The Lovecraft Country Holiday Collection Kickstarter
Kids growing up in Lovecraft country have rather unique childhoods. One set of six cousins growing up in Arkham, Kingsport, Innsmouth, and Dunwich know that shadows hide a darker evil, that ghosts haunt lonely fields, that monsters lurk beyond the walls of sleep, and that their hometowns aren’t like other places. They also know that whatever happens, they can face it together and do what it takes to set things right. They are sure that the light of friendship and family can cast away any shadows. But what do kids know…
Origin & Updates - If you enjoyed the holiday themed scenarios "Halloween in Dunwich" and "Christmas in Kingsport" from the old Chaosium monographs Halloween Horror and Christmas In Kingsport, then you’ll want to back this, the 11th Kickstarter from Golden Goblin Press. This campaign features two books, a roleplaying supplement (The Lovecraft Country Holiday Collection) and it's cosmic horror fiction companion (Children of Lovecraft Country).
Book One - The Lovecraft Country Holiday Collection
This 7th Edition Call of Chulhu scenario collection features six adolescent mythos investigators by Oscar Rios. Initially the adventures will be expanded versions of two holiday themed adventures updated for 7th Edition. Both of these scenarios were written very early in Oscar Rios' career, but he has wanted to update them for many years now. Each of these scenarios has been played every holiday season since their release, and remain quite popular with fans. The adventures tend to be of a lower threat level than your average Call of Cthulhu scenario, with more mystery and investigation, better suited for team of adolescent mythos investigators.
The Adventures (So far...) - The first is "Halloween in Dunwich", from the 2005 Chaosium monograph Halloween Horror, which was one of the three winners of Chaosium's Halloween Adventure Contest for that year. The second is "Christmas in Kingsport", from the 2006 monograph of the same name. While PDFs of both of these books are still being offered, physical copies are no longer being printed, difficult to acquire, and written for the 6th edition rule set.
Halloween in Dunwich
Halloween In Dunwich - A group of six cousins, from across Lovecraft Country, gather at the Dunwich farm of their great grandfather Silas for a family celebration. There will be a day filled with Halloween themed activities and games, followed by a night of feasting and ghost stories. However, as the midnight hour approaches, the children discover that a certain old family ghost story is quite true, as a vengeful spirit from their family's distant past rises from the grave. It falls upon our adolescent investigators to save their family and thwart the aims of their sinister foe.
Christmas in Kingsport
Christmas In Kingsport - Our six protagonists gather once more in the home of their Great Aunt Nora, for what they expect to be a very boring Christmas Eve. However they are rescued by their beloved older cousin Melba, a carefree flapper and black sheep of the family, who takes them on adventures undreamed of across Kingsport and Beyond the Walls of Sleep. But what begins as a magical holiday adventure soon turns into a nightmare for the cousins, as they are targeted by demons. They must solve a mystery before Christmas morning, to return peace on earth and good will towards certain members of their family.
Easter in Arkham
Easter in Arkham (Formerly Stretch Goal #3) - In the city of Arkham, the cousins gather for an Easter egg hunt on the quad of Miskatonic University. The cousins fall into a mystery when recently departed pets begin returning to their owners, but changed, tainted, and unstable. As tensions mount over reports of a strange new disease affecting the pets of Arkham, drastic measures are proposed to protect public health. The cousins must work fast to get to stop these unholy resurrections as the barriers between life and death blur. Unless successful, every pet in the city is destroyed, and an even larger tragedy will befall witch-haunted Arkham. Arkham's only hope are our six intrepid cousins. Can they get to the bottom of things before it's too late?
Innsmouth Independence Day
Innsmouth Indepedence Day (Formerly Stretch Goal #5) At a good old fashion New England Seafood Boil, on a beach in Innsmouth, the cousins gather to celebrate the 4th of July. However, young Alice has a plan and needs her cousins' help. She asks them to help her break into her great grandmother's abandoned mansion to look for the family's genealogy records. She wants proof that her ancestors worked as privateers for the Continental Navy, so she can apply for membership in the prestigious Daughters of the American Revolution. However, for some reason her family has forbidden her from exploring the family's history. The cousins soon stumble onto dark secrets and are faced with difficult choices in the shadows of the decaying seaside town.
Note from Author - This is a scenario I have been looking forward to writing for many years now. It’s your classic kids on bikes story, trying to solve a mystery, in Arkham over the Easter holiday break. It centers on the holiday theme of Easter and springtime, life renewed from death.
