Home on Lagrange is a strategic card game set on the high frontier of outer space. As Admirals, players compete with one another to construct fully functional space stations, built from an assortment of modules, which are yours to fill with a wide array of inhabitants, technologies, and other unknown curiosities. Will your station be a bastion of education, where technological advancement is strived for daily, or a recreational stronghold, where the late night get down reigns supreme? It’s up to you to choose your own space adventure!
Your adventure’s outcome is determined by your choices throughout the game. Special abilities are rewarded to clever Admirals with certain combinations of modules. But there is only one way to find out how effective of an Admiral you really are! By consulting the Admiral’s Log at the end of the game, you’ll find out just how useful it was to boogie the night away on your station, and finally determine which player triumphed and successfully made their Home on Lagrange.
You are the Admiral of your own station, your mission, should you choose to accept it, is to build a complete space station of four modules that is more valuable than your rival Admirals. These modules can be filled with as many resources as you are able to find in the vastness of space.
Each player starts with a hand of 5 Resource Cards dealt from a deck of over 100.
Two Module Cards from a deck of 42, plus one extra for each Admiral playing, are laid out for purchase. These are placed in the centre of the play area, and are known as the Mass Driver.
On your turn, you must complete ONE of the following four actions.
To end each turn, the current player draws a card from the Resource Card deck.
After a player's turn has ended, one Module Card is discarded from the Mass Driver and replaced with a new one, and if a Module has been purchased it is also refilled from the Module deck.
This continues until every station is complete, then the final scores are calculated and the Admiral’s Log is consulted to determine the fate of all the stations created...
Home on Lagrange includes 42 Module Cards (Large size cards), 102 Resource Cards with over 60 unique designs (standard Blackjack size), 5 Reference Cards, the Instruction Manual and The Admiral's Log.
AND you'll also get ALL the unlocked stretch goals.
The Admiral's Log is a book of 70 short captivating stories covering all the possible combinations of space stations you may create in the game. Full of references to science fiction and popular culture, the stories are the only way to know the outcome of your station, and as a bonus, they’ve been written to give you a good laugh too.
A different story will unfold for every station, giving hours of entertainment and replayability, and providing a fun and satisfying conclusion to the game, regardless of whether a player wins or loses!
The following is an example story taken from a station made from four Education Modules...
Callum Badger, one-half of the Game Designers, once asked an illustrator to draw him with slightly more hair on the top of his head… oh, wait… that just happened. He recently graduated with a Masters in Creative Practice, focusing on graphics and board game design and he can often be found perusing the local game shops on his lunch break.
Jordan Anderson-Hyland, the other half of our Game Designers, loves things that start with the letter B. Board Games, Buffy, Biscuits, Books and...Television. Other than finding energy from biscuits (seriously, he really likes biscuits, check out the FAQ) he also likes Bouldering (another B) where he spends most of his time falling off the wall and onto the floor.
Adam Allsuch Boardman, our Illustrator, draws pictures as a job and is a very capable Switch Axe user in Monster Hunter. He illustrates imagery with an informative or promotional tone, and has a fastidious concern with trivial detail. Adam sustains his life force by consuming materials written by Isaac Asimov and MR James, supplemented with a healthy diet of film and television.
Nick Jones, our Author, is a 7th Level Astral Necromancer and sometime writer of transgressive, modernist and/or weird novels about superhero Victorian butlers. He loves HP Lovecraft, video games and cheese, and someday wants to own a French bulldog called Chipolata. He has been known to drive a tractor on occasion.
We're able to offer UK, EU, US, and Australian friendly shipping. This means there will be no customs duties or taxes to deal with when your game arrives, we'll take care of that for you!
A detailed run down of our shipping prices can be found in the various pledge levels. Details for the Clone Pack shipping can be found in our FAQ. Retailer shipping will be charged at the time of shipping.
All USD and EUR pricing conversions above were done against current market value on January 5, 2018 (£1.00 GBP = $1.35 USD = €1.13 EUR). Exchange rates constantly change. We advise you to look at the current exchange rate toward the end of the campaign for a more accurate price.
To all those who have helped us in this last year to get this project off the ground. Particular thanks go to; Kaitlyn Badger for not only putting up with Callum, but all her advice, support and care, without you this wouldn't have been possible. Lucy Brands for your constant belief in us and making sure Jordan has been supported, well fed and looked after. Sharon Heleine, for all her advice and support in our early days, with trying to navigate the creative professional world, and for putting us in touch with Keith Arrowsmith, who helped us immeasurably with legal advice. Clive, Sheila, and Mary Badger for writing, proof reading, and financial and moral support. Luke Rowe for his keen ears and musical abilities. All our friends, too many to list, who have helped us playtest the game and get it to where it is now, you know who you are. Kyle Prior, Sam Ojari, George Earl & Sian Lewis, Josh Hammond, Josiah Craven, Aaron Hill and Luke Singleton, for their creative help and critiques throughout the process. Jenn and Phil Jordan for moral support and a great set. Rikk Richardson, for being a good sport with that moustache. Siobhan Cassidy for your financial wizardry. Jamey Stegmaier, you don't know us, but your blogs have been our Bible for the last year. And everybody else who we may have missed. You've all been essential cogs in the Grizzly machine and can't imagine how much help you've been.
Risks and challenges
Although this is our first game, we have spent over a year developing and play testing it to get it to where it is today. With our experience in both design and play, we believe we have a game which is both beautiful and enjoyable.
We have tried to keep our materials simple, but of high quality. We’re sticking to card and paper, which means that there should hopefully be no complications during the manufacturing process. We have also worked hard to get both the game and the included book at an affordable price, taking into account other games with similar contents.
We are partnering with several well known and experienced companies to make sure this goes as seamlessly, and with as few delays, as possible.
All this means that there are some very experienced people supporting us with some of the most daunting parts of our crowdfunding campaign, meaning that we can spend all of our time on making sure you get a fantastic game. We cant wait to see what you all think!Learn about accountability on Kickstarter
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