Day 24 - Hazards & Healing Chapter + Injuries!
It's the final countdown! We have seven days to go before reaching our $53K goal: to release ZWEIHÄNDER under the Creative Commons License 3.0 to reduce, remix and reuse these rules as you see fit!
In hopes of raising more funds, we'd like to present the entirety of Chapter 9: Hazards & Healing with the community. We're also going to include the excerpt from Chapter 11: Game Mastery to show you critical Injuries! Finally, this will also show you the format we're releasing our Early Access PDF in; a beautiful sepia tone, with awesome borders and a handful of cartouches from our artist Dejan Mandic.
Characters in a grim & perilous world are fraught with danger from all sides. Beyond the sword blows of marauders and gunshot of highwaymen, there are other ways to perish. Raging infernos, drugged foods, exhaustion, plummeting from upon high and even the poisonous effects of alcohol can whittle down the weary. If it were not for enterprising barber surgeons and apothecaries, the lich yards would be overflowing with the bones of the dead!
Categorized within are several types of natural hazards you will face in a game of ZWEIHÄNDER. They include Disease, Disorder, Extreme Weather, Falling, Fire, Intoxication, Poison, Sleep Deprivation, Starvation and Suffocation. The following outlines these hazards and related effects, along with how to recover both your Peril and Damage Condition Track. Finally, Materia Medica outlines how you can prepare medicines, gunpowder and other dangerous substances at the end of the chapter.
Let us know what you think in the comments below!