Iä Iä my fellow Cultists!
Darrell here, yep evidently having Yog-Sothoth back me up on posting spoilers has proved to be a wise move. So with that, I decided to post our Beasts from Beyond line-up now as opposed to tomorrow. Tomorrow we'll still focus on the solo player rules and a few other goodies.
So we'll do this in order of stretch goal, and i'll show you the sketches done by the VERY talented Jorge Ramos. These sketches will be handed over to Chad Hoverter (our sculptor) and he will add in some of his signature flair to these, so the final sculpts may vary slightly from these sketches.
Mi-Go. There will be 5 Mi-Go total, as you know already, Ghatanothoa will be controlling these, unless of course you summon them from the Monster Deck. Mi-Go have a great ability of helping you gain control of a location as well as dropping little gifts when they move on to a new location.
Shoggoth. Shoggoth is probably one of my favorite beasties in Fate of the Elder Gods. It rotates around the board eating Investigators or making them run for their very lives to the next location. Fun right?!
Dark Young. The Dark Young loves to destroy weary Cultists. Order it on a location, and then test fate (roll dice) to see if your opponents Cultists were able to escape, or if they become a lunchable.
Goat Spawn. Probably one of the most terrifying takes on the Goat Spawn here, the entire head-mouth... Jorge must have insane dreams. Lucky. The Goat Spawn disperses Investigators to other locations and even to other lodges. No one witnesses a Goat Spawn without having a curse placed upon them.
Hound of Tindalos. Meet Cuddles. Cuddles enjoys being a lap dog, so much so that he will run to another Cult's lodge and sit on their summon track! This is adorable of course, but it will block them from advancing on it until they accept a curse or give Cuddles a treat at The Ceremony. Cuddles is a good dog... beast... thing.
Byakhee. If you want to travel to exotic lands/locations, there is no better way to travel than within the clutches of the Byakhee. You don't have to ask me though, ask the other Cult who i just cleared out of the Museum... they seemed to be screaming first class all the way!
Hunting Horror. Are those pesky Investigators ignoring your lodge's 'No Solicitors' sign? Then guard your lodge with your very own Hunting Horror, it won't let a single living soul into your lodge! Downside is, it won't let a single living soul into your lodge.
Deep One. Deep Ones always show up in groups (3 in total, to be exact)- great for getting a party started, and controlling a location; however they quickly get hungry and will snack on the nearest Investigator or Cultist. Deep Ones though are loved by the Ancient Ones they serve, and they will not harm them or the locations they inhabit.
So there you have it, 8 Monster Miniatures/Sketches and a bit about what each of them do. We'll talk more about how to summon these companions in a later update when we break down everything in the Beasts from Beyond expansion- cause we know you all will totally be unlocking that, right? Keep spreading the good word and we'll have that secured in no time!