Hoist your sails, watch for sea monsters, and mind those tricky tides as you travel from island to island, collecting and delivering goods to earn the most gold. Take command of a merchant ship as you manage both your hand of navigation cards and your ship’s cargo hold while charting the best course on the map!
Tricky Tides is a pick-up-and-deliver game that uniquely employs trick taking to determine turn order and the direction players can move their ships. This nautical-themed fusion of game mechanics is sure to bring something new to your game table.
We've met our funding goal, so you can expect a complete game with high quality components. We also have several stretch goals on the horizon that will allow for upgrades to premium components.
Special thanks to Cassie from The Indie Game Report (TIGR) for putting together this excellent video showing how to play! You can download a draft version of the rules here.
In advanced play, the incredible art of Naomi Ferrall comes to life, as players can use the unique powers of each of the sea monsters!
Read the full Geek Dad article here.
Read the full Gameosity preview article here.
Click here to listen to the designer, Steven Aramini, chat with JT and Jeff about Tricky Tides on The Game Crafter Podcast.
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Risks and challenges
This will be our second Kickstarter. Our first was funded and successfully fulfilled.
Tricky Tides has been extensively playtested. The art is complete. We've got multiple manufacturing quotes, and we are prepared to ship out a high quality game at any successful funding level.
We continue to grow in our industry knowledge and have managed to surround ourselves with experienced folks who can help fill in any gaps in that knowledge.
We will be providing regular updates, so you can follow along for the entire journey, all the way up to the moment your copy of Tricky Tides hits your table. Delays can occur, but we will make sure to keep everyone in the loop, and we will quickly and decisively handle any issues that may come up.
We're ready. Let's set sail!Learn about accountability on Kickstarter
- (29 days)