Bag of Dungeon - a mini-fantasy adventure game in a bag
A simple-to-play, old school tile-based dungeon crawling adventure game for 1-4 players
This project will only be funded if it reaches its goal by Fri, May 31 2019 6:00 AM UTC +00:00.
Bag of Dungeon, the game...
... is a dungeon crawler tile-based game harking back to the good old deadly days of adventuring, exploring dungeons, slaying monsters and stealing treasure. It's a simple-to-play tabletop game where a party of 1-4 players explores the ever-changing catacombs in a quest to find the Ring of Creation before escaping with their lives and their loot.
But can you trust your fellow adventurers? As you embark on your adventure and set foot in the dungeon, you are all loyal to the quest and each other. But once the Ring is discovered it will cast a shadow of doubt and deceit over those who seek to steal it. You may decide that being a lone wolf is a far smarter choice than loyalty, even if it means the death of your former companions.
You will encounter monsters, find treasure and use items to stay alive and hopefully escape with the Ring before the dungeon seals itself shut, imprisoning for all eternity anyone who remains.
The game has a simple but clever mechanic; great for young and/or new gamers to learn fast and take part while still giving more experienced gamers a satisfying time at the table. The game takes 20-60 minutes and changes every time you play.
- Play alone or with up to four players
- Work as a team or turn on your fellow adventurers
- Delve deeper and deeper into the dungeon to find the Ring
- Defeat monsters and receive loot
- Collect spells, potions, weapons and armour
- Use bows and spells to fight from afar or get up close with your trusty weapon to defeat the dwellers that lurk below
- Simple set up and easy to play
- Lightning fast combat, simple but rewarding
- Broad appeal across different ages and experience
- Small, lightweight and great for holidays, travel or gaming clubs
- Created with a simple black, white and red design so as to fuel your own imagination and encourage roleplaying
- Everything an adventurer needs... in a bag
The object of the game is to get in, get the Ring of Creation, and get out.
Players take turns to move their character deeper into the dungeon, fighting monsters and gaining weapons, armour, potions and spells that will aid them in discovering the Ring and escaping the dungeon. As soon as any character reaches the exit with the Ring, the dungeon seals itself shut forever, along with any adventurers still inside.
Work as a cooperative party but watch your back!
Many players prefer the loyal approach, working together and helping each other towards shared success. But once the Ring is revealed it can play on the weak-minded. Will you stick together, fight back to back and drink to a successful alliance in the tavern that night, or will you attempt to escape alone, slaying any who stand in your way?
Allegiances can be made and broken, lies and mistrust become the new enemies, and no-one will truly know who is for or against them until they emerge alive into the sunlight once more.
Heroes, monsters and loot
The characters are based on the classic adventure types : dwarf, elf, human and healer. All character cards have a male/female version. We will produce more add-ons and characters in the future.
The dungeon is packed with monsters, each hell-bent on slaying the characters who dare enter their domain. Monsters are drawn randomly from the Monster Bag and remain in the dungeon until killed. From goblins to trolls, zombies to snakes, mad monks to the legendary red dragon... you'd better hope that you've found the famed Dragon Lance when you meet her!
Players also receive items from the Loot Bag, providing weapons, armour, spells, potions and magic items to aid them in their quest.
Players roll a dice to determine the number of Action Points (APs) for their turn. They then use their APs to explore a new dungeon space, move or use items in any combination until all their APs are used up.
Exploring the dungeon
Dungeon tiles are drawn from the pile. They are laid so that an open edge joins another, creating a logical path through the dungeon. Every game is different. Finding your way in is easy; getting out is a different matter - avoiding or slaying more monsters, finding the safest and quickest route, and oftentimes doing battle with your former comrades to survive and escape.
Combat is quick and dirty with a simple but rewarding mechanic, pitting a character's armour and items against its opponent's. Fighting is played out simultaneously, reducing health with each roll until one or other of the combatants is dead or the character escapes. Defeat a monster and the character gets an item from the Loot Bag. Lose and your character drops all its items and is sent back to the entrance, losing one of its three lives. Lose all three lives and your game is over. You have failed in your quest.
Range weapons allow you to fight from afar. But beware, monsters will give chase and hunt you down.
Bag of Dungeon can be played solo. You can control up to four characters but you only get one life each. Try an easier version with all four characters or test your luck and skill by taking a lone adventurer into the darkness of the dungeon.