Book Two - Children of Lovecraft Country
This companion book will be a collection of six cosmic horror short stories. Each tale will center on one of the six adolescent mythos investigators as they face the perils growing up in their most unusual communities. These are:
Ghosts & Monsters (Kingsport) by Peter Rawlik - Donald Sutton has a secret: his imaginary friend Simon isn’t imaginary at all. Simon is just one of many ghosts that haunting Kingsport that Donald is somehow able to see. When the ghosts of Kingsport begin vanishing from their haunts, Donald discovers them trapped in the most unusual places. When Simon himself vanishes, Donald must work to free him, and accept help from a frightening source, with terrifying consequences.
Witchlights (Dunwich) by Christine Morgan - Down in the woods, down in the hollow, pale and eerie lights appear. Nothing to worry about, Dunwichers say. Nothing to fear… Fireflies… Marsh gas... Foxfire... That's all. But, if there's nothing to fear, why do people warn their children to stay away? Why do those who ignore such warnings sometimes go missing? Little Gerdie Pope may only be ten, but she is determined to find out.
Dreams of Dunwich (Dunwich) by Glynn Owen Barrass - A child of farming stock, Gordon Brewster lives a simple life, though life in Dunwich is often very far from simple. Darkness hangs over the decaying hamlet, something which spreads its insidious tentacles towards every soul in the vicinity… especially the innocent. Gordon has witnessed some of the worst terrors Dunwich has to offer, seen friends kidnapped and lost forever to the vile practice of cannibalism. If only those Dunwich Horrors were truly over. If only the nightmares that plagued him weren’t the harbingers of further doom.
Blood and the Deep Blue Sea (Innsmouth) by Oscar Rios - Alice Sanders has a lot of questions in her life, mostly about the father she never got to meet. These are all questions her family just won't answer until she's "older". But time moves slowly for a thirteen year old girl who's in a hurry to grow up. Then, one chaotic and bloody afternoon in Innsmouth, everything suddenly changes.
George Weedon and The Mystery of Emily Keane (Arkham) by Lee Clark Zumpe - According to authorities, little Emily Keane fell down a well one autumn afternoon, never to be seen again. On the fifth anniversary of her disappearance, George Weedon and a ragtag group of plucky Arkham kids try to find out what really happened to the girl. Their investigation takes them to some of the city’s most feared locales and reveals a centuries-old secret.
Luck be With You (Arkham) by Brian M. Sammons - Edward Derby is not your average 12-year-old boy. Inquisitive and wise beyond his tender years, he started reading shorty after walking, has mastered Latin, and notices things others don't (or choose to ignore). When he notices someone scribbling strange symbols across Arkham in places where soon after a mysterious death occurs, his curiosity is piqued. To prevent more such deaths Edward reluctantly takes it upon his slim shoulders the solve this mystery.
The Lovecraft Country Cousins
These six children, ages 11 - 13, are from a large extended family and are related loosely through blood or marriage. Some of the links are broad and tenuous, but since the children are all close in age, they are told they are cousins (while some may be 2nd or even 3rd cousins, once or twice removed). They come from the cities of Arkham and Kingsport, the rural community of Dunwich, and the town of Innsmouth. They only see each other on special occasions (like family gatherings) due to the long distances most live from one another. Despite this, all six are quite close, sneaking off together to share adventures, solve mysteries, and face the horrors that lurk beyond the thin veil of normalcy which hangs over all of Lovecraft Country.
Donald Sutton (age 11) - The only son of Kingsport artists and gallery owners, Donald is never without a sketchpad. His art has a unique perspective, as he is a rather sensitive child, able to pick up on this most others can't. One of those things is Simon, the ghost of a nine year old boy who was killed by a carriage just before the Civil War broke out. Simon tries to be helpful, and the two children (one living, the other dead) are fast friends. Donald tries not to get caught chatting with Simon, but sometimes people notice. Donald claims that Simon is his imaginary friend, but in a Kingsport, ghosts like him are all too real.
Gertrude "Gerdie"Constance Pope (age 11) - This girl, with strange white hair and ice blue eyes, bounces between a number of relatives in Dunwich. Her parents are long gone but Gerdie is well cared for, despite her wanderings across the rolling hills of Dunwich. Gerdie gets confused sometimes, about what year it is. her name, or exactly who she is. She knows things too, things she can't possibly know, but she does. She's used this "gift" (which often manifests in people with her hair and eye color in Dunwich) to help folks in the past so everyone just accept it by now. Her oddness is only surpassed by her sweet nature and kindness. BEST FRIEND CLAIMED!
