The Avatar rises...
Today we'll be talking about the end of the world...well, sort of. This update is dedicated to talking about the final boss of the game, the Avatar of the Old One, its function in the game and just what need to happen to beat the damn thing!
Herald of the Great Flood
The Avatar is the living embodiment destruction of the Old World, a creature that has come to the world with only one purpose; to wipe from the earth whatever has taken hold in the time before the Old One and ready the world for its arrival.
A lingering evil
Now the Avatar isn't just an impressive, 5 inch tall miniature (though it is most definitely that) It's also the main antagonist of the game, and as such plays a very important role in the player's adventures. At the start of the game, players pace the Player and Enemy tokens at the start of the Discovery track, and will be racing the Enemy on this track throughout the game, advancing their token by finding clues and discovery more about the Everrain whilst the enemies slowly but surely, and whenever they do things to hamper your progress like killing your crew of interrupting your investigations. But there is a 3rd token on this track, the Old One token.
Now the Old One token begins the game at the end of the Discovery Track, and it represents how close the Avatar is to rising from the sea and destroying the world! Ordinarily this token rarely moves, but if enemies begin to gain the advantage and are allowed to run amok, the token will begin to descend down the track. If the Enemy and Old One tokens ever meet, then the Avatar awakens and appears on the game board!
The Avatar has it's own board, which describes the effects that it has on the game,These are things that players must be wary of doing, because each time that the player triggers one of these effects, it brings the Avatar one step closer to arriving in the world.
Winning and saving the world from the brink
For players to have a chance at winning, they have to trigger the endgame. This is done in one of 2 ways:
1. Reaching the end of the Discovery track - If players can do this, they have gathered enough knowledge to now attempt to subdue the Avatar. This is known as the Slumbering Objective
2. Defeating the Avatar - If at any point the Avatar is summoned, the end game immediately is triggered and players must defeat it somehow. This is known as the Arisen Objective
In both cases, once the endgame has been triggered the Avatar board is flipped, and the player's objective is revealed
Neither of these tasks will be easy, but failing the Slumbering objective does not result in a loss, it tends to merely hasten the arrival of the Avatar. But failing the Arisen objective is a grave thing indeed, and usually means the end of the game. What about replay ability? if players know what the objectives are going in, won't they be able to prepare for them in future playthroughs? Well, we've thought of that too! The core game comes with 3 Avatar boards. They are identical on the front, but each one has completely different objectives on the back. When players begin the game, these boards are shuffled together, and one is chosen at random. This way, no matter how many times you play, players will always have to work to discover how to win the game and finally put the ancient evil to rest!
Rebellion is in the air...
The end is almost upon us! Our navigator tells us our destination is but a few days away, and with that in mind I think it's about time we welcomed the last of our crew aboard:
The Torrent of Rebellion expansion introduces a whole host of defectors to the game. For starters, the Occultist Crew can now be hired! Once fledgling members of the Old One's cults, these brave souls broke away from the dark oath they were on and brought with them dark and terrible knowledge.
Next aboard is the Boatswains! These Crew are adept and repairing and maintaining your ship. Your vessel will be seaworthy for far longer having one of these around!
The enemies introduced in this expansion, the Marauders, are very different from those revealed thus far, because in some cases they can actually be hired as Crew on your vessel! Marauder Crew function quite differently form regular Crew; they are ill tempered, prone to insubordination and would just as soon stab you in the back given half a chance. But they are powerful, quick and excellent in combat. Hiring one of these dogs is a risk, but is it one you're willing to take?
One more thing....
We think it's high time this scurvy fleet began sailing again, and for that we need some fresh winds...
Now every single backer receives a unique ship for every player! and to take it's place...
The goal is in sight, fellow mariners! Lets weather this final storm together and sail onto even greater adventures!
Lay aloft and loose all sail!
The Grimlord Games team