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$547
pledged of $6,100pledged of $6,100 goal
12
backers
20days to go

All or nothing. This project will only be funded if it reaches its goal by Mon, September 9 2019 6:20 PM UTC +00:00.

$547
pledged of $6,100pledged of $6,100 goal
12
backers
20days to go

All or nothing. This project will only be funded if it reaches its goal by Mon, September 9 2019 6:20 PM UTC +00:00.

About

 The Realm of the Gateway

2000 years ago, the people of Atlantis triggered an event, a catastrophe, that transported their entire population to a strange and alien world.   A world trapped in a dimensional gateway, caught between a dimension of magic, and one of science and technology.  Now you can join them to adventure in deep and dark dungeons or across the galaxy in star spanning space craft.

The Realm of the Gateway is a multi-genre pen and paper role playing game set in the mystical world of Uylande.  Half of the world is trapped in a dimension of magic, a world of swords and sorcery.  The other half of the world is in a dimension of science.  A world of high technology, robots and starships.  Where the two meet is the Death Zone, a place of chaos, of wild, uncontrollable shifts of physical laws.  A land of weird and mysterious mutants.

The Realm of the Gateway consists of four core books. The Basic Rules contain all the rules needed for play, including character creation, skill use, combat and the use of will.  The Basic Rules will be released as a free to download pdf.  The next three core books are the setting books, with specific rules for play for each setting.

Special Announcement:  All backers who pledge $30 or more will receive a free PDF copy of one of the three core books (The Magic Realm, The Science Realm or the Death Zone) even if the project is not successful.  This is our way of thanking those people willing to support us.  Thanks everyone!



The Basic Rules

· Rules for character creation.  Character creation is a combination of class and skill selection to allow customization of your character.

· Rules for skill use made simple.

· Rules for realistic combat. The damage you do is based on how well you hit and where. 

· Rules for pain and shock damage.

· Over 20 psionic powers and rules for their use.

· Dozens of creatures found anywhere in the world.

 The Basic Rules are available for free on DriveThruRpg.  Feel free to download the rules, read them, see what you think. Then come back and support us in producing more products.

 https://www.drivethrurpg.com/browse/pub/15227/Griffin-Games 

The Realm of the Gateway: The Magic Realm

· Rules for character creation. Includes 9 player races for The Magic Realm.

· Rules for skill use including dozens of skills for The Magic Realm.

· A revolutionary magic system. No power points. No spell memorization. Magic users can use their magic as often as they want.

· Over 200 spells.

· Dozens of creatures found in The Magic Realm, including monstrous humanoids such as gargoyles and minotaurs that can be used as player characters.  

· Background and setting for one of the lands in The Magic Realm.

The Realm of the Gateway: The Science Realm

· Rules for character creation. Includes 3 player races for The Science Realm.

· Rules for skill use including dozens of skills for The Science Realm.

· Rules for advanced technology, including cybernetics, cloning and robotics.

· Rules for space flight and descriptions of the most common starships available.

· Listing of creatures found in The Science Realm.

· Background and setting for one of the lands in The Science Realm as well as several starbases.

The Realm of the Gateway: The Death Zone

· Rules for character creation. Includes rules for creating mutant characters.

· Rules for skill use including dozens of skills for The Death Zone.

· Rules for over a hundred mutations available to characters.

· Rules for abnormal weather conditions including the dreaded probability storms.

· Listing of creatures found in The Death Zone plus rules for creating your own.

· Background and setting for two of the lands in The Death Zone.

In addition to the core rule books, we will be releasing setting guides for each of the three realms:

The Avagnon Continent Guide

This referee and player guide gives complete details about the continent of Avagnon in the Magic Realm. Each land is described in glorious detail, along with the peoples, cultures and creatures there. The guide also provides adventure ideas for the different lands. A must have for those playing in the Magic Realm!

The Metro-Alpha/Metro-Beta City Guide

This is the ultimate guide to the twin cities of Metro Alpha/Metro Beta. This guide has detailed maps of each city, along with information on the construction and workings of the city domes. Details are given on the political structure of the two cities, including those secret organizations that make life so thrilling. The guide includes adventure ideas for those playing in the cities of Metro Alpha and Metro Beta.

The Mutant’s Guide to the Death Zone

Scion and Midland are the two largest “civilized” lands in the Death Zone. Now there is a guide to these two lands, giving the  players a feel for life in the twisted and tormented Death Zone. This guide includes new mutations and creatures unique to these lands, plus adventure ideas.

A Reality Storm rages across the Death Zone.
A Reality Storm rages across the Death Zone.

The initial release of The Realm of the Gateway will consist of all seven books in pdf format to keep the expense to our customers to a minimum.  Our supporters will be getting two or more of these books for free!  Your support will help us provide the artwork needed to bring these books to life.

What separates our game from others?

So, you have an idea about the setting, about what each book entails, but you want to know a little more?  Ok, let's break down some of the core selling points for The Realm of the Gateway.

