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All backers who get the digital game as a reward will get an exclusive demo at the end of the campaign! You can read more about that here!
Chicory: A Colorful Tale is an adventure game about a dog wielding a magic paintbrush! Use the power of art to explore, solve puzzles, help your animal friends and restore color to the world.
The Brush is a one-of-a-kind artifact that can color the world. Naturally, it needs a wielder, a master artist responsible for all colors and for passing the brush down. The current wielder, Chicory, is immensely talented and beloved by all... until all the color in the land vanishes, and her with it! I guess that leaves it up to you, her number one fan, to take up the brush and fill in for her. Hmm... good luck!
- Explore the Picnic Province, and draw on anything!
- Manipulate the environment with your paint and solve puzzles!
- Unlock new paint abilities and use them to reach new places!
- Collectible clothes, plants and furniture to dress your character and the world how you want!
"Between the gorgeous pastel artwork, cheeky dialogue, unique gameplay mechanics, and the way that everything blends and works together to form a distinct experience, I’m inclined to believe that Chicory just might be something truly f*cking special." - Destructoid
"Chicory might be the next big indie title to shake the scene and I say this because the final moments of the preview surprised me in a way that I haven’t felt like since Undertale." - COGConnected
"I was delighted to see that Chicory has the same level of charm and technical quality that Wandersong had while still being very distinct. It felt as if I were moving around a coloring book... from the slushing sound of the paint to the woodwind instrumentation of the musical score, Chicory felt fully artistically realized." - DualShockers
"[I] have no way to pretend I didn’t love it to bits. There’s a sense of playfulness running through every line of dialogue..." - Hardcore Gamer
In the game you explore freely from screen to screen and use your magic brush to draw on anything and color the world as you see fit!
But it's not all fun and games. A dark forest is growing at the edges of the realm, sapping color from the land and causing all kinds of problems for the populace of the Picnic Province. As the new wielder, you're unfortunately responsible to handle that too. You'll have to venture into dark places, and confront what lies within...
On the plus side, these tribulations will strengthen your bond with the brush, granting you new paint abilities! These abilities will let you explore to farther and newer places--think like a Metroid-style powerup. The first ability you get will make your paint glow in the dark, allowing you to explore dark places like caves!
The world and the things that live in it will respond to your paint in all kinds of unique and unexpected ways! You can expect to encounter many playful interactions and little puzzles as you explore from place to place.
As you explore, you'll meet many characters who might need your help or want you to draw things for them! Most of these little requests are completely optional, but helping characters might unlock more opportunities later, or net you sweet new clothes.
For players who want to go the extra mile exploring secret areas and helping characters, there are many clothes to find and collect! You can customize your character's clothes, colors and hair to look exactly how you want.
And for players who REALLY go the extra mile secret-hunting, you'll find brush styles! Brush styles are like extra tools, shapes and styles your painting can take to create new effects and expressions. Some work like stamps, placing a pre-made shape on the screen. Others add new texture or flavor to your drawings. There are even rumors that somewhere out there, there are people who will help you design your own brush styles...
Later on, you'll also be able to exchange certain collectibles for furniture and plants! Of course you can put them in your character's house, but you could also choose to place them anywhere in the world! Start your own little camp or garden in your favorite places. Who knows... if you make a spot that's nice enough, other characters might appear there too!
There are all kinds of things to find and fun side-quests to do! We're enjoying hiding secrets everywhere to reward players who want to poke into every nook and cranny. :)
Chicory is a hugely popular, charming and talented artist beloved by just about everyone (but especially you). Her artwork is ostentatious and captivating... but she put so much focus into it, she didn't leave much time for making friends. Equal parts magical and mysterious... wherever she's disappeared to, hopefully she's OK.
You play as Pizza! You can name, dress, color and gender yourself however you like, but your character comes with a bit of a personality. You're Chicory's number one fan, and devote yourself as a loyal custodian in Chicory's tower. Until Chicory disappears, leaving you to take up her brush and fill in! Despite your lack of confidence, you do your best to make things right for everyone!
Blackberry was the wielder before Chicory, and essentially her teacher. She is excellent at everything she does, and has little patience for people who can't keep up. Where most wielders only hold the title for a few years, Blackberry did it for decades without choosing a successor. She's a little bit scary.
Plus many more characters to discover! We can't wait to introduce you to everyone you'll meet on your adventure!
PS- if you want to make your own card, here's a blank template: https://imgur.com/a/SNVDeVS
The original soundtrack is going to be composed by Lena Raine, acclaimed composer on Celeste and Guild Wars 2, among many more! She's approaching Chicory with a style that mixes classical-sounding instruments with modern-feeling structure. She's already released a preview album of the soundtrack!
(Or check out the sweet samples below!)
The land where the game takes place! Picnic has a lot of unique customs. Everyone is an animal named after food.Foods in Picnic are all known by different names--coffee is "joe," donuts are "holeys," pizza is "slice," etc. It's also common to hide your old clothes in gifts for others to find, rather than throwing them out--so if you go exploring, you're likely to find clothes everywhere. Don't worry, it's sanitary! And more importantly, it's a keen way to recycle.
It's a colorful province (or it was, anyway)... bustling with towns and cities like Luncheon, Potluck and Dinners. There's also lots of natural beauty to appreciate, like the Sips River, the Teatime Meadows, Gulp Swamp, and, uh... hmm. Some kind of spooky haunted forest? That wasn't here before. Let's try to ignore that.
Here are some of the cool things we're making as part of this campaign!
