Last summer, Board & Dice - a board game publishing company from Poland - ran an extremely successful Kickstarter campaign for Exoplanets, a beautiful and charming space exploration and life-development game. The reception at Essen Spiel (the largest board game convention in the world) was tremendous. We had a chance to play Exoplanets at Essen; we instantly saw the appeal and, most importantly, the fun.
Since the first campaign was based in Europe, many North American gamers missed out on getting this excellent game. And, so, here we are, trying our best to bring Exoplanets to gamers in the United States and Canada - but we can't do it without you!
Exoplanets is a dynamic game for 2-4 players, wherein each player contributes to the creation of an entire planetary system. Each player’s role in Exoplanets is to expand the system by adding new planets, create and evolve life forms, and fulfill various tasks. To fulfill these tasks, you will manipulate the planetary system in any way necessary, potentially altering the relations between planets and possibly even the life-giving star at the system’s center.
In Exoplanets, players will use their terraforming skills to create planet interdependencies, which will provide valuable resources. These resources will allow players to create new life on the planets’ surfaces, and help them to evolve those life forms into new species. While developing the solar system, players will also obtain space tiles which will allow them to influence planets, possibly making the game easier for themselves or more difficult for their opponents.
Eventually the available collectible energy of the star will be depleted, signaling the end of the game. A player wins by having the most Creation Points after the star is depleted. Points are gained for the creation and development of life on planets and for the execution of unique goals that are discovered and achieved during the game.
Download the First Edition English rules here (for details on changes/differences between the First Edition and the North American version, see "What's New Here?" below)
- 30 Planet Tiles
- 38 Space Tiles
- 24 wooden Life Markers
- 16 wooden Species Markers
- 56 crystal Resource Markers (resources: Water, Gas, Energy)
- 4 player reference cards
- 1 Star Tile
- 3 Special Effects Tiles
- 18 wooden Special Effects Markers
- 50 Effects tokens
- 1 Rulebook
- 1 Fabric Space Tiles bag, with drawstring
The First Edition of Exoplanets was well-received and played great, but we at Greater Than Games wanted to refine some things and add just a little bit more for the North American version. Here are some of the changes for this edition:
• Rulebook clarifications. Putting out another edition of a game is a great time to look at some things that might have been missed or misunderstood in the previous rulebook. We’re adding a few more items for clarification, and addressing some Frequently Asked Questions.
• Space Probe Mode. The base game of Exoplanets is very easy to teach and to play, but some players wanted a bit more control over their choices when collecting Space Tiles during the game. The base game will remain the same, but in Space Probe Mode players can draw from a Space Tile reserve whenever they gain a Space Tile, much like how players currently draw Planet Tiles.
• Alternate Scoring. This version will include variant rules for a more advanced alternate scoring that penalizes players for any Solar Flare and Fusion Markers left in their reserve at the end of the game.
• Revised Player Aids. Slight adjustments to the current player aids to make them easier and faster to reference.
The Gravity, Stars, and Space Expansion Pack will add even more variety and replayability to your games of Exoplanets!
Gravity is another Special Effects Tile that comes into play along with the Creation, Solar Storm, and Black Hole tiles. Whenever a player creates a planet, they receive one Gravity marker. Gravity markers may be used along with any resource to turn that resource into any other resource. Players may also use 3 (or 2 in a 4-player game) Gravity markers to remove a space tile from beneath one planet. It's an anti-take that play! The Gravity expansion also comes with a plastic holder for the Gravity markers.
The Stars expansion can change the game rules depending on the Star core that is chosen. The Dynamic Star provides an extra resource when a player creates a planet, depending on where around the Star the planet is placed. The Blue Giant provides resource advantages, but at a cost; when a player creates a planet, they may either remove a life marker from a planet to take resources equal to that planet’s life creation cost, or discard a Space tile to take 3 resources of any kind. The Chaotic Star allows flexible tactics, as players may move a life marker from one planet to another, as long as that planet has the same life creation requirements. Finally, the Red Dwarf allows players to exchange one Space tile in hand for another after creating a planet.
The Space expansion provides more Space tiles for added variety! These special tiles provide no goals, but they do have two effects to choose from, such as taking a tile underneath a planet and transferring it to another planet, or protecting a planet from any Space tiles that might affect it. Many of the effects are powerful, and will require the player take both a Solar Flare AND a Fusion marker!
If you'd like to check out the full details for the Expansion Pack, you can download the First Edition rules right here. Just be sure to note that these are the First Edition rules and are being heavily edited, rebuilt, and revised for the North American version.
This 36" x 36" playmat will help you organize your solar system for enhanced gameplay! The playmat is printed on both sides of sturdy, water-proof (and, possibly, space-proof) vinyl.
One side shows how to set up your solar system in a neat spiral pattern, with places for tokens, resources, Special Effects tiles, and Planet tiles! The opposite side shows a custom space field so you can arrange your game however you please with nothing but wide open outer space around. Of course, you can also use this side of the mat to play certain other games that might involve space ship miniatures...
Risks and challenges
As with any project that involves the production and manufacture of a good to be delivered, there is certainly a real chance for hiccups, delays and more than one or two gremlins gumming up the works along the way. Many boardgame projects on Kickstarter have been seriously hampered by art production delays, problems with an overseas factory, missing units and one shipping snafu after another.
Luckily, we have a few projects under our belt, and have dealt with many of those snags along the way. We try to plan for all contingencies, and we've been fairly successful with that in our past projects.
We won't lie - stuff happens. Delays can occur. Sometimes you have to go back and forth on color samples six times just to get the color right, and even then the color isn't perfect. But what we do promise is that we will hold ourselves to the same high standards we expect from other board game publishers and our previous projects, and we will be completely honest and open with each of you every step of the way.Learn about accountability on Kickstarter
- (22 days)