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An isometric, party-based, real-time with pause RPG in a world infested by greed and envy. Coming to PC, Mac & Linux on GOG and Steam.
An isometric, party-based, real-time with pause RPG in a world infested by greed and envy. Coming to PC, Mac & Linux on GOG and Steam.
An isometric, party-based, real-time with pause RPG in a world infested by greed and envy. Coming to PC, Mac & Linux on GOG and Steam.
3,467 backers pledged €108,837 to help bring this project to life.

We are funded!

54 likes

Deutsch | Español | Français | Italiano | Polski | Русский   

THE BASE GOAL IS FUNDED! This is amazing! The first goal was hit quicker than anyone expected. Black Geyser: Couriers of Darkness is going to be a reality because of you! 

We received several questions whether we support Add-Ons. We have an Add-Ons section before the Rewards section on the bottom of the Kickstarter page, make sure to check it out! You can use add-ons to extend your existing reward tier with additional elements. For example, if you pledged €16 for the Early bird version and want to get all future DLCs and expansion packs of the game, add €15 to your existing pledge (making your pledge €31, without changing your current reward tier).

Our next Stretch Goal is for modders (anyone who creates custom content for the game) and for those who play the game in a language other than English. Check out Update #3 for details on the Language Pack and Advanced Moddability stretch goal.

Stephan Klier, Rafael, and 52 more people like this update.

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    1. GrapeOcean Technologies Creator on

      @JonSnowIsAlive: it is possible to answer for 100% yet, but alterable game mechanics and new classes are something that are probably out of scope of Advanced moddability. It would require a much higher budget. So, we talk only about creating customized CONTENT :) Quests, NPCs, dialogues, areas, items, spells etc.

    2. Missing avatar

      JonSnowIsAlive on

      How hardcoded will things be (as far as modding is concerned)? Will races be modifiabled, and classes too? Will it be possible to restrict races and classes for a given mod? Will game mechanics be alterable?

    3. GrapeOcean Technologies Creator on

      @Joni Nyman: sure, you will be able to customize your own areas without having to create all art for it. Details about how exactly this will work are not available yet. Having said that, don't forget that modding can be very hard (time-consuming) work too, especially if you talk about complete areas and adventures. Even we developers, with the best tools and know-how, work a LOT on an engaging quest. :)

    4. Joni Nyman on

      @GrapeOcean Technologies
      Thank you. It kind of make sense (after all it is a single player game without multiplayer aspect. So there will be no dungeon master or game master) that no DM/Game master mode is made.

      Really waiting for the game, naturally pledged and allso given some extra for DLC's. Keep up good work! BTW I assume that "maps" are not hand made? What I mean is, can you create your own areas without having to draw background (Baldur's Gate) and inserting that to the game but instead just choose "general" area type and then change it by using modding tools you provide (like NWN, insert every single tree and bush, bolder, cave entrance, insert area transfer and so on for your new adventure module)?

    5. GrapeOcean Technologies Creator on

      @Joni Nyman: Adding your own portrait is supported by default without any stretch goals. The Advanced Moddability support means there are some user-friendly tools provided to do the following (quoting you): "Create areas with music, treasures, hidden things, monsters, encounters, scripted things, merchants and NPC's with multiple talk options and so on?)"

      You cannot watch how other players play. You can just create mods and publish them, so that other players can install them and play them. Think of the Baldur's Gate modding scene.

    6. Joni Nyman on

      A question: You wrote: "Stretch Goal is for modders" what do it mean?
      I mean do we get world creating tools like in orginal Neverwinter Nights had? Gamemaster mode like it had maybe?
      (So you can literally create world of your own, persisting world what is allways online, single player module, single player large game, new monsters, objects, new spells, treasures and put some of these "in the fly" on the game while watching how players act and react using GM avatar that players can not see? Create areas with music, treasures, hidden things, monsters, encounters, scripted things, merchants and NPC's with multiple talk options and so on?)

      Or is it just ability to add your own portrait to the game or what?

    7. Unlikely Heroes Studios on

      This looks fantastic. I can't wait to play! I see that you guys have already invested a ton of time and effort into this game with UI design and an actual working version pre-Kickstarter, and that gives me a lot of confidence in the final product. Excellent work! :D

    8. Antonio Galan on

      Congratulations!!!!

    9. Antonio Lozano
      Superbacker
      on

      Man this game gots me playing my pc all over again I really can’t wait for this congrats

    10. Missing avatar

      varkry on

      Congrats! Can't wait to make my first character in this game!!

    11. GrapeOcean Technologies Creator on

      @Plumpbiscuit: It was around 45K British Pounds at that time, which is above our goal (50000 euros, which is about 44200 GBP) :)

    12. Plumpbiscuit on

      Shows at 45K still.

    13. Missing avatar

      Zero Caige on

      Can't wait to play the game. 2019 here we come!

    14. Nevertheless on

      Congratulations and thank you for Linux support!

    15. GrapeOcean Technologies Creator on

      @Rafael: thanks a lot for pointing that out! Corrected!

    16. Rafael on

      Now we need to double that ;) BTW. There is a small mistake in the language tab 'Polska' means Poland. The Polish language is 'Polski' :)