Free Gifts Now on Pledge Wizard and Production improvements
Hello everyone! I hope you are enjoying your day so far.
Tang Garden was created with the concept in mind of doing something special. Going back to two years ago we understood the risks, but we felt that we were ready for the challenge and it has been an absolute blast working on every detail of the pre-production. We love creating games and we are blessed to be working with Ninox, our board game manufacturer, they share our passion and they have been fundamental for the progress and the execution in the right direction.
We have made this game together with you, and for that we will always be very thankful. It is quite important to have all the small details sorted out before we hand over the game to you and sometimes you might feel that we are going back and forth over a concept. We want to be clear and honest with you, and while it would be more organized to communicate what we do once it’s completely done, we really like sitting down every three weeks to tell you how it’s going.
The Pavilion, for example, has gone through 9 different iterations and sizes. Spending all this time on revisions is frustrating, but we know that all of us want a great product and an enjoyable gaming experience. As we did with Spirits, we have taken the time to make it right. This is the first time we work on such different set of items inside a game and that has let us to a delay of three months over the schedule with a delivery expected around easter.
With all transparency, all the time that was spent over this period has been a collaborative work of passion towards the game from our team and the manufacturer, and we are still meeting on a daily basis to close things in batches.
In this update I will go through the additional revisions we went back to, even after we decided that the product was good, because we feel that this changes will give us a game all of us will be proud of.
We are confident to finish the master samples before the Chinese New Year’s break around mid January and we will do our absolute best to keep updating you even during the holidays.
We thank you once more for all your patience and comprehension and please feel free to let us know if you have any questions or concerns!
Pledge Wizard Rewards
We are happy to finally to say to you that we have implemented the free gift system in Pledge Wizard, that means that if you are a returning backer, subscribed to our newsletter before the campaign or even bought the sleeves in Dead Man’s Doubloons, by logging in to your pledge wizard account, you now will find reflected free gifts in your order.
You don’t have to do anything from your side, but if you want to check you can get back to your pledge wizard email and visit the link provided there and then Click on “My Orders” on the top right of the webpage.
For more information on how to navigate in Pledge Wizard, you can go over our “How-To Update”
In case you have deleted it or not received it yet, we are sending a new email blast tomorrow to all of you with updates on pledge wizard and the deadline of closure, that should be the 31st of January 2019, however, you can still email us at email@example.com if you need any help with this, we will most gladly help as soon as we can.
As you might know, for some time now we’ve been printing and testing materials both to see how colors come out and how every component interact with the rest.
We’ve been doing some heavy testing on each item of the game, including the game board. We saw at Essen that some players were pushing the Panorama tiles a bit too hard over the insert to ensure it was well attached. While this is not something that you need to do, we understood that it was lacking some tactile or audible feedback from the piece itself to make sure it was inserted.
We have been testing different cuts, but the one we are showing here should be the final look and feel. This new cut that we called the cloud cut, will give you the necessary feedback to know that the panorama is inserted and will make the board more sturdy for all the times you will place the panorama tiles.
We noticed that with the brown color matte finish we chose for the back, it started to get scratched after several uses. We are changing the color to black and making the back paper texturized to be way more scratch resistant.
We also received the bridge plastic parts with the last revisions and the piece is holding wonderfully. In this picture please notice that the cardboard was hand cutted and the laser cut will look perfectly fine like any other game punch board. This decoration will also have a black 3mm core in the center to give even more sturdiness and stability to the structure.
Finally, let’s talk about miniatures. The goal is to bring all the beautiful details out in the plastic, we’ve been carving the textures a bit more, but we still feel some miniatures need a bit more of space to make the details pop out. While for the gameplay the miniature needs to be on a base of 15mm diameter, the Pavilion is tied to any change we make on the miniatures, and we can make it a bit taller if necessary.
This is the structure of each mini and all the revisions applied. As you can see every character is quite different in shape and we feel that is something we wanted to achieve in this game. That being said, having miniatures a little bigger is good for everybody! By working on the minis, we saw that the Pavilion needed around 10mm more in height, we are sorting out the best way to do it with our manufacturer and we are confident we will find a final size soon.
We are also making a couple of revisions for the roof, since we want to achieve the same interlocking system as in the base, which makes the cardboard cuts less complicated and more structurally sound.
Scenario challenge event: Herbalist (win a golden ticket!)
While you are waiting on the game, we really want you to get familiar with the rules to enjoy Tang Garden even more when you receive it. As soon as you get more familiar with all the miniatures and different strategies, there is a wonderful moment where you will start looking at the game differently on each match depending on the initial configuration.
Starting soon and ending on January 31st, we are launching a special Scenario Event.
Tabletop simulator will be updated with a self setup trigger that will be dedicated to the Herbalist scenario. Tabletopia is programming the same and we hope to have the implementation ready to be able to announce the event.
We will explain how the scenario works and you will be able to play with your friends on a Digital match of Tang Garden with the Herbalist scenario. We will ask you to upload the scores to our website with a screenshot of the results attached.
For every 100 points logged in during the event we will plant a tree with trees for the future.
The top 4 scores will then play a live game on Tang Garden on Twitch commentated by us and the winner will get ahold of a Golden Ticket, which is a full-access pass to our entire catalog in the future for free.
We will send a new update as soon as the event page will be live! We hope you will like this initiative because we have plenty of scenarios to play with using this mode!
To all of you that have gone through this extensive update, thank you so much for your time!
To all of you that celebrate this upcoming holidays, we want to wish you a wonderful time with the people you love.
Everyone here at ThunderGryph Games