Gordon Brewster (age 12) - This sturdy Dunwich farm boy is no stranger to a day's hard work. He likes to do odd jobs, like cutting fire wood or mending fences, at his neighbors farms after his chores are done, to earn extra money. He's industrious, honest, steadfast, and tries his best to be brave. He's seen things traveling around the hills of Dunwich, strange things, things he's love to forget but know that he needs to remember. In Dunwich sometimes livestock goes missing, taken by something other than a fox or hawk, taken by something dark and inhuman. Unfortunately, he knows firsthand than sometimes people go missing for the same reason. BEST FRIEND CLAIMED!
Edward Derby (age 12) - This studious and intelligent boy lives just off campus from Miskatonic University, where his stepfather is an associate professor in the School of Antiquities. He learned how to read just after he learned how to walk and is never without a book of some sort. Raised in academic circles, his interests are many and varied, including ancient history, astronomy, physics, and just for fun, the strange occult history of Arkham and its surrounding communities. He knows that all of these things are connected, somehow. His father, who died under strange circumstances, left him several strange books which he's not supposed to know about, but he's already found and read each one. BEST FRIEND CLAIMED!
George Weedon (age 13) - Handsome, physically fit, gifted at sports, and popular in school, he's the sort of boy people want to dislike but just can't bring themselves to. He's has a moral code that makes him detest bullies and he leaps to the defense of those in need of protection. While a good kid at heart, he has no problem getting into a scrape for the right reasons, and is very protective of his friends and family. While he enjoys playing hockey and football, and plans on making the Badgers (the Miskatonic University teams) what he really wants to do is play professional baseball when he grows up. If that doesn't work out he's thinking of becoming a police officer, but his parents pushing him to study law.
Alice Sanders (age 13) - Unlike the other cousins, Alice was born in New York and was brought to Massachusetts at age six with her mother by her father's younger sister, her Aunt Margie. She never knew her father, and has been told that he's passed on, and doesn't have a good relationship with her mother, as she drinks too much. Of a sturdy, stocky build, with a keen mind and a bit of a devious streak, she is often the mastermind of mischief with the cousins. As the oldest of the cousins (by about five months), she is very protective of them. While she has friends in Innsmouth, blood is a sacred bond (or so she's been told by Aunt Margie). She has a bit of a temper, and when it's up, her New York accent spills out. BEST FRIEND CLAIMED!
The Cousins, Pre-Generated Investigators - Newly updated 7th edition pre-generated investigators are included with this collection. They have been carefully constructed to reflect their ages (pre-teen / early teens), and have detailed backgrounds. Players will be able to step into the roles of the cousins and dive right into the investigations into the unknown across Lovecraft's four most Iconic locations.
The Best Friends Forever Backer Level (Only Two Remaining) - Backers at this level will have a special place in this collection, as the best friend of one of these six cousins, in addition to a wide array of other rewards. Each backer will get a questionnaire and will be asked to send in a childhood photo. From these a brand new adolescent pre-generated investigator will be created, complete with color illustrated head shot, and included in a special section of The Lovecraft Country Holiday collection. Only six of these are available, with the selection of best friends being issued on a first come first served basis.
As always we have many stretch goals planned. They include:
Stretch Goal One - Bonus Art & Maps (UNLOCKED! / $12,750) :
With an increased art budget each scenario will get a bonus 4th original illustration, and possibly additional maps if need be. It also gives out layout artist a bit more money for licensing period photos and such.
Stretch Goal Two- Fiction Companion Title Page Art (UNLOCKED!! / $13,250) :
Each of the six short stories in the Children of Lovecraft Country fiction collection will have a half page illustration its title page. We’ve don’t this for several of our other fiction titles, such as Heroes of Red Hook and Tails of Terror, and it’s really helped make those books something extra special.
Stretch Goal Three - 3rd Scenario, Easter in Arkham (UNLOCKED!!! / $15,750) :
Stretch Goal #4 - Project Bookmarks (UNLOCKED!!!! / $16,250)
Once unlocked everyone getting a physical reward shipped from The Goblin Lair will receive a bonus double sided book mark specially designed for this project. We don't have a design yet, so we can't preview it. Rest assure, with David's amazing art we're sure it's going to be very cool.
