Enlighten The Faithful
Greetings Lovecraft lovers!
We just passed $140K, which means everyone now gets a cuddly Hound of Tindalos to play with! We’re currently edging closer to the Byakhee, and then we’re not too far off from a whole slew of goodies at $150k - most notably the entire Beasts From Beyond expansion!
The funding curve is looking solid as we head into the last 48 hours, and we greatly appreciate all of you continuing to spread the word of the campaign. We’re confident that after the 48 hour notifications are sent out that we’ll see us reach the $150k stretch goal - but we’re going to knock on some eldritch wood, just in case.
We also appreciate how active the comments have been on the campaign. Many of you have chimed in about things you’d like to see in the game, possible add-ons, and such, and although we can’t comment on every one of them, we are always reading! Because a few of you have brought up extra stretch goals, add-ons, and a pledge manager, we’ll take some time to address those here.
1) Add-ons. There have been a lot of suggestions for things to add to individual pledges, and even those who have brought up instances of other campaigns that have had a bunch of add-ons. First off, add-ons are logistically sticky. If we create some sort of product that has to be produced along with the game, we aren’t fully able to predict how popular that add-on will be, and therefore may not be able to rely on economies of scale to help reduce costs. We could sell a ton of them, or we could be left sending out only a handful. This would be the case with suggested items like alternate sculpts of the cultists which was suggested “would be easy.” Unfortunately, sculpts and minis are definitely not cheap, and without planning them out carefully through pledges and stretch goals, it could result in an unfortunate situation on our end. The playmat add-on made sense for us because we can have them produced locally and we can achieve a production discount much more easily because of the nature of the product.
2) Extra Stretch Goals. First off, we are very happy with how funding has gone for this project, and we are in striking range of being able to put absolutely everything we dreamed we could into the game. You’re all going to be getting so much cool stuff! But, of course, there will always be that desire for more. With that said, once we reach $150k and unlock the expansion, we don’t really have anything major planned beyond that. There comes a point in a campaign when you have to realize you’ve reached your goals and scrambling to put more in at the last minute can have diminishing returns. All the content you’ve seen so far has been carefully considered, not only from a gameplay perspective, but also a production perspective. We’re going to be creating a slew of monster minis, and that’s going to take some time. We don’t want to overload production with more right now because we’d rather be able to focus on making this version of the game the absolute best it can be. If we have some major benefactors swoop in at the last minute and push us into the stratosphere or something, we might throw a couple of small things in, but we definitely want to keep expectations real.
3) Pledge Manager. Many have asked if backers will be able to pledge late for the game and get all the goodies after the fact through pledge manager (BackerKit). This late “pre-order” system was implemented on Kickstarter to allow those who could not afford to back at the time a chance to get in later, or those that discovered the project late to get in on the action. We definitely support those things, but it has also created an unfortunate atmosphere on Kickstarter that can hurt a campaign while it is live. Because of the nature of this product (and its expense to manufacture because of the minis), backers who have pledged below the CULTIST ($59 level) will be able to increase their pledge for the base game in BackerKit and receive the Kickstarter promotionals (Azathoth, the Cult cards, Ghoul). However, the Beasts From Beyond expansion will not be free and will require an additional payment. Those who pledged at the CULTIST level and above during the live campaign will still receive the expansion for free. In other words, back now if you want the best value.
Whew, that was a lot to cover, but we felt it was important to talk openly about these things as we near the end of the campaign. We want to show you more on how the solo game works, but since this one has ran a bit long we will shoot a short video tonight and have that for you all in the morning! We think you’ll find the solo system very cool.
Thanks again for all the enthusiasm and support. We love you all and can’t wait to hasten doom for humanity together.