I'm a mechanical engineer for a living and gamer for life. I enjoy theater and building things.

I have a passion for game design. I'm currently focused on making "higher level" gaming more accessible by developing and producing gateway games with simplified mechanics.

I successfully Kickstarted two board games so far: Tricky Tides (2018) and Honey Wars (2016).

Collaborators on this project

Steven Aramini
Collaborator
Andrew Smith

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