Stretch Goal #5 - 4th Scenario, Innsmouth Independence Day (UNLOCKED!!!!! / $18,750) :
Stretch Goal #6 - Full Color Art & Interior (UNLOCKED!!!!!! / $21,000) -
With this stretch goal The Lovecraft Country Holiday Collection becomes a full color book. All interior illustrations will be in color, as well as the complete layout. Color books cost about double what black and white books do, so these additional fund are needed to make this a reality. Also, colored illustrations take the artist longer to do, and are therefor more expensive to produce as well.
Stretch Goal #7 - Adult Investigators (UNLOCKED!!!!!!! / $21, 750) -
Once unlocked The Lovecraft Country Holiday Collection will include six new investigators, the adult versions of our adolescent cousins complete with adult head shots. This will allow groups to transition from The Lovecraft Country Holiday Collection into a standard Call of Cthulhu game playing the same characters, albeit older and hopefully wiser versions of them.
Stretch Goal #8 - Family Tree (UNLOCKED!!!!!!!! / $22,000) -
A detailed family tree showing how all six of the cousins are related to one another, and to some of the most famous and infamous character in Lovecraft's Eldritch New England.
Stretch Goal #9 - Adult Pulp Investigators (+$500 / $22,500)-
Once unlocked The Lovecraft Country Holiday Collection will include six new investigators, the adult versions of our adolescent cousins complete with adult head shots. This will allow groups to transition from The Lovecraft Country Holiday Collection into a Pulp Cthulhu game playing the same characters, albeit older, psychic, mad scientist, femme fetale, hard boiled, two-fisted action heroes!
Stretch Goal #10 - 5th Scenario, The Mystery of April Snow (+2500 / $25,000) -
Things like this didn’t happen in Arkham… Things like this didn’t happen anywhere. An entire Snow family, parents and children, have been slaughtered in their beds in the middle of the nights. Savage murders, blood everywhere, seeming more like an animal attack as their faces and necks are covered with deep bites. No signs of forced entry, no tracks, no motive, and all on night before their daughter April's 14th birthday. It’s only when people begin to arrive for her Birthday party do police realized April Snow isn’t among the dead. She’s vanished, seeming into thin air. As investigators take a closer look at the crime scene they uncover a dark mystery. Just who is April Snow… really?
We've assembled a rock solid team of talented authors, editors, designers, and artists who we've worked with on various projects at Golden Goblin Press. They are:
Cover and Interior Art / David Lee Ingersoll - David Lee Ingersoll is an illustrator/cartoonist living in the Pacific Northwest. His work has previously been published by Sixtystone Press, Chaosium, 3Hombres, and Pegasus Press, and he has new work scheduled with Golden Goblin Press, Pagan Publishing, and Stygian Fox Publishg. He maintains a website at http://skookworks.com
Layout and Design / Mark Shireman - Mark is a graphic design professional (and secret cultist of Nyarlathotep) with over 29 years of experience and is currently GGP's acting Director of Design. He has also been a part of the Cthulhu LARP community, as well as the well-regarded TerrorWerks events held at Origins and Gen Con in years past. He has been covertly encoding summoning glyphs and sigils into his work, spreading the influence of the Crawling Chaos for nigh on two decades now, and his success is evidenced by the increasingly unstable reality of recent years. Feel free to visit his portfolio at http://www.markshireman.org to get a glimpse of his work.
Cartography (The Lovecraft Country Holiday Collection) / Gregory Shipp - Greg has been making maps for tabletop and roleplaying games since 2016. He has been a regular contributor to Golden Goblin Press in that time, creating maps for everywhere from the many isles of the Caribbean to the city of Ancient Rome. He also has worked on many fantasy novels, such as bestseller D.P. Prior’s Nameless Dwarf series and Joshua Spiller’s sci-fi The 8th Emotion. He enjoys the challenge that comes with trying to portray each different world as unique and a place that is ripe to be explored.
Editing (The Lovecraft Country Holiday Collection) / Lisa Padol - Lisa Padol has been playing RPGs since the 1980s and editing since the 1990s. She has worked on products from a number of companies including Golden Goblin, Arc Dream, Parenthesis Press, Rogue Games, Modiphius, and Stygian Fox. She has written material for Unknown Armies and REIGN, and has playtested scenarios and games for companies including Golden Goblin, Pelgrane Press, Evil Hat, and Atlas Games.
