Curses! So Close to Funding!
Greetings Lovecraft lover!
Wow, we are soooo close to funding! Thank you so much for spreading news of our game far and wide. If we just keep pushing we can cross that funding line and move on to some really fun upgrades and additions to the game.
As promised last time, the spotlight for this update is on Curses, a delightfully evil - and fun - bit of Fate of the Elder Gods. During the game, a Cult might gain a curse through various activities, such as casting a powerful Spell, gaining or using a particular Artifact (like the Necronomicon or Ceremonial Dagger), being Cursed by a specific Elder God’s Dark Gift (Bokrug - more on that god later), or when their Summon Track marker first encounters an Elder Sign on their Summon Track. When a Cult is cursed, the player to the right of that Cult draws a Curse card and silently reads the trigger on top of the card. You can see examples of those triggers below.
Whenever the Cursed Cult sets off the trigger during the game, the Curse holder immediately stops the game and reads out the Curse, revealing the bad thing that’s about to happen to the Cursed Cult. Then, the other players typically cackle with mischievous glee.
Curses are difficult to get rid of once they are placed, so players will want to be cautious in acquiring them. However, it’s not the end of the world if your Cult is cursed; you never really know if you’ll set off the trigger during the game!
We’ll be back next update with a focus on a particular Elder God. Until next time, let’s keep bringing more people into our cult and get this game funded!