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Our game combines combat, resource collection, character development and team strategy with the goal of surviving a zombie apocalypse.
Our game combines combat, resource collection, character development and team strategy with the goal of surviving a zombie apocalypse.
2,045 backers pledged $210,237 to help bring this project to life.

Production has started!

We're back from Texas, and before we massacre a turkey with our loved ones, we wanted to let you know how BGGcon went.

Jeff got to play Nothing Personal, the game created by Tom Vasel. It funds in just a few hours so GO THERE NOW AND BACK IT!!! It was a fun play and if you have any inclination to play a game with PVP components to it then please help support the project.

Jeff and Theresa extend there gratitude to all the backers and newcomers who came by to try out Zpocalypse. Jeff did demo Zpocalypse, he swears! But there were some other really terrific game designers there. He got a chance to talk with Stefan Brunelle from Asmodee who showed him an upcoming title called Seasons. He also ran into Ben Harkins, game designer and fellow kickstarter success story from his first game Legacy: Gears of Time. Then Jeff got a chance to personally meet Steve Jones for the first time. He is the man behind our USA printed dice towers over at www.bluepantherllc.com. Finally Jeff met Bent Povis, the game designer of Moreis a quick mushroom collecting game. Each designer, and many of the play testers of our own game were really friendly, down to Earth people. What was really great was that they offered great advice and new ideas for us newbies.

Now start the drum roll...production has started!  Now that the final miniatures have been approved it means we can start full production. GPI has everything lined and printing has begun! In fact just got word the custom Squad boards are finished. This is very exciting! It's also nerve racking because the games all have so many pieces. They have become awesomely created, creepy little what-if's that keep us awake at night. However, we're confident that GPI has the skills and experience to get it right, because all samples have just been mind-blowing. Estimated completion date is the first week of January. Then it hits the boat... and another 30-45 days for shipping. Waiting is worse than zombies.

That’s our update.Have a great day of thanks! We include all of you in what we’re thankful for. Mushy regards,

Greenbrier Games 


  • Image 183650 original
  • Image 183651 original
  • Image 183652 original

Comments

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    1. David Godin on December 9, 2012

      Any chance we can see the 'map' squad board that was originally suggested in the forum?

    2. Dave Marcus on November 21, 2012

      Awesome update and thanks for the pics! Looking truly epic!

    3. Jeff Gracia: Greenbrier Games 7-time creator on November 20, 2012

      @Robert: That is a picture of the official Tech squad board which is going to "Klunkadunk". Yes the dials work and will come pre-assembled as shown.
      @Scott: With no schedule slips I'm estimating shipping mid February, hopefully you will get it before March.
      @Damien: Thanks for coming by and checking out Zpocalypse!

    4. Robert on November 20, 2012

      Squad board looks cool, is that official now?

      Will the spinners work?!?!?!?!?!

      :)

    5. Jorge Alvarez
      Superbacker
      on November 20, 2012

      Hey Damien, thanks for sharing. Could you share your thoughts as to how easy (or not) the game was to pick up and play? And I have to be honest, I'm jealous you got to try it!

    6. Scott Everts on November 20, 2012

      Good to know its now getting printed. Looks like with shipping, customs, shipping to warehouse, shipping to us, we can hopefully expect it sometime in March?

    7. Damien Smith on November 20, 2012

      I got to play Zpocalyse with Jeff at the show. I'm glad to report the game is unique, gripping and fun. It has been so long since i ordered the game, I'd forgotten what had compelled me to kick it. The theme of maintaining a squad of survivors drips off every component. It's a gritty grungy world where to path to success is unknown and full of peril. (And Assault Bacon!)

      Thanks for the refresher Jeff. Looking forward to adding this to the "Zombies Done Right" list of games!