by Guild Software
Help fund the next generation in space MMOs! Completely realtime combat, realistic physics, with a single universe for all platforms.
This project's funding goal was not reached on February 24, 2013.
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Use this space to cheer the creator along, ask questions, and talk to your fellow backers. Please remember to be respectful and considerate. Thanks!
I'm sorry it didn't work out for you guys (this time around). You shouldn't consider the effort a total waste, though..
You got the player base pretty stoked, you managed to get a fair chunk of attention, and you now have an idea of the likely result should you decide to try again with a lower goal. I'll put my 500 in a cigar box somewhere in case you do..
Sad to see that the KickStarter was not successful, but I hope the push in publicity will benefit you and you have definitely shown your passion for the VO - which is always nice to see from the developers of a game.
Maybe you could offer some of the rewards on KickStarter on a basis such as 'when 500 people have each pledged $60' (the price of a new, boxed game) then each of those people will receive 1x 6 month game time codes + 1x 4 month game time code and one of the exclusive ships. This means that you are guaranteed funding in $30,000 dollar blocks which will help you devote fixed resources per-block to development. I imagine if you set this up now you would probably have your first $30,000 in a few days off the backing of this KS!
Through this Kickstarter campaign I discovered the VO game, became a monthly subscriber, joined a guild, and I will be happy to help support the next crowd funding plan you put together too. The game rocks, the players are lots of fun to chat with in game, and this whole thing is taking away from time I should be studying. :)
@David, and everyone else, thank you all so much! I really appreciate all the support, and hopefully we'll find some other way to deliver these goals!
With the last few minutes before this kickstarter finally ends (sadly unfunded), i'd just like to thank you for all the effort you've put into it - And while I know its disappointing for it to end like this, be happy that so many have backed you with as much as they have.
Also, regarding implementing the kickstarter tiers into the game, if you could please email me on firstname.lastname@example.org when this is done, i'll be more than happy to pledge $50-$100 again :)
its sad to see that the kickstarter didn't make the requested gaols, but it did give you valuable information. for instance...if we tried again, what level of support can we be nearly certain to get. Maybe 100k was a wonderful goal but a bit optimistic. So, think of retrying, with a goal that you can have a better chance of getting. It might be less for development, but more than you have now. (40k or so)...also, was glad to be a supporter of the game here, if you do try again, I'll support you,but I believe the big income change for you will be the little computer market, the phones and pads, as well as other machines, the small size of the game makes it ideal for these machines, and there are millions to sell to, so good luck and may your decisions be the right ones.
We intend to make some of the rewards available regardless. With certain things, like the discounted game time, we needed to hit a specific "critical mass" with an event like the Kickstarter, to make them feasible for us to offer. But in other areas, we'll be looking at a number of options.
Ditto what david said - some of these kickstarter rewards should be converted into regular products.
Doubled my pledge too, even though it seems to be in vain. I've messaged you on reddit, but thought i'd mention on here as well so you hopefully see....
An idea - Since its very unlikely that the kickstarter will be funded, why not make the exact same kickstarter deals available on your website? I would be more than happy to pay the $100 i've pledged for the benefits listed.
Just a thought
Have just doubled my pledge because I really want to see this KickStarter succeed. I think you guys really deserve it and I think hitting Ouya early could be really beneficial for you guys. Sure it's a risk hitting a console early, but on the flip side, there is no noise to rise above either.
I agree, but the timing is purely because we just received some development hardware (on Monday) and were able to do some basic testing. I'm always reluctant to make promises about platform support before we've actually used the hardware at all, just in case there's some kind of huge stumbling block that we find out about later (we've had issues before with other new devices).
Anyway, now that we've been able to explore the system a bit, we're really excited!
It would've been nice had you announced OUYA support earlier. Not sure if there's enough time to spread the word amongst the community now.
Kinda cool with the OUYA support, best of luck with that. I've been playing VO on a 42 inch tv with a wireless game controller for a few years, so I can definetely vouch for the experience. A "real" keyboard for chat does help,though :-)
Damian: In my opinion, a mouse or a joystick is a must if you want to be good in combat especially against players. For trading and mining it should do fine.
You know you can download the game and get a free 8 hour trial? That should help you see how it works.
keep optimistic, you have a nice little game here, and the phones and pads are a good fit. You should expand nicely down the road.
