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You've wandered into a nearly empty town that's full of nothing but cute girls...who all want you. What could go wrong? Just watch.
You've wandered into a nearly empty town that's full of nothing but cute girls...who all want you. What could go wrong? Just watch.
You've wandered into a nearly empty town that's full of nothing but cute girls...who all want you. What could go wrong? Just watch.
1,497 backers pledged $43,682 to help bring this project to life.

About this project

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But I love you. [A horrific take on dating sims]

$43,682

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Thanks for getting us Greenlit!
Thanks for getting us Greenlit!
         '

PLEASE READ THE BOLD.

Please be sure to check out the FAQ if you have questions; I don't mind answering messages, but a lot of the ones I'm getting have been answered already! ^.^; This includes job inquiries!

STRETCH GOAL EDITS:

In the stretch goal chart below, we see "mini-games" at $30,000, VO at 40k, etc. That has been changed to: Full VO at $30,000, translations at $45,000, and mini-games at $50,000.

REWARD EDITS: 

  • Everyone who pledges at $15.00 or higher during the Kickstarter will be invited to a development group on Facebook!
  • Since we broke two of the stretch goals, everyone who pledged at $100.00+ will also be getting a t-shirt!

You've decided to get away from your stressful home life and do some travelling...but your car breaks downs in the middle of a seemingly empty town. Oh well. Sounds like just as good a place as any to relax in; especially when you find out the only people in the town are a handful of beautiful, lonely girls who all seem very interested in you...  

The cover.
The cover.

What is "But I love you."?  

"But I love you." is a visual novel/dating sim for PC, Mac, and Linux...or at least, it starts off that way.  

Once you get in town, the occupants all flock to you, intrigued by the stranded newcomer. At first, they try to help in their own little ways, but as they grow attached, they try to convince you to stay with them. Forever. That's when you notice things are very, very wrong in this town, from the datable characters to the setting. Once the player starts to notice a trend of the girls starting to be slightly, well, nuts, it becomes a puzzle horror game. The game still features multiple endings like a dating sim, some of them romantic, some where nothing happens, and a few where the player is...dead. You also have the option of ignoring all of the bad stuff and pretending everything is a-ok to keep scoring with the ladies.

The game features cute girls (obviously) with hundreds of possible expressions, over forty possible endings, timed puzzles and scavenger hunts, an original soundtrack, and fantastic artwork. Features we would like to include: a choice between male or female playable character, full voice acting, downloadable event art, unlockable scenes, special minigames, and multiple languages.

A small portion of the many possible expressions the girls of BILY have to offer.
A small portion of the many possible expressions the girls of BILY have to offer.

Meet the girls!

Emma, your courteous host
Emma, your courteous host

 Emma

  • Favorite color: Pink.
  • Likes: Music, manners, terrible jokes.
  • Hobbies: Playing piano, singing, playing host.
  • Hates: Not understanding something, ungrateful guests.
  • She runs the bed and breakfast in town that you're staying at.
Ryanne, a possible playmate
Ryanne, a possible playmate

 Ryanne

  • Favorite color: Purple.
  • Likes: Exploring, meeting new people, overalls.
  • Hobbies: Hiking, swimming, finding new places to hide.
  • Hates: Vegetables, birds, mean people.
  • She likes to hang out at the local park.
Leila, fun junkie
Leila, fun junkie

 Leila

  • Favorite color: Blue.
  • Likes: Loud music, sports, pranks, flirting.
  • Hobbies: Sliding down the escalator rails, wading through the fountain, setting traps.
  • Hates: Being told what to do, being alone.
  • She can be found abusing the mall as if it's meant for parkour.
Vivian, ever the perfectionist
Vivian, ever the perfectionist

 Vivian

  • Favorite color: Green.
  • Likes: Honesty, perfection, baby animals.
  • Hobbies: Cooking, shopping, putting things where they belong.
  • Dislikes: Disorder, admitting her feelings, bugs, the dark, loud noises.
  • Her favorite place to be is the farmer's market, looking for new ingredients.
Allison, the wallflower
Allison, the wallflower

 Allison

  • Favorite color: Yellow.
  • Likes: Being alone, art, plants.
  • Hobbies: Botany, drawing, painting, graffiti.
  • Hates: Crowds, people who just don't know when to quit.
  • Allison spends her time secretly tending to the town's public garden.
Textbox format is not final.
Textbox format is not final.

