Sons of the Void | Space dungeon crawler with RPG elements
Sons of the Void | Space dungeon crawler with RPG elements
Sons of the Void is a Roguelite where you control a three-member squad in order to fight and save the universe from a near destruction.
Sons of the Void is a Roguelite where you control a three-member squad in order to fight and save the universe from a near destruction. Read more
About this project
You can also check the Video in Full HD on Youtube!
The game will be initially released on PC, Mac and Linux on Steam. We'll do everything possible to release on GOG.com, too.
If the correct stretch goals are met, we're also looking forward to releasing the game on Play Station 4, Xbox One and Nintendo Switch platforms.
Sons of the Void is a dungeon crawler where you control a three-member squad in order to explore, shoot, get juicy loot and save the universe from an imminent destruction.
You are part of the Sons of the Void Society, a group of Void worshippers united by a leader, The Nomad, who is nothing else but a mere vassal of The Void, an ancient monolith with uncertain, but impressive powers.
A̛̰̐̏ͦ̎͂̎͂N̦̳̝ͦͧ̊̚͟S̫͓͍̖̹͇̽͆ͭ̊̓ͮW̶̤͐͊̂̇ͮ̃ͅE̩͍ͦͯͨ͡R͖̠̯̩͚͉̉̿̌̅̃͆̚ ̢̣͙̰̪̞ͭ͊̽̋̈̾ͧT̄͋H͉̦͎͈͡ͅE͉͖̙͍͙̝ͩ ̩͔͎͍̻̮C͚͎͕̓̄Ą̤͎̗̓͆ͤͣͅL͍͔̯ͩͣL͎̩̠̉ͥ̂̈́̽ͅ
The Nomad will assign you missions across the universe, where you must recover the lost pieces of The Void, rebuild it, and thus give back its full power. You only have once chance, so don't waste it.
However, not everything is about shooting enemies. By completing each mission, you'll be rewarded with credits that you can spend to improve your characters' skills, upgrade and buy weapons, get better and fancier buildings for your town and improve your whole society.
A spaceship crashes into an unknown planet. Nomad, the only survivor, wanders in the nearby area looking for food and shelter, however, he runs into a mysterious and broken black stone, hidden under sand dunes. Intrigued, he starts to unbury it and recognizes the stone immediately: It’s The Void, a monolith he’s heard about in ancient legends which talked about the primal power that resided in it.
Suddenly, The Void activates causing Nomad to enter a state of trance. A vision crosses his mind where the Universe is destroyed. It has communicated with him and has shown him the Truth, but he’s also shown him the way to avoid it. He must rebuild The Void to restore its ancient power, and he’ll need help for that.
As if he knew what he should do, Nomad places his hand over The Void, which makes it emit a bright, reddish light ray which seems to split into many into the sky.
Help is coming now, and Nomad is the chosen one to drive them through as their leader.
The Call has begun.
Now, he’s got a new purpose.
Those attracted by the Void’s Call are considered Sons of the Void, or, simply put, Voidlings. Their Calling is considered mysterious as if they suddenly turned conscious about The Void and the fact that It needs their service.
They start in the lowest rank of the Sons of the Void Society, and they work their way up by completing missions for it. Their main goal is to investigate throughout the universe in order to track down and get Core pieces that will restore a part of The Void’s power. Power and glory are promised to those who succeed.
Each Voidling has a different play style and skills that contribute in different ways to your squad, which make them unique and valuable. Therefore, your gameplay experience is different depending on your squad members selection. Find a way that suits you!
We'll have at least 9 different Voidlings at launch.
Although you have to select your squad, you’re only able to play as one of the members at once. However, you can swap between characters at any given point!
There are two kinds of members swap: simple swap and skill swap.
The first does as advised, a character will swap for another one instantly.
The latter, however, will trigger a skill for the swapped in character, for example, The Spike will bounce off incoming bullets for a short period of time, making you invulnerable to bullets (but not to explosions) for a brief time. On the other hand, when swapping The Chevalier in, he'll fall from the skies, stunning all smaller enemies around, letting you move to a safer position or take advantage of the situation. This kind of swap is limited.
You can also swap to exploit certain game mechanics: Killing enemies with The Chevalier can cause enemies to explode on death. If that effect is triggered and you swap to The Vermikaze before the explosion, its radius and effectiveness will increase... but only if you've learned those passive skills via the Monolith!
The Society asks you to complete several tasks to prove you’re worthy. Tasks for which you’ll have to visit dangerous but intriguing planets, in order to know more about The Void and any clue you can get to restore its power.
The Society always offers you three different missions in three different locations, and you can take whichever you prefer.
