“The labor movement did not diminish the strength of the nation but enlarged it. By raising the living standards of millions, labor miraculously created a market for industry and lifted the whole nation to undreamed of levels of production. Those who attack labor forget these simple truths, but history remembers them.”
--MARTIN LUTHER KING, JR.
10 Workers United is a tabletop roleplaying game that explores the power of solidarity for equitable livelihood. The game requires 4-6 players, one of whom plays the role of The Company and the others who play the role of The Workers.
The Company will create the details of the work, its environment, and its purpose in being. The Workers will define their unique skill and what drives them to a breaking point.
The game is played out over 10 scenes that are uniquely framed. During the scene Workers will Move to Have a Seat at the Table and when successful earn more power. By the end of the game, The Workers have organized all of the negotiation power they need and the game ends as they present Grievances.
I want to express my support for Kickstarter staff, who are working to form a union. The success of this and so many Kickstarter projects is due in part to the hard work of the company’s employees, and I believe in their right to unionize.
At this time, union organizers are not calling for a boycott. Instead, they’re asking supporters to raise their voices and make our solidarity known. Here’s how we can help:
- email Kickstarter’s senior leadership:
- post your support using #RecognizeKSRU
- post a picture showing your solidarity and tag @ksr_united
- download a version of our logo to use as your icon on Kickstarter, Twitter, and anywhere else
- back projects that show solidarity with Kickstarter United
- have another idea? get in touch!
I call on Kickstarter’s senior leadership to recognize the union now, and I hope you’ll join me.
Solidarity forever 🤝
10 Workers United is heavily inspired by Ten Candles by Stephen Dewey at Cavalry Games. Those familiar with Ten Candles will find it familiar, however, the mechanics work in reverse. Player Characters begin with no hope, but then end the game with all of the dice. Those that have never played will easily be able to pick it up and play.
The game is facilitated by The Company who, in the beginning, has all ten of the dice. Following the initial scene, The Workers will frame and then play out scenes in the workplace and whenever they run into conflict with The Company, they roll to Have a Seat at the Table. When they succeed (by rolling a 6 on one of their dice), The Workers get an additional die from The Company. By the end of the game, they hold all ten of the dice.
There are ways for both The Company and The Workers to manipulate successes throughout the game.
- The Company can use The Charter and Job Descriptions to decrease the chance for successes by The Workers
- The Workers can use Skills or their Breaking Point to negate The Company or to increase their chance for success
- The Workers can use Solidarity to increase another player's chance for success
In general, 10 Workers United is a story game and relies a lot upon the players to create the scenes and actively exchanges narrative control between the players.
10 Workers United is already written and ready to go. This small Kickstarter will allow me to add some art and finish a layout--and, of course, will fund distribution. It is a small twenty-page game but is packed with a powerful and memorable experience. Built on a tried-and-true chassis, it is ready to go out of the box.
All backers (even at the $1 level) will receive the unedited advance draft with no layout or art. I'll need a month to get all the systems in place, and then I'll distribute through my website. The game will be distributed through Itch.io and DriveThru RPG, but I'm handling fulfillment directly with LightningSource.
As our society has increasingly swung in favor of corporations and private interest at the expense of personal freedom and wellbeing, I think it is more critical than ever to use art as a way to meaningfully connect with the issues, by developing empathy, so that we can make a systemic change from within.
I love me some fantasy RPG--and I like to chuck dice with the rest of them. However, games can do more than only entertain. They can help us connect with issues larger than ourselves. I hope that 10 United Workers is a timely and thoughtful exploration of some of the many issues we are confronting in our time.
I am a tabletop roleplaying game designer, publisher, author, and marketer. My work spans from fantasy and science fiction to alternative history, supernatural, and conspiracies. I successfully Kickstarted and fulfilled The Happiest Apocalypse on Earth, a satirical horror Powered by the Apocalypse game which was nominated for the 2018 ENnie Awards for Game of the Year and for Best Interior Art (created by Robert Hebert), The Great American Novel, an RPG framework that creates dramatic stories about character motivations which successfully Kickstarted and is on its way to fulfillment by November 2019, and most recently Goddamn F*cking Dragons which is currently in the editing process and on target for fulfillment by the end of the year.
In addition to game design, I have published over a dozen books for both fiction and nonfiction authors under Pacific Coast Creative Publishing, as well as my own novel Will Shakespeare and the Ships of Solomon.
Risks and challenges
I expect the biggest challenge will be timing on distribution. I've never done a zine format before so I'm not sure how well LSI will do. It is a simple enough job, however, I'm not that worried. I am also a bit concerned about international shipping if the USPS does pull from the global community. The margin is good enough on print products, that we should be okay.Learn about accountability on Kickstarter
- (30 days)