Dubai: Rebuild the Ruins (Canceled)
Dubai: Rebuild the Ruins (Canceled)
Generations after The Great War the 5 Factions of Dubai are ready to come back together and rebuild the city. But only one may rule...
Generations after The Great War the 5 Factions of Dubai are ready to come back together and rebuild the city. But only one may rule... Read more
“Dubai: Rebuild the Ruins is built around a core mechanism that we're extremely excited to introduce. It's called worker rotation, and it's something new that we think you'll love.
The game has gone through a long development process, but the one constant from the very beginning has been the worker rotation mechanism. Even back when the game was quite rough around the edges, every playtest would end with players saying how much they liked the game's core.
After hundreds of playtests, development, honing, tearing down and rebuilding, Dubai is now polished up and ready for your gaming table. We love it, and we think you will too.”
- Chris and Suzanne Zinsli, Game Designers
THE YEAR IS 2299. THE GREAT WAR IS NOW JUST A DISTANT MEMORY IN THE MINDS OF ALL BUT THE ELDEST AMONG US.
Battles led to the splintering of the people living in the surrounding areas of The Shining City while one faction remained: the Hazimin. The Hazimin have done what they can to keep their still-glistening tower standing tall. Although their monumental home of the Burj Khalifa is impressive, their numbers are few.
Even as new generations grow to power, the ruins of Dubai are at the heart of all conflicts among the factions of the wasteland. With the Burj Khalifa standing as a beacon of what once was - a promise of what could be again - the new leaders of each faction have decided it is time to reclaim the city and win back the allegiance of the people... and become the leaders of Dubai.
Power over the city will be decided by the people. As your faction’s leader, it is up to you to turn the ruins of the diamond of the desert into a new home for your people - and for all people. But your faction’s control must outreach that of other factions to ensure that you rule in the city of Dubai.
- The Ruins Board
- The Scoretrack & Structure Board
- 5 Double-sided Faction Mats
- 50 Structure Tiles
- 30 Goal Cards
- 104 Control Markers
- 16 Worker Meeples
- 125 Resource Tokens
- Punchboard Dirham (1 Dhs and 5 Dhs)
- Box with Insert
Dubai: Rebuild the Ruins implements worker management in a new and dynamic way by using worker rotation. Circular tracks used for worker placement keep players on their toes and allow for constant interactions, as turns often involve every player and turn order is always changing. The setting is also unique, drawing closely from the modern day city of Dubai, but pushing it forward to a post-apocalyptic future! Using your unique faction abilities and your created strategic engine, your faction will earn resources to build up your section of the city while trying to potentially block opponents from taking over too much space on the map.
There are three locations which initiate all of the actions options available to a player: The Docks, The Engineers Guild, and The Ruins.
At The Docks, players all take one turn simultaneously, bidding for new resources. At The Engineers Guild, players take their actions player by player and can receive Project Finance (gain 7 Dirham from the bank) or purchase the plans for Structures (the tiles used to Rebuild the city). At The Ruins, players initiate their actions worker by worker and can receive or trash Goal Cards (objectives for additional victory points) or use their resources to Rebuild their Structures.
Each track is created by slotting three pieces of punchboard together and are sized to help players remember how players interact on the tracks. The tallest track, The Ruins, has the most actions as players interact worker by worker. The next tallest track, The Engineer's Guild, is where players interact player by player. The shortest track, The Docks, is where players interact simultaneously.
We’ve created a rich backstory for the game of Dubai: Rebuild the Ruins. We’ve worked hard to make sure that not only does each faction have a unique look and feel in their environment and art, but also in their gameplay styles. Here’s a closer look at how each faction interacts with the game.
In the center of the city are the Hazimin - the Resolute. The Hazimin focus on commerce and rebuilding as they strive to maintain control. They also have a strong starting position.
Along the shoreline live the Bahriyyin - the people of the ocean. The Bahriyyin excel at both resource and victory point management, making them highly flexible and efficient.
From the East come the New Badu - the Scavengers. The New Badu are well practiced at construction in the harshest of climates, and can scavenge for resources most anywhere.
In the North, you will find the Tayyarin - the Aviators. As brilliant inventors, the Tayyarin work best with the Engineer’s Guild, and can even build structures at great range.
The final faction is the once exiled Maksur, the Broken. The Maksur are a wild folk from the wastelands, and their penchant for thievery and breaking rules echoes their lawlessness.
For more info on the rules, check out our rules overview video!
And to see a full game playthrough check out the video below with designers, Chris and Suzanne!
Are you ready to lead your faction to victory and rule the newly rebuilt city of Dubai?
Workers Pledge Level includes ONE copy of Dubai: Rebuild the Ruins plus the 5 Structure Promo Pack and any unlocked stretch goals.
Faction Leader Pledge Level includes ONE copy of Dubai: Rebuild the Ruins plus the 5 Structure Promo Pack, any unlocked stretch goals, AND a box set of 125 CUSTOM resources pieces and metal 1 Dirham and 5 Dirham coins.
Ruler of Dubai Pledge Level includes the core game, the 5 Structure Promo Pack, any unlocked stretch goals, a box set of custom resources and metal 1 Dirham and 5 Dirham coins, PLUS a 9" square, hardbound full color book of the art and story of Dubai: Rebuild the Ruins including notes and special letters from the creators.
