Thank You Kickstarters!
We've had a tremendous run, and we can't thank you enough. Although this Kickstarter may not have brought us the funding we needed, it has been helpful in elevating the profile of our game, helping us describe some of our plans and goals in new ways (like videos), and bringing us new players.
Where will we go from here? Some people have emailed me, asking if certain content will still make it into the game, and here's about as much as I can say right now:
VO for iPad will launch, in some form. We'll focus on the iOS release, first and foremost, with the goal of using any income from that to help focus on gameplay improvements. The iPad version may not be as polished or pretty as it might have been with Kickstarter support, but we'll do what we can. If you're interested in Beta Testing the iPad version, be sure to follow our Facebook, Twitter and RSS feeds, as we'll be announcing the limited beta program there.
VO for OUYA will launch. I don't know exactly when. Hopefully well before their retail release.
Beyond that, it's tough to say exactly. Without the capital to really focus on these development advancements for an extended period, we're going to have to give our attention to other ways of bringing in funds. This doesn't mean the company/game is going to die or anything, we have opportunities.. they're just usually opportunities that take us away from the work our game needs the most. Regardless of our timeline, the development goals for 1.9 will still remain more or less the same.. I just have no idea when they'll be completed.
If you would like to continue supporting us, please consider taking a look at the game, and potentially subscribing. If we can raise our recurring subscriber count enough, along with the iPad release, we might be able to fund some of the development targets we had planned for the Kickstarter. Plus, our $10/month subscription is a lot less than our average pledge of over $100 (thank you all for that, I think the KS average is $25, and we're over four times higher). Your subscription will work across any platform, including the upcoming iPad release.
We may also offer some of the planned rewards as part of a "subscription drive". So if some of the listed options were of interest to you, please keep that in mind all the more.
Beyond this, we may also offer our own direct crowdfunding options on our website. I'm not sure exactly what shape that will take, but we'll potentially take a look at it after the iPad version ships. Keep track of our social media outlets and potentially subscribe to our newsletter if you have a VO account, the announcements will go out there, and of course we'll have discussion about it in advance on our forums.
Another Kickstarter down the road is possible, but not immediately. Kickstarters are incredibly time consuming to run, and for now I need to focus on the iPad version and other immediate goals. Direct crowdfunding might also be a better fit for us, per the KS dashboard statistics, the vast majority of our pledges discovered us through our own sites, and we offer more international billing options.
Thank you all so much! As tough as this has personally been for me, in some ways, all of you who supported us have been a great source of inspiration. Every time someone new would support us, or increase their pledge, it buoyed my spirit a little more. To those of you who have been with us for many years and pledged (some of you in vast amounts).. thank you so much, you keep me going. To those who just discovered us for the first time and have sent me many kind messages: I am humbled by your support for our goals and belief in our odd little company.
I will continue to do everything I can to build and deliver the game vision I have proposed. Thank you all for your past, present, and hopefully future support!
John "Incarnate" Bergman, Founder & CEO, Guild Software Inc.