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An epic 1-6 player Sci-Fi co-op fight for survival, set amongst the ruins of the N.W.E. Hikari spaceship, now with 121 miniatures.
An epic 1-6 player Sci-Fi co-op fight for survival, set amongst the ruins of the N.W.E. Hikari spaceship, now with 121 miniatures.
An epic 1-6 player Sci-Fi co-op fight for survival, set amongst the ruins of the N.W.E. Hikari spaceship, now with 121 miniatures.
1,652 backers pledged £130,592 to help bring this project to life.

The campaigns of Endure the Stars

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Dear backers,

With the miniatures done and dusted, it's now time to start showing off other aspects of the game! So with the first graphically finished version of the rulebook almost complete, we wanted to present to you a sample of the Endure the Stars campaigns! We're going to use the Redeemers campaign, A House Divided, to breakdown the anatomy of the missions and shed some light on how you'll be exploring the Hikari! Please remember that these pages are still works in progress and are still subject to editing (and probably possess the odd spelling mistake :) 

Campaign Overview

 Each campaign will begin with an overview page, showing the missions and possible routes for you to take. This particular campaign does not have any branching paths, but others give you several missions to choose as your next, which will have consequences further into the campaign!

The Missions

So this is what the finished mission page will look like. Each mission in a campaign will be playable as part of that campaign or as a standalone experience. Each mission has several key points of information:

Story - Background information of motivations leading to the mission

Objective(s) - What criteria needs to be fulfilled to successfully complete the mission

Special conditions - Now this section is one of the most important ones! Almost every mission will have special conditions that greatly affect the scenario. Certain character classes might be needed, various Events may be more powerful or deadly, and certain things may trigger when players have progressed to a certain point of the mission. The special conditions are very special indeed!

Tokens - These are the tokens you'll need to select, depending on how many players are participating.

So what do you guy and girls think? Are the missions clearly laid out? Are they easy to understand? Any constructive feedback is always welcome!

The Grimlord Games team

CaGeRit, Keeop, and 39 more people like this update.

Comments

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    1. Lindon Paxton
      Superbacker
      on May 28, 2016

      @Grimlord. I tried contacting you directly so that I could send my suggested changes in the best way but have not heard from you at all. I will therefore put the text here.

      Endure the Stars
      There needs to be a key to the symbols on the map. (not just in the rulebook). You may even wish to show some pictures of the different models to make them easier to recognise. You may also wish to put a list of tokens and their number.
      Redeemers of Purpose Missions
      Campaign 1 – A House Divided
      Mission 1 – Lone Survivor
      Story
      The main text needs to be in a larger font size to make easier to read.
      1st sentence delete “begin to”.
      2nd sentence “Suddenly, as if from nowhere, a woman sprints around the corner and almost sends you flying!
      4th sentence delete “head in her direction and”
      Objective – This is an inadequate definition for the objective. It should either specify destroying all of the Zealots and Fanatics or escorting the/carrying the woman to the starting position alive.
      Special Conditions
      Put the last condition first (or second). Change “represent” to “represents” (this happens before sedation)
      Delete “Other survivors may help by attempting to restrain the woman”
      Add a new condition about how fast you can move the sedated woman and how many wounds she can take.
      Add new condition. Shuffle the tokens face-down and then place them randomly on the five designated locations on the board.
      Tokens (5)
      The specification of the tokens is a bit confusing. One option could be using “Fanatic (3)” and possibly also putting the number of the tokens first such as “2 x Zealot (3)”.

      Redeemers of Purpose Missions
      Campaign 1 – A House Divided
      Mission 1 – Lone Survivor
      Mission 3 – It’s a Trap
      Story
      Change 2nd to last sentence to something like. “You stop for a minute to take it all in, but before you have finished many cultists appear on all sides!”
      Objective. Do you mean just free the prisoners or should this include dealing with the Fanatics and Zealots?
      Special Conditions
      Ist Condition: Change “4” to “2”
      3rd Condition. The text implies that the “green objective” is the door but no idea where the terminal is? If the “green objective” is the terminal then move the “(green objective)” to just after “terminal”.
      4th Condition. This makes the Mission very confusing / ambiguous. Probably needs to be reworded something like:
      “The woman you saved also said that 1 of the cultists should be carrying a key card that controls the door to the caged room. Each time you kill a Zealot or Fanatic, roll a die. If you score a 5 or 6 you find this key card on their body and can open the door and free the prisoners.”

      The objective needs to be very clearly stated (very important for non-English as their first language players). Also Americans seem to have an approach of if there is any way to misinterpret the intention they will!

    2. Cosmic Tavern on May 26, 2016

      Yeah larger text as well. It needs to be easy to read and the dark text on dark background looks a little difficult.

    3. Paul - Dragon Tamer of Brimstone on May 26, 2016

      Another call for larger text please! The difficulty level for tokens is too confusing with X2 & , X2 - It would be clearer to just specify the number itself. Object tokens are fine, but I will be using miniatures for the hysterical woman and or prisoners, whether they are alternates from this game or from elsewhere. But otherwise looks good! Wish you could post some of those updates somewhere where we don't have to join a Facebook group to see them....

    4. Edward Brett Allen on May 26, 2016

      Looking good, but I agree that a lighter background to the text would make it easier to read in low light conditions or for those with visual impairment.

    5. Missing avatar

      Adam B on May 26, 2016

      Hi guys, I love the general feel of the design, it's very atmospheric; I also think that the text itself is clear and well laid out. However, I would echo @Lindsay's comment; I think a less transparent background would aid readability of the text.