Many thanks, we're excited to be working with you guys as well :).
Proud to back the VO adventure! :)
Oh, how i wish this kickstarter would could make it to 600,000. I want to land on planets and run around station...
I think that is the rough age of my Macbook, can you get away with just keyboard controls or do you need a mouse ?
I play this game with my late '07 MacBook and it works very well. Only on major battles and some sectors do I have frame rate issues.
Still it hasn't stopped me from playing as the game is very stable, I don't remember having a crash in months.
You might also try the game on your Macbook. Our game scales very well across a lot of hardware, even to older systems.
The iPad2+ is pretty fast, and gives a solid experience. There is a difference in control methods (touchscreen vs mouse+kb or joystick), but we hope to see Apple allowing more joystick and game controller functionality with iOS, and there are some encouraging signs. That will effectively bring the platforms to parity.
I only plan on playing on the iPad as my Macbook isn't upto gaming, will I still get a good gaming experience ?
Yes, although it may lack some extra polish that would take us some extra time/effort (and money). This Kickstarter is targeted to fund some enhancements for the iPad version, but primarily for the VO 1.9 gameplay expansion.
will there still be an iPad version if the target isn't reached ?
It's kind of sad, but it very much feels like the fate of this KickStarter could easily be determined by a swift post by an influential reviewer or editor on a popular site, or even by a stray tweet by someone with some 'mega-heft' behind them. I imagine if RPS/Kotaku or KickStarter themselves decided to feature it then you'd smash the target in a few hours - but I'm still hopeful that you'll benefit from the 'last few days rush' and hit your goal. Would be amazing to see some solid development time blocked out for VO on iPad and the listed improvements.
@WP, I've emailed updates to Rock Paper Shotgun a couple of times, including the guy who maintains the Kickstarter "Katchup" article. They don't seem to be interested, I have no idea why.
Couldn't miss the opportunity to be number 500 :)
Why don't I see this kickstarter mentioned on the weekly rock paper shotgun, kickstarter roundup ?
I just started playing this game... And there's something so very soothing when you drift through space right after you leave a station...
Er, no, I'm saying it's *easy* for us to do that. Developmentally trivial to offer that business model via Steam.
On the Steam Greenlight you say "but it's trivial for us to allow players to pre-puchase blocks of time." You're saying it's unimportant to allow players to pre-purchase blocks of time?
Been off and on with VO for the last 5 years or so and greatly enjoy it. Too time consuming for now though with school and other life pursuits.
been back on game for a while now and admit, its fun. there was no mention before of why the asteroids looked square or had straight edges, from former mining. That little explanation has helped explain a lot, at least to me, so maybe it might have been a good idea to mention it somewhere. It does make sense, after decades of mining. Sorry to be a grump,for the game size this has a lot to offer, I'm mining and seeing what trading and manufacturing might exist, but all in all, for a small game its fun to play. The only thing I saw was...ships are way to cheap because money is not a problem to get at all,and the targeting reticle isn't calibrated with the information on the target (upper right corner) the mining beam goes by the distance in the upper right, while the targeting in the center shows a totally different value, as much as 100 meters different. To mine you need to watch the upper right until your in range, by then the center targeting shows your at or below 0 meters. The market and missions are good and detailed, and I like the chance to shut down coms completely, since the area I was working had some people in it that were more than rude, so I shut it off altogether, but thats just an MMO for you. I can see why I stayed before for a while. considering, its well made.
It's relatively easy for us to maintain different media sets for PC vs Mobile. Doing this is a little bit more of a maintenance hassle, but we may end up going that route. We haven't needed to, as of yet.
On the other hand, some of the graphics we'll be updating are procedural, which as little download-size impact. And in general, space games are a lot less asset-intensive than land-based games. Even if we drastically update and re-work all our asteroids, plus adding a lot of new types, we still have a procedural universe that's based on re-using those assets in different ways; as opposed to unique assets for every location.
We take a lot of criticism for the angular asteroids in some cases, which is somewhat ironic, since realism was a big part of their origin. They represent a thousand years of laser mining, as they're all actually segments of former asteroids (and all those angular parts do actually fit back together again into single asteroids). We'll be abandoning this in the future, for more traditional types like our cratered asteroids, which are upwards of 40k polygons apiece. Better to give people what they expect :).
