Vamp on the Batwalk is a unique trick-taking game where you play the role of vampires attempting to outperform each other in a fashion show. Unlike most card games, in Vamp on the Batwalk you only see the BACK of your cards, NOT the front! (You are a vampire after all, which means you can’t see how good you look in the mirror!)
Here is what people are saying about Vamp on the Batwalk! Please note that the copies previewers received were from an earlier prototype before the box was redesigned to be much more fashionable! In addition, a few minor rule tweaks were made to create an even better experience!
Rulebook Note: The rulebook is still being finalized, so we welcome ALL feedback. You can send feedback to firstname.lastname@example.org with the subject header "Vamp Rulebook Feedback". Thank You for your help!
PNP Note: The PNP download is for poker sized versions of the cards and does not include any of the standees or the box art. For the full tarot sized cards and files to build your own standees and box, you must make a pledge.
Vamps are fabulous, shipping is not. Because shipping isn't a one size fits all, shipping will be charged after the campaign inside our pledge manager. Below are the estimated shipping costs for each region.
We love to support retailers!
Please email email@example.com in order to be locked into Kickstarter Exclusive retailer deals. Please include in subject line "Vamp KS - <your retailer name>" and we send you all the info you need.
Jon Simantov is the designer of Vamp on the Batwalk, which will be his second published tabletop game (the first being Liberation by Button Shy Games). Before getting into tabletop game design, Jon was a video game developer for over a decade, working on influential titles such as Microsoft Windows 8 Solitaire, KumaWar: The War on Terror, and Mary-Kate and Ashley: Girls Night Out. You can follow Jon on twitter @JonSimantov
Mike Rankin is a Brooklyn-based illustrator, and cartoonist. Besides writing and drawing the webcomic RustyAndCo.com, he also develops narrative-based video games and runs several tabletop campaigns.
Sebastian Koziner is a board game graphic designer and video game industry survivor from Argentina . He and his wife created OK Art Studio, where they have worked on over 30+ funded Kickstarter projects.
Cody Thompson is a Seattle-based lover of games and maker of things. When not doing 3D Structural modeling at his day job, he is developing board games, setting things on fire in his laser cutter, or playing tabletop and video games. Cody is also the founder and CEO of Gold Nugget Games, so if anythings wrong, it's his fault.
If you like interesting data, click on the Bigger Cake Link to see cool statistics!
There is an old saying that goes "it takes a village to make a game", or something like that. Anyways, we could not have gotten where we are today without the many people who have helped us along the way. We would like to give a special thanks to the following people:
Amy Conaboy (for coming up with the theme), Asia Thompson, Shawn Stankewich, Emma Larkins, Chris Glein, Randy Flynn, Joseph Z Chen, Dylan Mangini, David Iezzi, Douglas Feltham, Phillip Schmitte, Alex Uboldi, Victoria Cana, Chad Martinell, Brian Henk, Jamey Stegmaier, Eduardo Baraf, Andrew Birkett, James Mathe, and many others who have helped.
Risks and challenges
While this is our first Kickstarter, we've backed and studied many others to understand the common pitfalls creators experience. We have likewise gathered plenty of advice from Kickstarter veterans such as Jamey Stegmaier, James Mathe, James Hudson, Eduardo Baraf, and others.
Every Kickstarter comes with some obvious risks, such as manufacturing delays, freight shipping, and fulfillment logistics. We have a manufacturer selected, a plan for fulfillment, and are ready to adapt to any unforeseen problems.
To make things manageable, we chose a fun game without a lot of moving parts in order to make sure we could navigate the challenges that arise more easily. This will allow us to build a foundation of real world knowledge to better deliver the many other awesome projects we have in development once this first hurdle is cleared.
All we need now is your support to make this game a reality!Learn about accountability on Kickstarter
- (23 days)