To get to the mission's location you’ll have to use your spaceship, though. Thanks to the LHVC (Large Hadron Vortex Collider) technology, great distances can be covered in a matter of seconds, however, this can cause several secondary effects, although not all of them are necessarily bad.
These effects last just for the time you’re doing the mission. They change several aspects of the core gameplay, so you will have to adapt to the new conditions.
For example, Oily Feet will make you slide through terrain, but Security will increase every squad member’s life.
Although playing Sons of the Void alone is fun, playing it with friends is even funnier!
It works like this: Let's say you have 8 available characters to form your mission squad from, with their respective levels, skills tree developed, etc.
You friend joins you; Now, both of you can form your squads but with 2 members each, instead of the usual 3. When you both go on missions, your friend will be developing the characters he/she's chosen, too, leveling them up, keeping the weapons he/she get, etc.
You are able to prevent progression by simply activating/deactivating an option, if you just want it to be that way.
Among all the planets in the universe, there is one you can now call your home. And also you operational base. Here you will be able to manage the Voidlings, upgrade their skills, buy new gear, and many other things.
Your town will evolve as you play and complete missions.
The Void is the one granting you powers as you find different Core pieces throughout the universe. These pieces will recover part of its power back, allowing you to become stronger.
Interacting with it, the Voidlings can learn and upgrade different skills which turn them into unique characters.
Here you can deposit weapons you find during your missions, which allows you to equip them with any character.
When you die, every squad member’s equipped weapons are lost, so the stash is also really useful to hoard weapons in case this happens.
Our Guardian Dog will be watching over them, so don't worry!
Progressing into harder areas might be difficult, but fear not! The Blacksmith will let you upgrade your weapon categories, so you’ll get various bonuses with them.
You can also specialize into three weapon for each category, which will turn you into a killer machine with them!
Now and then she'll have a bunch of weapons to sell, too!
The Sons of the Void Society works with a rank system. You start being a Novice and will have to complete missions to rank up. Higher ranks open new mission types and environments, as well as more difficult ones, and new secondary effects for them. Various weapons drop only on certain rank missions. Also, to progress with the story it’s imperative you rank up!
This is how the ranking system works:
On each mission, you receive or lose rank points depending on how well you performed. To rank up you need a specific number of points. If you achieve those required points, you will receive a higher rank badge. If you lose points you may rank down and lose your actual badge.
For example, we need 200 points to be an Apprentice (rank 2). You have 180 points and you just completed a mission which rewards you with 20 points. 180+ 20 = 200, thus you are now an Apprentice. But what if you fail your next mission and every squad member dies on it. You will lose 50 points, and you will be descended to Novice again (rank 1).
We are Grogshot Games and we’ve been developing games together since 2012!
We truly think it’s time to focus on PC development, which has always been our one objective.
We would like to let you know why we’ve decided on Kickstarter.
Even though we have some savings and we’ve been working on our own cost for a while, these are limited and unluckily we wouldn’t be able to dedicate full-time to this project otherwise, as we would like to do.
We’re sure this would affect the final quality of the project, so we decided to run a Kickstarter campaign for that matter. This, added to our own savings will let us work full-time on the project and launch it the way we always dreamt of.
In case the funding wasn’t successful, its development would have to be delayed until we were able to find steady, sustainable income.
This funding money will be used for development costs and to pay for the music and sound effects, as we don’t have an in-house sound designer.
The distribution would be as this:
What platforms is the game being released on?
It is going to be released initially on PC/Mac/Linux. It will be released on PS4/Xbox One/Switch if the appropriate stretch goals are met.
What makes Sons of the Void different from Enter the Gungeon, Nuclear Throne, etc?
We wrote a big post about it :) https://medium.com/@grogshotgames/what-makes-sons-of-the-void-a-unique-dungeon-crawler-17a82d7465d4
Is this game going to have any multiplayer modes?
Yes. It will feature a local co-op mode.
Will the game be available on Steam or GoG?
The game is currently in the Greenlight process on Steam, please vote for it here: http://steamcommunity.com/sharedfiles/filedetails/?id=913002864
We will reach out to GoG (and other DRM-free platforms) when the game is nearing completion.
Risks and challenges
Although game development is always full of challenges, we’ve tackled many core systems of our game so we could have solid ground before proceeding into further development.
We’ve been working in game development for over 5 years and we’re ready to tackle any hurdle that we run into. We’re more ready than ever.
We’ve done our production work and expect to release on the estimated date, but delays can always happen. We’ll try to stick to this date as much as we’re able to, although implementing new feedback and unexpected tasks might delay it.
We believe that the current state of Sons of the Void proves that we’ve got what it takes to finish the game the way we have always dreamt of, so we’d be really grateful if you could support us!Learn about accountability on Kickstarter
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