LINEAGE: The Martial Arts Strategy Game (Canceled)
LINEAGE: The Martial Arts Strategy Game (Canceled)
Masters secretly train Students to become lineage holders while an ambitious Emperor tries to unify his people under one banner.
Masters secretly train Students to become lineage holders while an ambitious Emperor tries to unify his people under one banner. Read more
About this project
WE WILL RETURN!!!
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LINEAGE is a strategy game that embraces the universal concept of the Tao (the way). This game is deeply rooted in Chinese philosophy and carries with it the concepts of yin and yang, the four seasons, chi (energy), and the eight directions.
In development for over three years, LINEAGE launches on Kickstarter with proven game mechanics and final artwork. We are seeking to raise $40,000 to manufacture the minimum order of 2,000 copies. The Kickstarter campaign will feature the game at $39, including free shipping to individuals in the contiguous United States. LINEAGE has been play tested by various groups including the First Exposure Play Test Hall at Indy GEN CON. LINEAGE is the first board game to be officially recognized by the Martial Arts History Museum and will feature the museum’s logo on its box.
- Number of Players: 2-6 players
- Age Range: 12 and up
- Setup Time: Less than 10 minutes
- Game Length: 20 minutes per player
- Random Chance: Some
- Skills Required: Strategic thought, tactics, cooperation
PRINT AND PLAY VERSION
Download a print-and-play version of the game! It comes with a draft copy of the rules and PDFs of the octagons, squares, and cards!
(This rule book is just a draft and the final rule book will be complete with graphics and expanded explanations.)
"Overall I really enjoyed this one. I feel like it's very rare that a game is inseparable from its theme. Even some of my favorite thematic games... you can take some elements of theme out and the game would still be pretty solid. In this game, every single individual element is dictated by Chinese philosophy... I really applaud Gray Wolf Games for going so in depth." - Hunter Shelburne, Weaponsgrade
"Lineage is an asymmetrical board game where players play as either the Emperor and General or a pair of Master and Student, vying for different win conditions, while impacting game play with every move. It's deeply rooted in Chinese philosophy and culture, and is much more than meets the eye." - Scott "Tox" Morris, CritsHappen.com
"I think Lineage is worth backing. It’s beautiful to look at, fascinating to play, and the price is right." - Jonathan H. Liu, GeekDad.com
"I enjoyed Lineage’s mixture of martial arts concepts in a deeply layered and strategic game, and look forward to this Kickstarter being fully funded." - Travis Banderob, Noobsource.com
"Every element in Lineage is dripping with strategy. There is very little luck in Lineage and each time you move your player, it can cause a ripple effect that changes the game for the next player in line. You are constantly weighing options in your mind before you make a decision. The game is going to be shipping with excellent components and if you are a fan of heavy abstract strategy games, consider giving Lineage your support." - Tyler Nichols, BoardGameQuest.com
Here's an interview on the PTMG Podcast with Bin Lee! This is a fairly in-depth conversation about the concepts behind the game and about the rules. (Note to parents: the video does include some language and content that may not be appropriate for kids.)
Drew from 'House Rules' on Giant Fire Breathing Robot asks us some great questions about LINEAGE! Follow the link below to listen to this audio podcast!
This video is a full 4-player session of LINEAGE from start to end.
Player pieces MUST move to a new space on the board each turn and may NOT retrace their steps. Each player piece may make up to three (3) movements per turn.
Players may collect one (1) Chi (Glass Token) of the appropriate type for each player piece that ends the Movement Round on a square tile. Chi can be used to provide additional movements on the board, to bid on the First Player position, or to free Fields and Towns.
In addition to providing Chi, each type of square tile has a corresponding deck of cards. Players must flip over cards from these decks whenever they end their turn on a square tile.
- Circle (Town) Cards indicate the type of Chi that is currently available for use to all players.
- Square (Palace) Cards may be used to change Terrain in specified areas.
