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A game for 1-4 players blending retro run-and-gun gameplay with roguelike elements. (PC/Mac/Linux/WiiU)
A game for 1-4 players blending retro run-and-gun gameplay with roguelike elements. (PC/Mac/Linux/WiiU)
1,972 backers pledged $58,675 to help bring this project to life.

Early Access July 20th, Wii U FAQ, Scorcher Boss, Aliens and Weapons!

Posted by Graphite Lab (Creator)
17 likes

Attention Jumpers!

It's been a busy few weeks since the last update, and we have more good news to share with you! Here's what you have to look forward to in this HUGE update:

  • Early Access Date Announced!
  • Scorcher Boss Preview
  • More Aliens Detected in the Hive!
  • Weapons Upgrade!
  • New Relics Located
  • PAX EAST Photos!
  • Kickstarter Spotlights!
  • Wii U FAQs answered

Early Access on Steam: July 20th.

We want to start this section by saying a deep and sincere thank you to all of our backers. You all have been amazing throughout Hive Jump's development. THANK YOU!

Giving specific release dates is always difficult for game developers. What if you fail to meet those dates? What if you reach that date and the game just isn't fun? These are real questions that haunt developers every time we sit down to plan our next few weeks or months of work. However, we've reached a point in our development where we're confident enough to share our target month for Hive Jump to release on Steam as an Early Access game.

Hive Jump will be available on Steam Early Access July 20th, affectionately referred to as "JUMP DAY".

Check out our "Coming Soon" Steam Page here http://store.steampowered.com/app/295670

We plan on having a closed-alpha testing period for our Alpha backers leading up to the EA launch between July 1st - July 8th. We'll have more details on this closed testing period as we approach those dates, including your Steam Keys!

Why Early Access?  The simple answer is that by launching as an Early Access title we will be able to make Hive Jump the best possible game it can be by getting our loyal backers involved sooner, rather than later! We'll collect far more user feedback via Early Access players than we would be able to on our own, this is especially important for the online multiplayer aspects of the game. As an added bonus, we've included Daily and Weekly challenge modes! So get ready for some friendly competition as you return each week to post high scores, then stick around to see what's changed in the game with each and every update.

What platforms will be available for Early Access? Initially Early Access will be PC platforms only, but we will be rolling out Mac and Linux versions shortly thereafter and testing the cross-platform multiplayer as part of the Early Access period. Thanks again to our Mac and Linux backers and we hope to jump with you all shortly after EA Launch!

Get some digital goodies! In celebration of the impending Early Access launch, we've posted some wallpapers, concept images, and other digital goodies on our website. Be sure to check it out here: http://hivejump.com/media/ , and while you're at it, share Hive Jump's steam page with your gamer friends who might not have heard about the game yet so they can add it to their Steam Wishlist! <3

Scorcher Boss Preview

Incoming transmission from the H.S.A...

The footage you're about to see is highly classified. A reconnaissance jump team has identified a new elite Ordovician lifeform. The troopers are calling it "The Scorcher."

Scorchers dwell in the hottest areas of the hive, and are summoned by the Hive Queen to lay fiery waste to enemies of the hive.

This flying bug bellows flame from its mouth, summons large blasts of plasma energy, dive bombs foes, and can even move through lava for short periods of time.

 


Bombardier Alien Detected in the Hive!

These large aliens are mostly stationary, and bombard their foes with explosive acid projectiles from a distance. They are strongly armored in front, but weak in the rear. These aliens often set up in difficult to reach areas and bombard foes from a distance.

 


Elite Drones Detected!

Drones crawl all over the hive floors, walls, and ceilings, doing various work for the hive (like transporting food, eggs, crytals, etc…) Drones don’t usually attack on sight, but if a threat is detected, drones will swarm together to defend the hive. 

These elite drones will spew additional gasses that damage jumpers who pass near!

 


These elite drones will spew toasty flames that damage jumpers who pass near!


Floater Alien Detected in the Hive!

The Floater alien harvests minerals and converts them into plasma gas. They then transport this gas through the hive, making each one a dangerous floating bomb. Floaters move very slowly (or sometimes just float in place), and explode if shot or touched.

 


Weapons Upgrade – GAS CLOUD!

The Gas Cloud upgrade for the M4G-AR will allow jumpers to blast a cloud of poisonous gasses from their weapon which will do damage to alien foes over a period of time. This is an effective upgrade for dealing with major swarms of alien Buzzers!


Weapons Upgrade – GAS GRENADES!