Let's talk money.

$8,000.00 is the baaaare minimum I can make this game with (if I include the reward fulfillment). This is our first game, and it's going to cost a little more than a few of our other projects we have planned because it's helping us buy the basic materials we need to make the game.

Here's what the money would be going to besides making the prizes a reality:

  • Software upgrade
  • Paying our artists
  • Paying our musician
  • Licensing
  • Kickstarter and Amazon processing fees

But take a look at our stretch goal chart below and look at what we'd like to add on! (PLEASE REFER TO THE BOLD AT THE TOP OF THE PAGE TO SEE THAT THESE HAVE CHANGED.)

Without making the stretch goals, we won't have some of the nifty things you'd see in other games, my(Mel) personal favorite being voice acting. But I have confidence that if we can make at least the foundation goal, we can blow some of these stretch goals out of the water!

Meet the team...

Directing, Writing, voice of Emma: That would be me! As of right now, I'm the only permanent member of Gorshatastic!, though I would love to have someone else permanently on board instead of rotating talent around. (Our next few projects all have a different set of artists, including myself.) I'm a voice actor, writer, artist, and cosplayer. In other words, too many hobbies, not enough time. Talk to me on facebook here: https://www.facebook.com/melgorsha

Character, Cover, and Event Art: Nick is a random guy from Cebu City in the Philippines who knows how to draw...and is open for commissions. So if you like the artwork you've seen for this campaign so far, and have something you want drawn in that style, definitely go check out this link: http://nickbeja.deviantart.com/. He does fantastic and affordable work.

Background Art: Wendy K. is a grad student in criminology with way too many hobbies, of which drawing is foremost. She is an all-out geek who really wants to get a degree in animation or illustration, but isn’t going to let the lack thereof to get in the way of pursuing her artistic dreams anyways. She also owns the most adorably fluffy dog you’ll ever see. Check out more of her stuff here! http://shinobi-201.deviantart.com/

Logo and Supplemental Art: http://www.lucyamorris.com/

Music: http://trasskingdom.tumblr.com/https://soundcloud.com/trass84

And a very special thanks to the wonderful VAs in the trailer, who we'd love to have in the game!

Kira Buckland (Ryanne): Kira Buckland is a voice actress for a variety of productions, particularly anime and video games. Her most known roles are probably Izumo Kamiki in Blue Exorcist and Hiyoko Saionji in Dangan Ronpa 2. In addition to voice acting, she enjoys competitive gaming, gourmet espresso, alternative fashion, and classic rock music. You can check out her official website at www.kirabuckland.com, follow her on twitter (@rinachan), or like her Facebook page at http://facebook.com/KiraVoices.

Lucas Campbell (Player): Luke is a voice actor from sunny England who seems to get cast as nervous losers an awful lot. He's good at some things. Writing bios is not one of those things. He was the voice of Jack in the Shark Puppy animations, as well as Prince Edwin in indie MMO Gloria Victis, two incredibly famous things that everyone knows about... right? He has a Tumblr over at http://causticgambler.tumblr.com/. (Warning: It's mostly pictures of small animals.)

