Endure the Stars is a fully cooperative Sci Fi dungeon crawl for 1-6 players. Set aboard the planet colonising ship the N.W.E. Hikari, players take on the roles of the surviving crew in an epic struggle for their very lives.
Scientists aboard the ship genetically engineered new life forms to explore the planets below but a catastrophic event known as the Fall, saw the creatures escape from containment. Now they rampage through the ship, killing anyone they come across. Players assume the roles of the remaining crew, salvaging whatever you can to survive.
If you're interested in purchasing any of these optional buys, please click the "Manage Your Pledge" button on this page and simply increase your pledge amount to cover the items you'd like to get. We'll sort out what your extra money is going towards via our Pledge Manager, which will be sent to you after the campaign ends.
Almost 2 years ago to the month we launched our very first Kickstarter, Endure the Stars, which was a huge success for our first foray into the board game and crowdfunding world, and when we finally delivered the game in March of this year we were delighted with the results. But in the 2 years since then we have learned an awful lot, and looking back at our first attempt we felt there were a number of areas we could improve upon.
We had always planned to run a second printing Kickstarter for Endure the Stars in Q4 2017, so we found ourselves faced with a choice; launch a second printing of the game without a single change or put our knowledge and experience that we’d accumulated over the past couple of years into this second printing and make an even better game. There were pros and cons to each side of the coin and both faced criticism; the former left us open to condemnation that we hadn’t learned anything from all of the constructive feedback we’d received and the latter had the potential to leave original backers feeling that they had backed and received a lesser version of the game. In the end we did what we felt was best and did everything in our power to make Endure the Stars the best possible game it can be.
ETS 1.5 doesn’t make the original game obsolete as it’s still hugely enjoyable without any of the updated material, but if original backers felt that they had enjoyed the first game enough to invest in an upgrade kit that would breathe fresh life into a game they already have had fun with then that would be the best that we could hope for.
So is this a disquieting trend, something you should be worried about with all of our future projects? Of course not, Endure the Stars was our very first and usually the first time you attempt anything a fair amount for naïve mistakes are made, and we were no different. We’re putting all of that valuable experience to great use in Village Attacks, we just felt that we also wanted to go back and apply that same experience to our first game, so we can be confident we made the best version of it that we could, for backers new and old, before moving on with other projects and ensure that Endure the Stars has a great legacy to build upon.
Players choose from 6 survivors to play as, each with their own unique strengths, weaknesses and abilities that can mean the difference between success and failure.
The G.E.P.E.C'S (Genetically Engineered Planetary Explorer Candidates) or GEPs for short, were created in secret to aid in the exploration and eventual colonisation of the planet being orbited by the Hikari. But a catastrophic event known as The Fall saw the escape of the GEPs, where they rampaged through the ship killing everyone they came across. Now they stalk the derelict halls of this once thriving ship, hunting down any survivors.
All of the GEPs are production miniatures, wonderfully painted by Bushido Studio.
The 12 double sided game tiles make up the winding corridors and derelict halls of the ship. The tiles are modular and allow for a myriad of setups.
The ship is in a constant state of decay, and Event cards compound your problems further with blackouts, lock-downs and artificial gravity failures.
The GEPs pose a grave threat to your survival, but so do your fellow crew. Each survivor's resolve is tested many times throughout play, and each survivor can develop a detrimental mix of phobias and habits as a mission progresses. Fears of the dark, no longer desiring to trade with your fellow survivors and screaming out in fear are just a few of the potential Resolve cards a survivor could be dealt.
A haven hidden away in a quiet corner of the ship, the unique Refuge mechanic in Endure the Stars acts as a waypoint between missions where survivors can visit their loved ones to restore their sanity, rest to recover from their wounds and trade for items that will aid them in the tasks ahead. Survivors can prolong their stay in the Refuge, but each turn spent there can cause both positive and negative events to trigger. The Refuge can be used to chain together any missions, allowing players to create custom campaigns of whatever length you and your friend wish.
You can view the rulebook here:
Click below to watch a play through by Dice Tower contributor Rob Oren! Skip to 1:20:00 to hear his thoughts on the game.