"Sketch Artist" and Above:
A Digital Art Book, full of promo art, sketches, concepts, unused characters, notes, and other loose ends from our creative process! We LOVE collections like these and are excited to put one together ourselves! :)
"Bedazzler" and above:
This backer-exclusive enamel pin, designed by game artist Alexis Dean-Jones and produced + shipped with the help of the Yetee! There are 2 points for this pin to fasten with so it's extra-stable, and so you can angle it any way you like! Put the brush next to a stain on your clothes... it's an amazing cover-up!
"Screen Printer" and above:
A sticker sheet of in-game characters designed by game artist Alexis! They're black and white and bold as heck, so they'll look great on any surface!
A backer-exclusive t-shirt, designed by game artist Madeline Berger!
"Graffiti Artist" or "Virtuoso":
Your art in the game! Your black-and-white drawing or writing could appear in an art gallery, scratched on a tree, as graffiti on a wall, a picture in someone's house, or somewhere else! We're excited to fill Picnic with your drawings, messages and ideas =)
"Portrait Painter" or "Virtuoso":
We'll draw you an animal portrait! Immortalize yourself, your friend, your pet or your OC as a character in the style of the game. Makes a great avatar!
"Fashion Designer" or "Virtuoso":
You can design a piece of clothing that can be collected and worn in-game! Make your mark in Picnic's fashion world and show off your style! Your clothing item could be in a common, easy-to-find gift, or it could be a deeply hidden secret item...
"Fan Artist" or "Virtuoso":
Your character will appear in-game! We'll make an animal character based on you, a friend, a pet, or something original... and place them in the world of Picnic as a character you can meet! We'll work with you to make someone who fits into the world & that players will remember.
Greg Lobanov (@theBanov) Director, designer, programmer, writer. Greg has made a myriad of indie games over the last decade or so, including Wandersong, Coin Crypt, Phantasmaburbia, and many others. He really likes making things that are silly and colorful and story-driven, and one time he rode his bicycle all the way across America. In Picnic, he would be a dog named Curry with a goofy style.
Lena Raine (@kuraine) Composer. Lena is best known for her award-winning composition in Celeste and Guild Wars 2. She's also a talented designer in her own right; she self-published the interactive novel ESC, worked as a designer at Ubisoft, and has written several novels. In Picnic, she'd be a red panda named Marzipan with a soft style.
Em Halberstadt (@emaudible) Sound Designer. Em has been the visionary (audionary?) sound designer behind a number of high-profile indie games including Night in the Woods, Wandersong, Untitled Goose Game, Ikenfell, and many more. She brings a totally unique voice, texture and joy to her audio, all of which set her projects apart from the crowd. In her free time she really enjoys camping and nature walks. In Picnic she'd be a flying squirrel named Egg with a wild style.
Alexis Dean-Jones (@musclewing) Character artist, animator. Chicory is Alexis' first game project! Previously she's worked on designs and storyboards at Slap Happy Cartoons in Canada, as well as freelancing for years before that in Australia, where she grew up. Alexis is experienced at animating for short films and deeply loves animals, especially birds. In Picnic she'd be a hyena named Biscuit with a friendly style.
Madeline Berger (@fungalmatters) Environment artist. Madeline has worked mostly in comics, making a name for themself with their unique wobbly linework and dreamlike writing. They're a big fan of plants and the natural world. In Picnic, they'd be a shrew named Shroom with a wiggly style.
We already have a lot of progress on the game and are confident that the idea will work, is fun, and can grow into something special. To get a picture of where we're at, refer to the progress report below!
The game is currently playable for many hours... the story is planned out and progress has been consistent for quite some time. Everything we've shown publicly and in the trailer is playable in the game right now, and there's a quite a bit more than we haven't shown yet, including some of the most exciting parts. We can't wait to show you more!!!
While we do have a lot done, we have even bigger ideas about what we want to do with the rest of the game! Here's a few things we can do with funding.
- Most of the team worked up until now as a contractor, and/or as a side project to their day job. With more funding we can focus on the game full-time together!
- More platforms! Taking the game to consoles and other devices takes a lot of time, effort and money which we simply couldn't afford all on our own.
- Chicory is a game all about art, so we'd be excited to collaborate with more artists! We already have a some ideas for this which we don't want to spoil :)
- Live music performance! We've been working with Kristin Naigus, who performed recorder and english horn on the tracks in the EP. We think these performances add a LOT to the songs, and we want to expand on that!
- As an open exploration game full of characters, we inevitably are going to have a substantial wordcount... and a substantial number of people who want to see it translated! We'd love to translate the game to other languages with your help!
We had a really positive Kickstarter experience with our previous game, Wandersong. Talking directly to backers is really energizing for us, and we enjoyed getting to build that relationship over the course of development--it can be hard when you're making a story game, which doesn't otherwise lend itself well to Early Access or extended beta testing. With Chicory, and a larger art team, we're even more excited to collaborate with backers and fill the game up with your ideas and creativity! (In other words: Alexis is REALLY excited to draw you all as animals).
Finally, we really wanted to make some cool merchandise with the Yetee, and a Kickstarter was the perfect opportunity to produce some and collect pre-orders. :)
If you're excited about the game but don't have the means to back us right now, that's OK! Our favorite thing you can do to support us is to wishlist us on Steam!
Risks and challenges
Every project has its risks! Especially when it comes to games, nobody's mastered the art of knowing when a project will be done--there are SO many moving parts, and therefore so many ways things can go wrong. Unexpected delays and obstacles will certainly come, especially when you're trying to push your own creative boundaries (which we are).
That said: We're a team of award-winning developers with a number of successful games already released, including two titles that were Kickstarted (Wandersong and Phantasmaburbia) to satisfied audiences. We feel we have a good understanding of this project's scope, and production is already very far along. All in all, we're very confident in our ability to see this project through and deliver something satisfying.Learn about accountability on Kickstarter
- (30 days)