  • Character creation and development:  Character creation is pretty standard and straight forward.  You choose a race, roll for attributes based on your race, then choose a profession.  Now, the choice of profession gives the character a selection of skills they start the game with, but there are no restrictions on characters after that point.  Everyone can learn every skill with equal ease.  Do you want your brute warrior to be a sneak thief?  Go for it.  Want your mage to wear plate armor and wield a greatsword?  Of course!  Players have the freedom to shape and build their characters as they choose.  
  • Combat:  We were tired of the abstract nature of combat in most games.  The game designers have participated in such things as martial arts training and the SCA (Society for Creative Anachronism) and have seen first hand what combat is like, and we brought that into the game.  Hit points are not an abstraction here.  The amount of damage you can take is based on your mass and your constitution, and that's it.  No increase due to level or experience.  What you start with is pretty much what you will have throughout the game.  Simple leveling mechanics won't keep you alive. Skill and cunning will.  Likewise, dealing damage, whether by sword or blaster, is skill based.  The amount of damage done is based on how well you hit and modified by the weapon you are using.  1st level fighters will do less damage then a skilled, experienced warrior.  And, of course, where you hit matters.  Shooting someone in the arm may not kill them, but it sure might stop them.
  • Magic, psionics and mutations:  Are you tired of playing a mage and running out of magic halfway through the day?  Then what?  You are defined by your powers, but then have to hang back and feel useless.  Not here.  The use of powers, whether magic, psionics or some mutational powers, is based on the use of concentration to control and channel the power.  Mages can literally work magic all day long, no need to rest and recover, no need to prepare spells.  And combat magic functions like weapon attacks.  Your skill roll determines the damage done, modified by the power.  The more experienced you are, the more powerful your magic.
  • Animals, creatures and monsters:  I always hated the idea that lions, tigers and bears (oh my!) ceased to be a threat after a certain point in the game.  The Realm of the Gateway is an open sandbox type of game.  Foes, be they monsters or street thugs, can be high or low level.  This encounter may be a cake walk, the next one might get you killed.  This forces players to pay attention, to be aware and to use their minds (or their ability to run) to survive.  And, of course, monsters and creatures use the same hit point mechanics as players.  A 50 pound goblin will be a whole lot easier to take down then a 3,000 pound troll.

Rewards

Everyone who pledges at least $10 will receive one or more free PDfs of the core books.  The basic rules are free to download on DriveThruRPG.  At $10 dollars the recipient will get a copy of either The Magic Realm, The Science Realm or The Death Zone for free, their choice.  At $15 dollars they will get one of the above books, plus a copy of the setting guides to go with it, either The Avagnon Continent Guide, The Metro-Alpha/Metro-Beta City Guide or the Mutant's Guide to the Death Zone.  At the $30 and $40 levels donors will receive a copy of all 6 books!  Plus, hopefully, copies of our stretch goals.  As an added incentive, anyone who pledges at least $30 will get a free copy of any one of the core books (their choice) for free even if the project fails!

Stretch Goals

For each $500 we beat our initial goal by we will be able to release one of the following additional products:

Advanced Character Classes for The Magic Realm

Introducing new character classes and options for the Magic Realm: barbarians, monks, paladins, skalds, sword mages and wardens.  

Advanced Character Classes for The Science Realm

New racial character classes and options for the Science Realm:  the healer android, the cybot technomage, the psychic warrior and the cyber technologist.

Advanced Character Classes for The Death Zone

New character options for the Death Zone.  The lost, the fallen, shamans, new humans.

Starships and Starbases

Named and developed starships for your games, plus information on dozens of starbases including star charts with encounters and random encounters.  Including new creatures found out there.

NPCs and Encounters for the Magic Realm, Book 1

Developed NPCs to interact with, good and bad.  Maps with planned and random encounters.  Including new creatures to challenge your players.  The first of many to come.

NPCs and Encounters for the Science Realm, Book 1

Developed NPCs to interact with, good and bad.  Maps with planned and random encounters.  Including new creatures to challenge your players.  The first of many to come.

NPCs and Encounters for the Death Zone, Book 1

Developed NPCs to interact with, good and bad.  Maps with planned and random encounters.  Including new creatures to challenge your players.  The first of many to come.

Alien Races for The Science Zone

Want to add something new?  How about new alien races for players and NPC alike.

Superheroes in The Science Realm

Rules, ideas and new character options for super hero role play in the Science Realm.

All rewards will be delivered through DriveThrueRPG


Visit our webpage for more information: griffingamesrpg.com https://www.griffingamesrpg.com/ 

Risks and challenges

There are not many risks to this project. The seven books have been written. The remaining work involves the placement of artwork and the final layout of the books. Funds raised from this Kickstarter will go to the purchase of additional artwork. The stretch goal items have not been fully written yet, so the main challenge will be getting the stretch goals written and laid out by December, but we have full faith that this will be a non-issue.

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