Players will have to
- Explore locations
- Find items including clues, spiritual weapons, non-playable characters, tradeable goods, and scriptures key to solving the puzzles
- maintain their strength and confidence stats
- make really difficult choices that alter the course of the game
- fight spiritual battles
[Above: Video with Korean subtitles]
Inspired by the wonderfully innovative new narrative game mechanics of Time Stories, the game will be made up of nearly 100 tarot-sized (2.75 x 4.75 inch) cards, each with original art! The art is nearly complete and I will soon begin game testing the newer version. We had some success game testing the earlier version, but this version is much much better which gives me the confidence to launch the kickstarter campaign.
At different points in the game you may encounter some challenges that draw you into battle.
As you can see above there are 8 different classes of encounters, each with it's own theme according to what happened in the story.
About the Designer
I studied animation in California, worked professionally for 7 years as animator, graphic designer, and web designer. 3 years ago I became a high school teacher and ever since I entered the educational arena I have been designing educational game experiences. More recently I worked together with my students to create a wildly popular political science megagame called, "ALLIANCE."
I have also been teaching this bible study lecture series for 10 years at several universities. I worked together with a team of illustrators in South Korea to create illustrations for the lesson series this last year, and this game is made with their cooperation. They gave me license to use the the illustrations from their animated short film, "the Great Boy," which was the spark that initiated the creation of this game.
Risks and challenges
Nearly everything is already complete. I just need to finish the last 2 location sets (about 14 cards) and do some rigorous game testing. We have already game tested the earlier version both here in America and in Taiwan.
We don't actually need a successful Kickstarter campaign to make the game available. But if we can raise these funds it will reduce the printing costs by half, and prove to me that there is enough demand to begin work on the next game in the series!Learn about accountability on Kickstarter
- (32 days)