Playtesting the game
The game prototype has been reprinted and tested many times with young and older experienced players and has been received with great enthusiasm:
"It started as a simple adventure with a friendly group of dungeoneers, until one player decided to take the Ring for himself and leave the rest of us to die. Then things got really interesting, and the whole game went up a gear." Russ, Playtester
We have ironed out all the dead ends, slow downs and game breakers and streamlined the game play to give a slick hour of hacking, slaying, chasing, lying and dying.
Bag of Dungeon is designed to be the kind of retro gaming experience that takes a nostalgic trip down memory alley, but we also wanted to introduce the popular contemporary mechanics of traitors and back-stabbing. The distinctive black, white and red visual style is a modern take on simple cards and cardboard counters that typified game production of the 1980s. As we launch new expansions, cards and counters, the Bag of Dungeon family will have a distinctive and instantly recognisable identity.
Bag of Dungeon comes in a printed cotton bag, and contains:
- 1 Monster Bag and 1 Loot Bag
- 40 floor tiles
- 30 monster tiles
- 40 item tiles
- 8 double-sided character cards with backpacks (male and female)
- 2 limited edition Kickstarter only, double-sided character cards (minotaur and hobbit)
- 16 coloured cubes
- 4 coloured meeples
- 2 six sided dice
- 1 metal Ring of Creation
- 1 large cotton bag
- All comes in a fancy and original printed box for storage and stacking
Official BOD dice tower reward!!!
If you like the clickety-clack of dice during your game, the BOD dice tower is a must reward. You will not only receive the full boxed BOD game but also an exclusive branded wooden dice tower bearing the Bag of Dungeon logo. The dice tower comes flat packed but is easily slotted together (no glue needed) to make a towering must-have for your new game.
Join us on our adventure
If you'd like to help us make Bag of Dungeon a must have item for gaming shelves around the world, please pledge your support, join the party and grab yourself some lovely loot.
If you have any questions please get in touch.
Note: The game shown is a prototype. Some illustrations, stats or floor tiles may change slightly. We have everything in place to start printing, production schedule poised for action, parts sourced and everything costed down to the last copper piece.
We are equipped and ready to go forth and conquer!
When will I get my loot?
We plan to deliver all pledge rewards anywhere in the world within two months of hitting our funding goal. We'll keep you posted regularly on progress and production milestones.
You'll also be able to contact us direct during production if you have any questions.
About the designer...
Tim Sharville is a freelance game designer and illustrator. He has been working in print design and branding for many years and attended the London College of Printing for art and design. He runs a small independent design company called Gunpowder Studios (but basically he's an inventor who plays too many board games;)
Thanks to everyone from the gaming and kickstarter community for your support so far. What a loyal bunch you are!
Finally thanks to my very special gaming friends for all your help and support on BOD, Andy, Russ (the mechanic), Julian, Mick (the monk) for working out the numbers, and especially brother Paul for proof reading and editing the game over and over again and letting me play his copy of Tunnels and Trolls back in 1983.
Note: Bag of Dungeon is in prototype form only (we have had a small number printed for testing) and it's not for sale anywhere in the world yet. If we get funded it will literally Kickstart us for the first time ever into production, which is very exciting!
About the printer
Ludo Fact are a well established game printing company based in Germany. They have many years experience in the board and card game arena and have some of the best selling titles onboard such as: AZUL, CODENAMES, CARCASSONNE, 7 WONDERS and many more...
See here for other great titles Ludo Fact have worked on: https://www.ludofact.de/en-gb/products/references/
We are excited to have them onboard and love the fact Bag of Dungeon will soon become another in their excellent portfolio!
See you all in the tavern!
© Gunpowder Studios - All rights reserved
Game design and concept by Tim Sharville
Gaming in other languages!
If we are funded we will release online rules in German, Italian, French and Spanish. These will be available to download FREE as PDFs via our website.
The delivery times shown are an estimate only based on schedules allocated by our printer. We cannot guarantee an exact date for the delivery of your games but will honour this as closely as possible. We do not currently see any delays.
Any questions post Kickstarter please contact us via our website: www.gunpowderstudios.co.uk
Risks and challenges
We don't currently see any production problems with this game.
We have a good working relationship with our printers and have fulfilment and shipping in place should the project be successful.
We have many years professional experience in the print and design world so producing a game like this is no problem and we enjoy the challenge of making a fun project come to life and seeing it go to market.Learn about accountability on Kickstarter