Editor and Contributing Author (Children of Lovecraft Country) / Brian Sammons - Brian M. Sammons is a fiction editor for Dark Regions Press and Golden Goblin Press. He’s penned stories for such anthologies as Arkham Tales, Horrors Beyond, Dead but Dreaming 2, Mountains of Madness, Deepest, Darkest Eden, and In the Court of the Yellow King. He’s edited Undead & Unbound, Eldritch Chrome, Edge of Sundown, Steampunk Cthulhu, Dark Rites of Cthulhu, World War Cthulhu, Flesh Like Smoke, Return of the Old Ones, Children of Gla’aki, Dread Shadows in Paradise, and more. His game work includes Call of Cthulhu scenarios for Strange Aeons II, The San Francisco Guidebook, Doors to Darkness, The Things We Leave Behind, Islands of Ignorance, and the campaign A Time to Harvest. You can follow him on Twitter @BrianMSammons.
Author (The Lovecraft Country Holiday Collection), and Contributing Author (Children of Lovecraft Country) / Oscar Rios - A Puerto Rican native New Yorker, Oscar Rios is an author, editor, and publisher of cosmic horror fiction and roleplaying supplements for the Call of Cthulhu roleplaying game. His work has been published by Chaoisum, Miskatonic River Press, Stygian Fox, The Unspeakable Oath, World of Cthulhu, and Golden Goblin Press, a Chaosium licensee which he founded in 2013. His notable works include the campaigns Ripples from Carcosa, and The Legacy of Arrius Lurco, and the ENnie award winning 7th Edition Guide to Cthulhu Invictus. His fiction has appeared in Cthulhu's Dark Cults, Horror for the Holidays, Undead & Unbound, Tails of Terror, and Further Tails of Cthulhu Invictus. Known for being prolific, he has written over ninety scenarios.
Contributing Author (Children of Lovecraft Country) / Glynn Owen Barrass - Glynn Owen Barrass lives in the northeast of England and has been writing since late 2006. He has written over a hundred and seventy short stories, most of which have been published in the UK, USA, France, and Japan. He also writes material for the Call of Cthulhu role playing game. To date he has edited the anthologies: Anno Klarkash-Ton for Rainfall Books; Eldritch Chrome, Steampunk Cthulhu, and Atomic Age Cthulhu for Chaosium; World War Cthulhu and The Children of Gla’aki for Dark Regions Press; In the Court of the Yellow King for Celaeno Press; and Through a Mythos Darkly for PS
Contributing Author (Children of Lovecraft Country) / Peter Rawlik - Pete Rawlik is the author of more than fifty short stories, the novels Reanimators, The Weird Company, and Reanimatrix, as well as The Peaslee Papers, a chronicle of the distant past, the present, and the far future. As editor he has produced The Legacy of the Reanimator and The Chromatic Court. His short story Revenge of the Reanimator was nominated for a New Pulp Award. He is a regular member of the Lovecraft Ezine Podcast and a frequent contributor to the New York Review of Science Fiction.
Contributing Author (Children of Lovecraft Country) / Christine Morgan - Christine Morgan was recently dubbed "the Martha Stewart of extreme horror" after appearing on the Bizzong podcast, for her hobbies of weird baking and kooky crafts, as well as writing. The author of works as varied as Spermjackers From Hell, The Raven’s Table, Dawn of the Living-Impaired and Other Messed-Up Zombie Stories, Murder Girls, and White Death, she’s especially honored to be allowed to play with Edward Lee’s toys and wrote a sequel to his Lucifer’s Lottery called Lakehouse Infernal, which came out in 2019.
Contributing Author (Children of Lovecraft Country) / Lee Clarke Zumpe - Lee Clark Zumpe has been writing and publishing horror, dark fantasy and speculative fiction since the late 1990s. His works have appeared in various publications such as Weird Tales, Space and Time and Dark Wisdom; and anthologies such as The Children of Gla'aki, Best New Zombie Tales Vol. 3, Through a Mythos Darkly, Heroes of Red Hook and World War Cthulhu. His work has earned several honorable mentions in The Year’s Best Fantasy and Horror collections. As entertainment editor for Tampa Bay Newspapers, Lee has penned hundreds of film, theater and book reviews. His work for TBN has been recognized by the Florida Press Association. Lee lives on the west coast of Florida with his wife and daughter. Visit www.leeclarkzumpe.com.
Lovecraft Country is a registered trademark of Skotos Tech Inc. Used
Risks and challenges
There are always unexpected setbacks in such campaigns. However, we
pledge to communicate any such setbacks to backers with complete honesty
and transparency, and if, due to factors beyond our control, a stretch
goal becomes impossible, to replace it with something of equal value.
- (30 days)