About that, I was wondering how will they make it to get better graphics and keep it playable on mobile devices, I saw the video that explains about the new -even quad core- hardware on mobile devices, but still a big size app might be an issue and since you mentioned it, better graphics will probably mean extra size..
Anyway, we 'll see (sooner or later)
One of the near term goals of Vendetta's development is improving the graphical elements, as has been explained in one of the videos.
While this approach to development might not compare well with other games in terms of eye-candy, it does however allow you to run the game in a bigger variety of machines.
I just decided that the only way to be fair about a game that I dotn remember much at all, is to play it. I'll delete my characters and start over and see how it goes. After all I paid for a month just to look around, might as well give it a chance.
must apologize for a few of my comments, after all I'm used to playing games with 5-9 gig in data, and VO is very,very small compared to that. I was very surprised when I got the new DL, I actually thought it was just the loader, until it opened up and the game came online. So for me to pop off about a game being poor detailed that isn't even a gig in size, was inappropriate.The square asteroid comment might not be totally true, but I have seen asteroids shaped exactly like a slice of pie...lol no joke there.and anything marked crystal...looks just like a huge quartz crystal in space.considering how old it is, and it was made mostly on a small budget I'm sure, it ahs held people for a long time. I was there for a while in the past, but dont remember it at all, thats why I went back yesterday to look around and do a little mining.but my characters had over 400 kills, so must have liked it there for a while.
There are square asteroids? Never seen those before.
Congratulations to the Vendetta Online developers for making it this far, and many thanks for providing such a great game. Some graphical aspects may be dated, but what are dated graphics compared to a universe that will keep you coming back for years?
wow, you guys sent me stuff when I haven't been on game for years, so I had to donate a little, then couldn't even remember the game so went on and played for an hour or so to see it again Thats enough for me, lol. Hope you get the money, the game as is is fun, I'm sure, but the graphics are horrible, I talked to a few guys while I was there, and they love it, and they were playing on laptops and smaller devices, and one told me straight out, its the game that gets you, not the graphics. Maybe so, it seems I had two guys on it one fighter and a miner, and they both had 4 mil or so, so I must have stayed for a while.hehe.will wait, I think for better looking game though before I go back for long, just my way, make it as real as possible, square asteroids look bad, to me at least.
Thank you, I totally understand where you're coming from, and I really appreciate the goodwill and support! Part of the challenge is that I'm doing this pretty much solo. Many of the more famous gaming Kickstarters had teams of full-time people doing marketing, outreach, making videos, and so on. In this case it's just.. me, not sleeping much :).
So, I can really use all the help I can get from our supporters, in terms of getting the word out. So if anyone personally knows any bloggers or press who might be interested in what we're doing, please have them contact me. Thanks!
Thanks! And please don't take it the wrong way, I just *really* want to see you guys succeed, you deserve the money!
Thanks Tom. We definitely aren't letting our guard down, I'm working non-stop on this. We were picked up in a couple of new articles this past week (Joystiq, etc), but they didn't make a big impact. I'm currently planning a big push for early next week, on some new channels.
Any help our supporters can give us in getting the word out is also much appreciated!
@Guild Software, I think these updates are great, but what is really needed right now is to get in the news a bit more, so people that don't already know about the game will start pledging. So far today (kicktraq started today 17 hours ago) you've only *lost* $49, don't let the initial success let your guard down, still a very long way to go...
I agree with Espionage this is the best game out there by far. Its more than worth the $9.99. What amazes me is the community, who with very few exceptions is helpful and covers an amazing range of ages and nationalities. I can't wait to see how it expands and look forward to being part of it.
Thanks for the fast response!
Thanks so much for your response. Upgraded my trial to a subscription and very much looking forward to what you folks will do. :D
Leonardo: we do plan to add more player-trading features. That's definitely a huge area of our long-term goals, and will be pivotal for player-owned stations. So, there will be a mixture of trading done by NPC factions, as well as trading by players and player-factions.
Hi loae, we do plan to add some more ships to the game. Our existing AI and plans on how we intend to expand it are pretty substantial, so that will likely appear as another video update.