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A sci-fi action platformer for 1-4 players blending run-and-gun gameplay with strategic campaigns. (PC/Mac/Linux and Wii U)
A game for 1-4 players blending retro run-and-gun gameplay with roguelike elements. (PC/Mac/Linux/WiiU)
A game for 1-4 players blending retro run-and-gun gameplay with roguelike elements. (PC/Mac/Linux/WiiU)
1,972 backers pledged $58,675 to help bring this project to life.




We've reached 50% funding and are incredibly grateful to have made it this far! Your support and energy is awesome and we can't thank you enough. We're nearing the final stretch of the campaign and while it looks like our goal might be far off, rest assured that we've got some BIG plans for the final days including cross-overs, give-aways, contests, some HUGE shouts from some really amazing friends, and a marathon streaming session with some special guest appearances to wrap it all up... oh and did we mention that we will be at PAX too?! IT IS GOING TO BE INSANE!

Today, we've got a TON of detail to share about the PLANETARY STRATEGY mode, as well as links to our recent stream and a few shouts to some fellow kickstarters.



When an alien hive is successfully cleared, it affects your ongoing Planetary Campaign! In this turn-based strategy mode, it’s up to you to decide where to strike next, what upgrades and weapons will guarantee your success, and where to build up defenses against the alien counter-attacks. 

You will have to carefully balance your two available resources: Jumpers and Alien Goo. Alien goo is a powerful supply of bioelectric energy, and can be used to requisition new weapons, research upgrades, build fortifications, and request more Jumper reinforcements.

Some planetary campaigns will be more difficult than others. This is determined by the number and strength of hives, as well as the quantity of resources given at the beginning of the campaign.

Campaign Map Interface

The Planetary Campaign is only complete once all the alien hives on the map have been eradicated. Human bases are represented in cyan, while alien hives are color-coded orange. Grey areas indicate an unoccupied territory that is ripe for conquest by either the humans or the aliens.

On a human turn, players will be able to manage and upgrade their bases, as well as scout out a new alien hive to attack. Players can only JUMP one hive per turn, unless they have earned a bonus ability from successfully clearing a Hive that says otherwise.

Choosing which hive to JUMP next is very important, so players have a variety of tools at their disposal. Gathering intel about a hive is helpful, and players can even spend resources to bombard a hive in order to reduce its fortification level, making it easier to JUMP.

A successful JUMP will replace an alien hive with a human base! It will also grant the player a large amount of resources, as well as a random bonus ability to use at will. Bonus abilities are one-use items that can have effects like: Fully Fortify a Human Base, Take Another Attack Phase, Revive Slain Jumpers from this turn, etc...

After each JUMP, the aliens will have a turn to retaliate. The aliens can expand to new territory, fortify their hives, and launch attacks on your bases. It’s up to you to make sure they don’t succeed!


In case you missed it, we did some live streaming yesterday where we played some Abyss Odessey. This rouglike blend between a fighting game and platformer is pretty cool and worth a watch:

Part 1:

Part 2:


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Starting out on the first week, Super III is a fast-paced, adventure/puzzle-platformer. You'll utilize III's teleportation ability and screen-wrap to smash baddies and solve puzzles! Check em out on Kickstarter and Greenlight as well!

Would you like to know more?

We're happy to answer any and all questions. Just leave a message below!

Edwin, iqSoup, and 8 more people like this update.


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    1. Missing avatar

      Jabberwok on

      Couple questions: Will we control the scout drone we send in to actually look inside the hive, or is it just an abstracted thing that provides more info?
      Second, If I bombard a hive, will I see evidence of bombardment when I actually jump to it? For instance, big holes at the surface, fire, scorched aliens, etc.