-Video review by Joel Eddy of Drive Thru Review
"Having played a lot of good prototypes while working with Unpub, it still remains a rare occurrence that I play a truly great game. Viva Java, New Bedford...Dubai. All of them struck me as amazing games after the first time I played them. I did not want to leave the event where I first played Dubai without a copy of it. For me, Dubai was that good. I found the central mechanic of the game highly engaging, interactive, and unique. I loved the non-linear structure of the turns and how that flavors your strategic choices. I cannot wait to have an official copy of this game on my table." -John Moller, Founder of UnPub
"Dubai is the best game I've played that hasn't been published yet. Ever since I tried out the first version a few years ago, I've been excited about the day it finally gets released. The mechanics are easy-to-learn and intuitive but the decisions are complex and interesting. It's a great game for experienced players and for gamers just getting into the hobby. Everyone should have a copy of Dubai." -Doug Levandowski, Published Game Designer
"As with all games by the amazing duo at Cardboard Edison, Dubai is an intricate and intuitive experience. The worker placement and resource management aspects of it, combined with the unique turn system, make the game fun and addictive. I'm excited to see it with its new artwork, and looking forward to finally owning it!" -Nicole Kline, Cardboard Fortress
If we reach our goal, we'll be making Dubai: Rebuild the Ruins and sending it to all of our wonderful backers! However, if this project succeeds beyond this minimum threshold of game creation, we have a few other ideas that would increase the awesomeness of the game! Here is the first set of stretch goals:
Chris and Suzanne Zinsli are known in the board gaming community as the husband-and-wife team behind Cardboard Edison, their blog featuring game design advice, interviews, and industry reports. The duo has designed several games in addition to Dubai: Rebuild the Ruins, including Tessen and the forthcoming Cobras.
Jennifer is the Creative Director for Greater Than Games. She has been a member of the GTG team for over 2 years, and wears many hats as graphic designer, project manager, art director, and serial apologizer. She has worked on games such as New Bedford, Spirit Island, and Lazer Ryderz, but this is her first opportunity to dip into world building and lore in a board game.
Damon's passion for science fiction and fantasy began at a young age.
It started with his older brothers smuggling comics to him and letting him watch movies like Blade Runner when their parents weren't home. Later he was kicked out of many role playing groups for spending too much time flipping through the books to stare at the artwork, while everyone else was busy playing. It came as no surprise when he began painting characters and creatures professionally, he had been doing it all his life... Well, it might have been a surprise when people started paying him for it.
In his short time in the industry Damon has worked on a variety of titles. From long lived dystopian classics like Shadowrun, and current giants like Pathfinder and the Iron Kingdoms rpg, to Cthulhu card games and various other fantasy worlds. Dubai: Rebuild the Ruins is Damon's first project with Greater Than Games, and he loved every minute of it.
Nolan’s career in board game illustration is relatively young, but the pure passion for his craft has quickly made him a rising star. Nolan has worked with the Greater Than Games team on four past projects - Spirit Island, New Bedford, Exoplanets, and Fate of the Elder Gods - using his talents for digital painting to craft those gaming worlds.
Oliver is a freelance illustrator from Germany who has worked for quite some game companies during his 16 years in the business. Amongst them Crafty Games, Greater Than Games, AEG, and Fantasy Flight Games. If he is not doing Illustrations he can be found working for video game companies as an art lead or art director.
Trevor Casterline is the owner of Sheepshead Studios, a videography and photography company. When he's not working the wedding scene he has the opportunity to spend time creating videos for his newly found passion - board games. He has written, animated, filmed and edited for numerous Kickstarter campaigns and Tournament Events. His work has been seen on our Kickstarters including New Bedford, Fate of the Elder Gods, Lazer Ryderz, and the Spires campaign by Nevermore Games.
In addition to the amazing game designers and artists who have put in countless hours into the design of this game. Our team has also included Peter C. Hayward, Rules Development, and Christopher Badell, Editor -in-Chief.
For US and Canadian backers, shipping will be FREE!
Unfortunately, we can't offer the same outside the US and Canada, because it is simply too expensive. However, any EU orders will be "EU Friendly" in that they will not incur VAT or customs fees on delivery.
Shipping charges for this campaign are as follows:
US & Canada: FREE!
EU & AUS: $29
Norway & Switzerland: $29
We know that international shipping is annoyingly expensive; believe us, we are just as annoyed as you are! However, to help offset the shipping costs a bit, we have a workaround. For those of you living outside of the US and Canada, if you have a bunch of friends who want to support this project, just make one group pledge for as many games as you’d like, and you'll all receive every stretch goal! Just send us a PM first letting us know what you are doing so that we can watch for it and help you out.
Risks and challenges
As with any project that involves the production and manufacture of a good to be delivered, there is certainly a real chance for hiccups, delays and more than one or two gremlins gumming up the works along the way. Many boardgame projects on Kickstarter have been seriously hampered by art production delays, problems with an overseas factory, missing units and one shipping snafu after another.
Luckily, we have a few projects under our belt, and have dealt with many of those snags along the way. We try to plan for all contingencies, and we've been fairly successful with that in our past projects.
We won't lie - stuff happens. Delays can occur. Sometimes you have to go back and forth on color samples six times just to get the color right, and even then the color isn't perfect. But what we do promise is that we will hold ourselves to the same high standards we expect from other board game publishers and our previous projects, and we will be completely honest and open with each of you every step of the way.Learn about accountability on Kickstarter
- (24 days)