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An urban guerrilla fantasy RPG for the Savage Worlds rule system.
148 backers pledged $5,310 to help bring this project to life.
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 What is Gods and Masters?

Gods and Masters is a pen-and-paper role playing game setting for the award-winning Savage Worlds system. It is a game of urban guerrilla fantasy, and players choose one of three factions.

The Gronman Empire is the official power in the city. They have large numbers of soldiers, reinforcements on call at all times, and the legal authority to arrest and imprison their enemies.

The Nacaraj is a “shadow army,” made of warriors from the local population who loathe foreign oppressors and foreign gods. They cannot beat their enemies in a full-on war, so they ambush, assassinate, and kidnap the invaders, in the hopes of liberating their homeland.   

The Church of Leshnah is a powerful vampiric cult that draws on the inequality in imperial society to recruit new members. Leshnites have used the political turmoil to infest the city and prey on its inhabitants.

For a taste of the Gods and Masters, see our free JumpStart, which features seven pregenerated imperial characters and their mission to shut down a black market arms dealer that goes terribly wrong.

As of the first update after launch, backers of the Raider level and beyond will have access to the beta of the player's guide and faction guides. It will be missing the cover, table of contents, some of the art, and so forth, but the beta version will be totally playable.

 How is Gods and Masters unique? Do I really need another fantasy game? 

Gods and Masters is certainly fantasy, but it was not inspired by pastoral European history or traditional fantasy tropes. We drew our inspiration from the urban guerrilla conflicts of the last century. Dokaro is a city controlled by legionaries, war drakes and winged dragoons instead of riflemen, tanks, and helicopters. But the setting has more in common with the Battle of Fallujah or the Spanish Civil War than any conventional fantasy setting. Dokaro's soldiers, partisans, and religious fanatics are all armed to the teeth and ready to spill blood in their war for control, with civilians caught helplessly in the middle.

The faction system provides a totally separate game feel for characters on each side of the conflict. Each faction receives its own gear, Edges, Hindrances, and a host of other unique bonuses. None of the factions will play the same, and each promise their own individual game experience.

The natives of Dokaro have an established tradition of necromancy in their culture. They use reanimated creatures and warriors in their struggle for independence.
Though ferocious and able to turn the tide of a skirmish, drakes and other beast mounts are not easily directed. Beast riders are constantly at risk of losing control of their creatures, and being thrown, attacked, or eaten.
Though ferocious and able to turn the tide of a skirmish, drakes and other beast mounts are not easily directed. Beast riders are constantly at risk of losing control of their creatures, and being thrown from their saddles, attacked, or eaten.

Many game masters want to know how much a new setting will offer to their existing campaigns. Besides the new Edges, Hindrances, and gear, the following features and mechanics from Gods and Masters will be especially useful in many Savage Worlds settings:

Interrogation Rules

The Interrogation mechanic provides a means for player characters to extract information from NPCs. While the skills of the interrogator are paramount, there is no surefire way to guarantee that all the information they get is totally reliable. 

Likewise, player characters who are imprisoned and facing interrogation will have to rely on their iron will to keep from breaking an spilling their secrets. However, clever characters have at least a small chance of giving some false information to their captors. 

Dramatic Stealth

Dramatic Stealth is a subsystem in the same vein as Dramatic Tasks or the Chase Rules from Savage Worlds. Dramatic Stealth provides characters with a mechanic for sneaking around heavily guarded areas, in order to infiltrate enemy bases, assassinate foes, or abduct hostages. As the heroes slither through the shadows, any careless or clumsy actions can raise the alertness of the nearby guards, and eventually lead to some characters losing their cover and being attacked by swarms of enemies. 

Elemental Magic

The elemental magic system of G&M provides mages with a selection of elements with which to imbue their powers. Each as its own power modifiers, providing some advantages and disadvantages in different tactical situations. 

Arcane Background (Occult)

G&M includes three faction-specific arcane backgrounds. The most unique and generally applicable for other settings is the Arcane Background (Occult). The occult is far more accessible and powerful than other magical paths. It requires no special bloodline, nor do characters need to follow a moral path. This black magic is fueled by incalculably old beings with no care for petty human constructs  such as morality. As long as their devotees are willing to pay for their power with sacrifices, the ancient masters are happy to oblige. 

Most of Gods and Masters is set in the urban environments of Dokaro. Nonetheless, PCs will encounter some of the savage creatures that inhabit the surrounding jungles from time to time.

 Why are we using Savage Worlds 

Savage Worlds is the best rule system for Gods and Masters. It allows for fast, dynamic combat, and unique non-combat situations and encounters. The rules are streamlined enough for game masters to improvise and create their own scenarios and encounters without getting bogged down in stats and figures, but crunchy enough to give tactical gamers an interesting challenge, all while keeping the story moving.

Gods and Masters is compatible with the Savage Worlds Adventure Edition, the newest version of the Savage Worlds rules. The creators have been playing Savage Worlds for over a decade, and understand the rules well. And since it was designed from the ground up with this rule system in mind, there will be no clunky translations from other systems.