- Triangle (Temple) Cards indicate the change of seasons and show the Terrain types that are currently blocked to all players.
Masters may share a space with Students but not with other Masters. Students may not share a space with other Students. The Army may conscript Students but cannot share a space with Masters. No one may share the same space as the Emperor.
At the start of the game, each player rolls a die and the player with the highest number chooses a pair of player pieces. Players continue this selection process in a clockwise direction. If the Emperor and the General have not been chosen, the last player to choose must play the Emperor and the General.
- If a player guides a Black Master with a Lineage Marker and a Student with Five Animal Cards (White Master) to the Center tile, the game is over and this player has won.
- If the player controlling the Emperor guides the General to conquer Towns in the four corners of the board, the game is over and this player has won.
The board is comprised of twenty five (25) octagonal tiles and thirty six (36) square tiles. With a few notable exceptions, the board is randomized each game. This provides players with a game that stays fresh with each subsequent replay.
In addition to providing a new board every game, each tile is double-sided. Octagonal tiles represent different seasons and terrains (Spring Forests, Summer Mountains, Autumn Marshes, Winter Lakes) and have perennial Fields on the reverse side. Square tiles have a color on it that remains hidden until a player ends a turn on the space. Once revealed, that color corresponds to a certain type of chi that players may collect by ending a turn there.
Over two years of play testing for Lineage have revealed just how important it is to have the appropriate artwork. With the addition of Yan Li's work, the game took a tremendous leap. Concepts that were difficult to understand were instantly available to players. A picture is truly worth a thousand words!
Justin Waggle developed this game in conjunction with his ongoing education in the Chinese arts. To say that Lineage is a passion project for Justin is a bit of an understatement.
THE STORY BEHIND THE GAME
Every journey has a beginning and mine began five years ago when I washed up on the shores of a school called the Taoist Institute. They took me in with open arms and started teaching me the mysterious arts of Kung Fu, Tai Chi Chuan, Qi Gong, and various other disciplines. I was immediately struck by the ordered nature of everything we were doing and in an effort to make sense of this new world, I began cataloging the common themes between these related disciplines.
Flash forward two years or so and I am still extremely busy absorbing all of this new information. And then one morning I woke up as if hit by a bolt of raw inspiration. As I wiped sleep from my eyes I tried to jot down as much information as I could about some kind of board game I was supposed to develop. Believe me when I say that I had no intention of traveling this path. It just came to me and I felt an obligation to see it through.
All of the lessons I had been absorbing about Shaolin and Taoist martial arts started to come together. I thought about the four directions, the changing seasons, the five elements, the different animal forms and it all started to fit together into a beautiful lattice-work. These concepts are thousands of years old and I know I’m not the first one to draw conclusions about their significance or their interrelated natures but I may be the first one to try and turn them into a board game!
After putting together the basic parameters of the board I quickly spiraled out into a game mechanic quagmire. Everything was precious. I didn’t want to leave any concept out. That’s when I realized that simplicity and conservation of energy were the hallmarks of all of these arts. From that point forward I began cutting away and modifying the game so it became simpler and easier to understand. I think the whole reason this idea came to me in the first place was to offer people an opportunity to understand and embrace the simple beauty I had the fortune to receive in lessons from my martial arts teacher Sijo Carl Totton.
My martial arts education continues and I have no doubt that there are lessons buried in this game that have yet to break the surface. I’m hoping that people playing Lineage will have their own unique experiences and get inspired to learn, create, adapt, and share! Above all, I hope the game will give folks an opportunity to become one with the Tao and experience the wonder of effortless action.
Risks and challenges
Manufacturing the board game on a schedule can be problematic as the actual manufacturing process of the board game is outside our immediate control. Delays in manufacturing, customs, or proofing can result in delays in shipping which would delay the release of the game.
Thankfully, we are looking to work with a game manufacturing company called Panda. They have a great record for quality and delivery of goods. If you get a chance, please check out their website at http://www.pandagm.com.Learn about accountability on Kickstarter
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