      I also think @Lindon makes a good point - a separate scenario booklet would be nice, it also makes keeping track of things easier rather than a dozen bookmarks in a single book!

    6. Missing avatar

      fireball73 on May 25, 2016

      Anyone else hear Admiral Akbar when reading it's a trap

    7. James Charlick on May 25, 2016

      Sorry, posted that from my phone prematurely. From memory it's to represent the starting point for the mission, although it could be an objective.

    8. James Charlick on May 25, 2016

      @Ashbless the H icon is the logo for the ship - The Hikari.

    9. Lindon Paxton
      Superbacker
      on May 25, 2016

      @Grimlord Games. Please try to make the Scenario booklet self contained with a key to the symbols used, rather than just in the rulebook (try to avoid having to refer between two documents just for setting up). That is what I have done for Human Interface.

      Tomorrow I will review in detail and send you nay typos etc.

    10. Missing avatar

      Lindsay Cunningham
      Superbacker
      on May 25, 2016

      The test needst o be easier to read or you will receive nothing but complaints when the game ships. Also, what needs to be taken into account is the colours will be darker when printed which will make it even worse.

    11. Missing avatar

      Ashbless716 on May 25, 2016

      Cheers - I'm liking the look but I do have a couple of minor questions:
      Will there be at some point in the rule book a list of all the icons in the maps just as so to avoid any mistakes? For example I'm not sure what the blue circle with an 'H' which appears in both maps stands for.
      From a style point of view I would prefer it if you had different pictures (perhaps of the other models in the same faction) on the various pages rather than the repeated machine-gunner we see on all three pages.

    12. Grimlord Games 3-time creator on May 25, 2016

      Q: I really love how the different missions of the campaign map are built up to slot together in a way that implies a much larger ship.
      I wasn't expecting that but found it surprisingly impactful from an immersion perspective to be able to immediately imagine a large sprawling derelict spacecraft despite the using relatively few tiles on each mission.
      Fantastic idea.

      A: Thanks James, that's exactly what we were trying to achieve :D

    13. Grimlord Games 3-time creator on May 25, 2016

      Q: Shouldn't the objectives always end with some kind of exiting of the map? Events could still trigger stuff, or?

      A: Exiting the map isn't necessarily the way to finish the mission, Patrik. The next campaign misson "The Head of the Snake" follows straight on from the events of this one. I'll post an image of the mission in the Facebook group They Who Endure the Stars to show what I mean :) https://www.facebook.com/groups/423141027878976/

    14. PatrikG on May 25, 2016

      Shouldn't the objectives always end with some kind of exiting of the map? Events could still trigger stuff, or?

      @Jerry, two tokens with 2 zealots on them. Tokens are randomly put on the board.

    15. Grimlord Games 3-time creator on May 25, 2016

      Q: Does 2 Zealots x2 mean 2 groups of zealots so 4 in total and how do we know where to place each group?

      A: Yes it does, Jerry. This is something that would be explained in the main rulebook, but how you place tokens is like this:

      1. Select the correct tokens based on the difficulty you want to play.
      2. Each token has a radar image on one side and a picture of the enemy it represents along with a number on the other. So next you place all of your selected tokens face down and shuffle them together.
      3. Lastly you place the shuffled tokens in the zones indicated by the mission map. By doing this, you're never entirely sure what enemies lurk around the corner, no matter how many times you play the same scenario!

    16. Missing avatar

      Jerry T on May 25, 2016

      Does 2 Zealots x2 mean 2 groups of zealots so 4 in total and how do we know where to place each group?

    17. James Charlick on May 25, 2016

      I really love how the different missions of the campaign map are built up to slot together in a way that implies a much larger ship.

      I wasn't expecting that but found it surprisingly impactful from an immersion perspective to be able to immediately imagine a large sprawling derelict spacecraft despite the using relatively few tiles on each mission.

      Fantastic idea.

    18. Owen "Great Mountain" Middleton
      Superbacker
      on May 25, 2016

      Good thing it was caught early then. :P

    19. Grimlord Games 3-time creator on May 25, 2016

      Q: Quick thing I just noticed, on the page for Mission 1 - Lone Survivor, it says the same thing twice, just one is more elaborate:
      The other survivors may help by trying to restraining the hysterical woman. For…..
      And
      Other survivors may help by attempting to restrain the woman.
      Or am I wrong, and they should both be in there?

      A: Damn you, Owen! ;D No, there's only supposed to be one in there, but like I said these are still WIPs. We'll be uploading a full, finished version of the rulebook for all of our backer to comment and critique on so that no silly mistakes are overlooked and everything is explained in the best possible way.

    20. Missing avatar

      David Gumbrell on May 25, 2016

      It looks great and I am pleased to be given the opportunity to see it so early, thanks guys. They do indeed look well laid out and atmospheric too. Draws you in and makes you want to play. Bring it on!

    21. Owen "Great Mountain" Middleton
      Superbacker
      on May 25, 2016

      Woops, in the first one that should be restrain, not restraining

    22. Owen "Great Mountain" Middleton
      Superbacker
      on May 25, 2016

      Quick thing I just noticed, on the page for Mission 1 - Lone Survivor, it says the same thing twice, just one is more elaborate:

      The other survivors may help by trying to restraining the hysterical woman. For…..
      And
      Other survivors may help by attempting to restrain the woman.

      Or am I wrong, and they should both be in there?