Tamara Fritz (Vivian): Tamara Fritz is a voiceover artist, also known online by her handle 'totalspiffage'. She also loves music, singing, and songwriting, which is what brought her into voiceover work in the first place. When she's not wasting time on tumblr, she enjoys anime and spending time with friends. She's thrilled to be a part of "But I love you"! Find more about Tamara here: https://www.facebook.com/tamarafritzva

Brittany Lauda (Leila): Brittany Lauda is a voice actress, casting director & voice direction with a passion for bringing characters to life and her adorable little Shiba Inu. You can hear Brittany in Queen's Blade Rebellion, Prince Adventures, Huniepop, Strife, Heroes of Newerth and Lovely Little Thieves to name a few. She also casts and directs anime and games. Check out the  original series Shattered Heaven (ep 4 and on), indie games Y2K (currenly in pre-alpha) and the update of Mind: Path to Thalmus to see some of her directing work. https://twitter.com/brittanylaudavo, https://www.facebook.com/BrittanyLaudaVO

Jane Redd (Allison): Jane is an aspiring voice actress who is jokingly sort of known as a tomato. She really enjoys voice acting, as well as singing and drawing. And the (not so) occasional pun. As far as Shark Puppy animations are concerned, she voices Shark Puppy! She also voices Nat (boy) in Feeble, another animation. http://redasatomato.tumblr.com/, https://twitter.com/redasatomato

Where is the game at and where is going?

Production on the main product is at a stand-still until we get the funding to continue. That's where this campaign comes in! We're also bringing the game to Steam, thanks to all of you who followed and voted it up on it's Greenlight page!

We're reaaaaaaaaaaaally hoping to get up to that voice acting stretch goal, but as it's been proven again and again in the visual novel genre, it's not a necessity for a great story. While it would be a huge plus, there are other game additions that would aid actual gameplay and story-telling, hence its place in the stretch goals chart above.

At the moment, the game has a good chunk of it done. Character art for the main datable girls is completely done, and we have concepts for the other characters if nobody picks the highest rewards tiers (design the pro/antagonists, datable girls). A portion of the soundtrack is done, as are a lot of environment pieces. Check some of those out below!

 How can you help?

By pledging, of course! If you can't but like the project, then please share the page as many times and with as many people as you can! Thank you so much for your time, and if you donate, thank you even more!

Risks and challenges

The biggest challenge (other than making the game, haha...and getting it funded...) is making this game the best it can be. I don't want a lackluster plot, I don't want mediocre art, I don't want anything sub-par. This game is a combination of a lot of the things I love, and so I'm trying my best to not only improve the visual novel genre, but make something I'm proud of. While our team is small, it's very talented.

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    "Are We Friends" Tier

    "An Appreciative Giggle" rewards, as well as a signed poster and your face drawn into the game somewhere (whether it be on a portrait, poster, a character in a flashback, etc.).

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    "Admiration" Tier

    "Are We Friends" rewards, and a pack of trading cards with the datable characters/players' stats, and a print of a girl of your choosing.

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    "A Lovesick Sigh" Tier

    "Admiration" rewards, a throw pillow, and your name mentioned or printed somewhere in the game (whether it be on a gravestone, mentioned as an old friend, etc.).

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    "A Yearning Glance" Tier

    "A Lovesick Sigh", and a "But I Love You" tote bag and sticker set.

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    "A Yearning Glance" rewards, and the complete set of prints (all the girls)!

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    "Where are you going?" Tier

    "Addiction" rewards, and a dakimakura (body pillow) case of a girl of your choosing (not nsfw, and not double-sided).

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    "Where are you going?" rewards, the complete set of dakimakura cases, and since you put down so much money, you get credit as a producer! And a keychain.

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    "It's for our own good." TIer

    "I won't let you go" rewards, and help write one of the many endings! That gets you put down as a writer/director! AND design a datable girl! That means you're a concept artist!

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    "I've gotta get out of here." Tier (Part two!)

    "I won't let you go" rewards, and become/design the female protagonist AKA the player! You're drawn into cutscenes actually interacting with the girls, and you get put in the credits as a model/designer in addition to all of the other things you're getting credited as.

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    "It's for our own good" rewards, and help design the antagonist. (This would mean you get access to the plot before anyone else! Gasp!)

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Funding period

- (45 days)