The last 10% really is 90% of the work but we're getting close now! I have a few things to finish up today and tomorrow, then I'll be going over my TODO and trimming a few features from the initial early access release to come up with a patch/update schedule for a post-launch roadmap to 1.0. In the meantime, here's a bunch of progress:
New over the top ship explosion (needs a little tweaks on the plasma) for more satisfying combat:
New muzzle flashes:
New base agent feature sets:
More UI (zzZZzzZzz):
And more progress on the colony station:
We're using a technique similar to Star Citizen's pipeline to maintain details on such a huge structure up close. It's a lot of learning (and trial and error) for myself and the artist, so it's going a bit slower than we anticipated, but I think the final results are going to be worth it.
I'll be back with an update with a full feature list and time frame to launch by early next week at the latest.
Thanks for your continued support!