Gas Grenades explode and release a cloud of poisonous gasses do damage to alien foes over a period of time. Use these to quickly dispatch herds of alien Drones!


New Relics located within the Hive...

Pheromone Sac - A fleshy sac filled with vestigial Ordovician pheromones. It is theorized that early in the species’ evolution, the Ordovicians used pheromones as a medium for communication and establishing social order. For example, the queen of a hive would issue orders instinctively via pheromones to all the workers and soldiers within the hive. However, our current understanding of the Ordovicians as a space-faring species capable of waging interstellar war proves that the species has evolved far beyond relying on pheromones as a communication agent. Regardless, the H.S.A. has found limited success in coating Jumper armor with these pheromones as a method for masking their threat level within a hive.

Arc Welder - A family heirloom belonging to a H.S.A. Engineer named Kirk. Arc welding, a popular technique for fusing metal in the 20th and 21st centuries, has been replaced with superior nano-assembly and reconstruction techniques. However, such advanced techniques are not available in the hostile and hectic environment of an alien hive. When this heirloom was discovered by a desperate band of Jumpers deep within an alien hive, it seemed as though fate had smiled upon them in their moment of need. The jumpers were able to perform emergency repairs to their transponder backpack and complete the mission.

Wii U FAQs Answered

What kind of Multiplayer will the Wii U version of the game support?  

The Wii U version of Hive Jump will be local co-op only. Online play for Wii U has been an interest for Hive Jump, but not something we could guarantee at the onset of our campaign, so we listed that as one of the first FAQs we posted during the campaign. We explored online MP for Wii U thoroughly and deeply over the last year. We’ve refactored our code several times to optimize and improve - to explore this feature. We looked at other titles and we talked to fellow devs about their own experiences with online play. We evaluated other tools to provide any efficiency we could uncover. In the end, we had to make a tough choice about a stark reality. Online MP for the Wii U was going to be beyond our capabilities for this release due to time and budget constraints on our team. We appreciate all of the support shown to us by Nintendo fans – and we apologize for not explaining our process when evaluating the feature much sooner. We are confident that the game will be an amazing single player and local co-op experience for our Wii U players!

Will Hive Jump have amiibo support, and what will that look like?

We’re aiming to support as many different amiibo as we can, but are focusing our efforts on creating some really fun integration based on amiibo whose games have been inspirations to Hive Jump specifically. Like many gamers, we’ve grown up playing classic Nintendo titles that now have great amiibo to go along with them, so our eyes and efforts lie with a select few inspirational amiibo for now. These amiibo will be used as a key to unlock special Wii U specific relic rooms within the hive. Upon unlocking a special amiibo challenge room, players will be faced with special challenges you can only find on Wii U.

Will the GamePad be used in a special way?

Hive Jump will feature a special mini-map on the Wii U GamePad which will give players another tool in their arsenal for navigating the treacherous hives. It will display the contours of the level, as well as the location of important areas or items to discover in the various hive levels.

Would you like to know more?

As always, please feel free to add questions or comments below! Your feedback is important to the team!

Don’t forget to follow us on Facebook and Twitter – and tell your friends about the game!

Facebook: https://www.facebook.com/hivejump/

Twitter: https://twitter.com/hivejump

Steam: http://store.steampowered.com/app/295670

Qaantar, Varia Games, and 15 more people like this update.

Comments

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    1. Missing avatar

      Florian on

      So I backed this including alpha and I will only be able to play it on a decent OS, i.e. Linux some time (long?) after EA release? meh

    2. Graphite Lab 2-time creator on

      Hi Tyler, please send us an e-mail at info@hivejump.com if you want to switch platform. Please include your name, e-mail address linked to kickstarter, and how many keys you want on which platforms. Thanks!

    3. Missing avatar

      Tyler Hunter on

      Since the Wii U version won't have multiplayer.... Am I able to switch to Steam? I feel like there was something early on where we had to pick our version, but I might be confusing this with another project.

      Not to mention I've moved since initially backing the project and it works a little better now to game on my PC than the Wii U.

    4. Michael Reichelt on

      Thanks for getting back to me and answering my question! I remain excited to play the final game in local co-op with my friends.

    5. Graphite Lab 2-time creator on

      Hi Rodrigo,

      Unfortunately we can't gift copies across platforms. It gets pretty complicated because the platform holders want their cut of each sale on their particular store, etc...

      We've sent you a direct message with some options for your particular pledge level, etc...

      Thanks for your continued support!

      Matt D.

