menus

As a teaser, here’s a sneak peak at what the whole package looks like. Doug and Bennett step you through the menus and explain how we’ve bound all the games together.

Sportsfriends at PAX East 2014

We’ll be at PAX East again this year, at the Indie MEGABOOTH (booth #481) showing the finished PlayStation 3 + 4 builds of Sportsfriends! We're also running some tournaments.

We're also going to be on a panel about developing games via Kickstarter. Saturday, 6:30pm.

And for those of you in the Boston area, we're showing Sportsfriends at BigSushi’s Bewildero.us party, this Friday night. Hope to see you there!

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Thanks for your patience everyone. We’re super proud of the final product, and we think the wait will have been worth it.

– The Sportsfriends –


Update #29 - For backers only

Guest Game #3: Shot Shot Shoot

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Update #28 - For backers only

January Progress Update

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Update #27 - For backers only

December Update! One Year Anniversary!

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4,146
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  • Pledge $3 or more
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    113 backers

    FRIEND OF SPORTSFRIENDS - A thank you on our website, plus a set of high-res Sportsfriends wallpapers.

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    2325 backers

    RELEASE COPY - Everything above, plus the finished game for your choice of either PlayStation 3 or home computers (Windows/Mac/Linux for Hokra, Super Pole Riders, and BaraBariBall, and Mac/Linux and PC hardware for J.S. Joust, see "Release Plans"). Also includes a special copy of Jan Willem Nijman's unreleased tennis game TENNNES. (NOTE: the Sportsfriends Home Computer version will be released a few months after the PlayStation 3 debut).

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    890 backers

    EARLY ALPHAS - Everything above, plus early access to alpha versions of J.S. Joust, Hokra, and BaraBariBall soon after this campaign ends. Start playing months before the official release!

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    462 backers

    SUPER SPORTSFRIENDS - Everything above, plus three unreleased games by Bennett Foddy, Noah Sasso, and Ramiro Corbetta (including a new version of QWOP!), and access to an exclusive podcast series with the game developers. Listen in as we go in-depth about designing and producing all the games! Delivered early 2013.

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    275 backers

    SPORTSFRIENDS FOREVER - Everything above, plus special credits in the game itself and a special Sportsfriends backer t-shirt. Wear your sportsfriendship proudly! Delivered Spring 2013.

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    34 backers Limited (66 left of 100)

    7-PLAYER J.S. JOUST KIT - Everything above, plus seven PlayStation Move controllers and a set of controller charms. Because the more players, the better! Ships Spring 2013.

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    MEGA-GIRP DELUXE - Everything in SPORTSFRIENDS FOREVER tier, plus extra special credits in the final game, and a set of Mega-GIRP pads and a standalone, fullscreen version of GIRP. Ships Spring 2013.

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    18-PLAYER J.S. JOUST KIT - Everything in SPORTSFRIENDS FOREVER tier, plus extra special credits in the final game, 18 PlayStation Move controllers, three charging stations, a wireless router, a set of controller charms, and the ultra-exclusive 18-player build of J.S. Joust. Ships Spring 2013.

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    ULTIMATE SPORTSFRIENDS PACKAGE - Everything in SPORTSFRIENDS FOREVER tier, plus extra special credits in the final game, and one of us will travel out to you to run a live Sportsfriends event featuring the ultra-exclusive 18-player J.S. Joust.

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    ULTIMATE TRAMPOLINE PACKAGE - Everything in SPORTSFRIENDS FOREVER tier, plus extra special credits in the final game, and we send you everything you'll need for the ultra-exclusive Foddy/Wilson trampoline-controlled game, Get On Top. We'll ship you two specially prepared, game-enabled trampolines anywhere in the continental USA, along with controllers, cabling, and a build of the game. Ships Spring 2013.

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