Co operative play: sailing the dark tides with friends
Time for another update, and this time we're focusing on playing the game co operatively! The Everrain has been designed to play as botha solo and co op experience, with each way presenting unique and interesting experiences. But what does playing co op actually mean? How do players actually work together?
Come together....right now!
The progress of the game centres around the Discovery track, which encircles the board. Both the players and the enemy have a token on this track, and players must work together to advance their token along it whilst trying to stay ahead of the enemy's token
Advancing this track is done in a variety of ways. Firstly, Relics can be discovered as the result of Events and exploring Shipwrecks, and these can be traded in at a University in Port. This is one of the most straightforward ways of advancing on the Discovery Track
Then there's Events. This is a somewhat more unpredictable way of advancing the Track, but the Narrative decks are balanced in a way to encourage players to explore the map and try to advance on the Discovery track in this way. There are many rewards for exploration, but this is the most valuable
Capturing enemies is also an option! Should a player decide to build a Brig Below Deck, they will be able to capture certain enemies and interrogate them for Clues. Players must be very careful doing this however, because if you are ever boarded then the enemies in the Brig will escape!
Lastly, there are Clues. Clues are by far the most reliable way to advance the track, and are awarded for a great deal of things. You can be awarded clues from discovering new tiles, defeating enemies and completing Events, and after a player has earned 10 clues, they can instantly exchange these to advance on the Discovery track 1.
One of the best things about this system is that it allows players to pursue the main goal in a great variety of ways. Players can even largely avoid combat and focus on discovery and exploration if that is how they want to play the game.
A friend in need
So what about actually interacting with each other? All of the above is great, but a lot of it can be done on your own. Well, for starters players can trade almost anything with each other. You can trade Gold, Crew, blueprints for Rooms Below Deck, Treasure and Clues. This is a very important part of the game, because players either win or lose together.
But you can also come to each others aid in battles! In ship battles, players can attack and pursue the same enemy, which is cool enough in itself, but how you help each other out with Deck battles is probably our favourite part....you can fire on each others ships! Below is the early WIP image of how damage is dealt to player ships when attacked, and players can actually target the zones on other players ships in an attempt to drive enemies from their vessel! This can be a fairly risky strategy, but desperate times cal for desperate action, and ship are easier to repair than valuable crew are to find!
Though a lot of player actions are taken on their own ships, players will need to work together in the dark and perilous world of the Everrain. That's it for this gameplay update, on our next one we'll be discussing the Avatar of the Old One, his role in the game and how he affects play
Lay aloft and loose all sail!
The Grimlord Games team