    6. Rodrigo Cardoso Rocha on

      I plan to get my copy on Wii U, but I would love to test the Early Access Mac version when that is available, is that possible?

    7. iqSoup on

      Awesome update! I'm very excited for Steam early access! Keep up the great work!

    8. Zane
      Superbacker
      on

      The online is minor to me since the WiiU has been all about local coop for me. It's our go to console for get togethers and I can't wait to add this to our game rotation.

    9. Marc Woeckener on

      While online play on Wii U isn't happening, I'm still very much looking forward to the exclusive features in that version of the game. I do appreciate the explanation as to why it wasn't feasible for you guys, and who knows? Maybe I'll get it on Steam later to play with my friends anyhow. Looking forward to the Alpha and the launch of the game!

    10. Graphite Lab 2-time creator on

      Hi Michael,

      There are no planned Steam Workshop features at this time. We were at one time considering a level editor, but the design constraints necessary to create modules for our procedural generation system make creating levels an exceedingly painstaking and time-consuming task. At this time we don't plan to pursue a feature like this, or any other Workshop-related feature. If this changes in the future, we will let you know.

      As far as content updates goes, there is a possibility that we could release additional player skins or even environments and bosses in the future, and we would attempt to replicate those content additions across all platforms as either free or paid DLC. Since we haven't proven out those pipelines yet however, we can't say for sure. I hope you understand why we can't make a firm commitment on that yet.

    11. Laurent Mercadal on

      Yes I followed the project and I perfectly understand the reasons that there was no online mode on the Wii U Version
      But I am disappointed like many involved in the project.

      I will gladly play on Wii U because it is very interesting to me but you lose my support for your next projects, sorry.

    12. Josh Wise on

      As a Wii U owner, I personally don't mind about the lack of online multiplayer. Local multiplayer is the best way to go for this game on the system. Can't wait to try out the Early Access in July!

    13. Michael Reichelt on

      Hive Jump has always seemed like a local co-op game to me anyhow, so I'm not terribly disappointed by the Wii U's lack of online multiplayer and I'm quite pleasantly surprised by the inclusion of Amiibo support. However, I'm curious as to the likelihood of updates after the Wii U version's release. I don't want to pick the Wii U version only to have a cool PC only content patch come out 6-12 months later. The struggle to pick which version I want is real.

      Related: do you have Steam workshop support planned?

    14. Graphite Lab 2-time creator on

      Hi Laurent,

      I'm sorry you feel your trust has been misplaced. We tried to be as honest as possible about the risks of development during the Kickstarter campaign. We even had a special FAQ answer regarding Online Multiplayer on the Wii U which specified that there were many details to work out and that we couldn't guarantee the inclusion of Online Multiplayer on the Wii U. You can see our initial comment by checking out that FAQ section or here: http://i.imgur.com/1jAcyzo.png

      Again we're sincerely sorry if you feel your trust has been betrayed, and we're open to hearing ideas for how we could be more transparent in the future. Your support means a lot to us.

    15. Laurent Mercadal on

      Same very disappointed with the promise of Graphite Lab on the Wii U version...
      I have known I have not participated in the financing of the game and expected it to be on steam :/

      Such very disappointed with the promise of Graphite Lab on the Wii U version of ... I have known I have not participated in the financing of the game and expected it to be on steam ...

      I'll take it anyway on Wii U for the single player mode but with great disappointment on the trust of your studio in the future.

    16. Graphite Lab 2-time creator on

      Hi Michael,

      Thanks for your thoughtful response. We are bummed about having to make that determination about WiiU multiplayer too, but there are certain time/economic realities we can't avoid as a small indie studio. Thank you for your understanding on the matter.

      I'm happy to say we've also made great strides in making the single player experience a lot more balanced and fun as well. For instance, in single-player mode the backpack enters a hover-mode when the player dies, allowing them to re-position the backpack to avoid hazards or enemy fire while waiting to re-spawn. This solved a big issue with player-agency we were having in single-player mode.

      We will continue improving and refining the game throughout the Early Access period and we think the game will be a real blast by the time it is ready for launch on Wii U. Thanks again for all your support.

    17. Michael St. George Matatics
      Superbacker
      on

      Rats! No online for Wii U? I guess that's just the way the cookie crumbles, eh? Make no mistake, I'm still getting this version, but I'm bummed out about the lack of multi-player opportunities (local co-op is not something I can achieve so often these days, what with how busy everyone I know is.) Still going to play the living daylights out of this game and enjoy it thoroughly, but I am a tad depressed by this final evaluation.