- 12 double sided Game Tiles
- 1 Refuge Tile
- 6 Survivor miniatures
- 21 Swarmer miniatures
- 14 Jaeger miniatures
- 14 Icarus miniatures
- 7 Solomon miniatures
- 1 Titan miniatures
- 1 C.H.O Exo Loader
- 6 D6 dice
- 1 Directional die
- 1 Injury die
- 1 D12 Weapon Jam die
- 1 D12 Solomon die
- 6 Survivor dashboards
- 6 Ability tokens
- 1 Titan dashboard
- 201 Cards
- 65 Tokens
- 1 Rulebook
We decided that if we were return to Kickstarter with Endure the Stars, we wanted to process all of the feedback we'd received since the original campaign, and Endure the Stars 1.5 is the result of this. The fundamentals of the game have not changed, but we have carefully analysed every element of the game and optimised wherever we felt the was room to. These are the changes that have been made:
- All 12 game tiles have been re-drawn by Henning Ludvigsen
- All cards are now smaller, reducing the amount of space the game takes up on the table
- Survivor and Boss dashboards have been redesigned and now have dials to track their Health and Resolve instead of tokens
- Weapons have been removed from the Item deck and now have their own deck, the Weapon deck (see rulebook)
- An ammunition mechanic has been added (see rulebook)
- A Weapon Jam and Solomon die has been added to the game (see rulebook)
- Door standees have been added to the game
- 20% of GEP miniatures have been removed from the core game
- Vac trays have been added to the core game for storing miniatures much more safely
- The core game box has been enlarged
- The rulebook has been revised to reflect Endure the Stars 1.5
- The First Player token has been enlarged
Shipping will be charged after the campaign is finished. This is to make sure that each and every backer gets the best price that we can offer them. Below is an approximate estimate of how much shipping will cost by country, based on the weight of the 'Survivor Pledge' (approx. 5kg volumetric weight). These are still just estimates and are subject to change depending on how much extra content we manage to unlock!
UK - £5-£10
USA & Europe - £10-£15
Canada - £15-£25
Norway & Russia - £20-£25
Turkey & Greece - £20-£25
Cyprus & Malta - £30-£35
Everywhere else - £35+
Grimlord Games is an independent developer of strategic table-top board games based in the UK that prides itself on excellent customer service and even better games.
Set up in 2015 by two friends who met travelling the world, the company was born out of a mutual passion for all things gaming, alongside a handful of ideas.
To date Grimlord is best known for producing strategic, co-operative games with a twist including Endure the Stars, a sci-fi dungeon crawler and Village Attacks, a gothic castle defence game.
Our goal is simple; make games that we would like to play, to the best standard of quality possible.
Returns & Refunds
1. You can change or cancel your pledge at any time before the project's funding deadline on Kickstarter.
2. Once the campaign has ended and funds have been received from Kickstarter we can refund you your pledge amount minus the Kickstarter and payment processing fees (which we cannot get back from them), which is usually 10% of the original pledge.
3. Once the pledge manager is closed no refunds are possible, as we have begun production of your order.
If you do not confirm your shipping and pledge details prior to the pledge manager closing or within 8 weeks of our notification to do so it will be treated as abandoned. We will however look at each case sympathetically and try our best to satisfy each customer.
By pledging on Kickstarter you agree that our responsibility to you is for shipping your order as entered into our pledge management system. You are responsible for updating or changing your shipping address as well as import or other duties that may be payable to relevant tax authorities. You accept that you are fully liable for incorrect shipping details and will risk your pledge being unable to be delivered or lost in transit.
Should an order be ‘returned to sender’ we will endeavour to send it out to you, the customer again, at your additional shipping cost.
Please note we are unable to ship to PO Boxes.
If you do not accept the proposed terms please do not pledge on this Kickstarter project and wait for general retail release.
All refunds will be processed in GBP.
Risks and challenges
This is our third Kickstarter, and so far we have a relatively good track record in delivering our products within an acceptable timeframe, to a high quality and ensuring that any and all customer issues are dealt with promptly and transparently.
As with all forms of production led businesses some factors remain outside our control including manufacture errors, packing issues, international freight and custom delays and poor carrier service. However we endeavour to minimise these providing due diligence across all areas when choosing suppliers and partners. We have learnt from mistakes in the past and as a result sourced new partners and are confident that customers will remain satisfied.
This game is 90% complete, but depending on how many stretch goals are unlocked we will want to make sure that any new ideas added to the game are implemented perfectly before putting into mass production so some changes may occur.Learn about accountability on Kickstarter
- (21 days)