This game references the Savage Worlds game system, available from Pinnacle Entertainment Group at www.peginc.com. Savage Worlds and all associated logos and trademarks are copyrights of Pinnacle Entertainment Group. Used with permission. Pinnacle makes no representation or warranty as to the quality, viability, or suitability for purpose of this product. 

Gods and Masters contains the following chapters: 

Player’s Guide 

  • Chapter 1: Introduction and Backstory
  • Chapter 2: Character Creation
  • Chapter 3: Setting Rules
  • Chapter 4: Magic
  • Chapter 5: Gazetteer

Factions Guide 

  • Chapter 6: The Gronman Empire 
  • Chapter 7: Playing the Imperials
  • Chapter 8: The Nacaraj
  • Chapter 9: Playing the Nacarajin
  • Chapter 10: The Church of Leshnah
  • Chapter 11: Playing the Leshnites
  • Chapter 12: The Corruption

Master’s Guide

  • Chapter 13: Adventure Generator
  • Chapter 14: Secrets
  • Chapter 15: Bestiary
  • Chapter 16: NPCs
  • Chapter 17: Rogue’s Gallery
  • Chapter 18: Savage Tales

 Author J.C. Thompson walks through some of the main features of G&M in the following video: 

After the Kickstarter campaign is concluded and the book is finished, Gods and Masters will be sold online through DriveThruRPG.com, as a PDF and in hard copies with the print-on-demand option. The setting includes the following features:

  • Full color layout and artwork 
  • An expanded gear list that makes fights more strategic and tactical
  • A new playable species, the reptilian anir, divided into three races
Fire, Earth, and Water Anir are the gods' favored creations, blessed with longevity, natural weapons, and elemental immunities. It is only through the benevolence of their rulers, the immortal Elders, that humans have been granted equal legal standing.
Fire, Earth, and Water Anir are the gods' favored creations, blessed with longevity, natural weapons, and elemental immunities. It is only through the benevolence of their rulers, the immortal Elders, that humans have been granted equal legal standing.
  • Five species of exotic beast mounts (with multiple subspecies), from the burrowing Sandsquirmer drake to the nimble Demonhorn kirin
  • Setting rules for Interrogation and Dramatic Stealth
  • An expanded list of power modifiers, to give each form of elemental magic its own unique kicks and limitations
  • Three playable factions, each with their own Advantages, Disadvantages, unique gear, Arcane Background, and goals, providing a totally individual game play experience for each side of the Dokaran conflict
Various sections of the book are emblazoned with a color-coded banner on the right page for easy reference. The general parts of the Player's Guide and Master's Guide are brown, while the Faction sections and Savage Tales sport red for the Imperials, green for the Nacarajin, and purple for the Leshnites.  Even the sidebars and tables are colored to match.
Various sections of the book are emblazoned with a color-coded banner on the right page for easy reference. The general parts of the Player's Guide and Master's Guide are brown, while the Faction sections and Savage Tales sport red for the Imperials, green for the Nacarajin, and purple for the Leshnites. Even the sidebars and tables are colored to match.
  • A full set of Edges and Hindrances for the Corruption, a disease that can gradually turn mundane humans into predatory vampires
  • Ten gritty Savage Tales, at least six of which are compatible with each faction
  • The Master’s Challenge: An optional difficulty mode for experienced and tactically-minded players
  • An adventure generator and reputation system that rewards character success and punishes failure with a variety of social and legal consequences
  • A bestiary with a dozen creatures that infest the wilds around Dokaro
  • A selection of NPCs, providing plenty of enemies for every faction to fight
  • A Rogue’s Gallery of heroes and villains in each faction

The beta version of  the Gods and Masters Player's Guide is already complete. This includes the text, art, proofreading, and layout. A little bit of the art still needs to be colored and the table of contents still needs formatting, but that is the only thing holding us back from releasing the final version. Backers of the Raider level or higher will gain access to the beta Player's Guide (which includes the Faction Guides), during the first couple days after campaign launch. The Master's Guide still needs a little bit more work, but should be perfectly presentable and playable by the end of the Kickstarter campaign, if not completely finished. 

After our crowdfunding campaign is over, we will immediately release the full beta version in PDF (the combined Player's Guide, Faction Guides, and Master's Guide). Once the artists are finished coloring everything (and inserting any artwork for backer rewards or stretch goals), we will update our product and give a link to the completed version. This is also when we will place the product on sale at DriveThruRPG for general customers. Estimated time of arrival for the final, full-color PDF is about 1-3 months after the Kickstarter payment clears.

We have prepared eight separate backer levels for customers to choose from. Please note that every level from Warrior onward contains all digital Stretch Goal content.

  •  Cost: $1 
  • Estimated delivery time: Winter 2019

Rewards: You get our heartfelt thanks and acknowledgement as a backer, in the front pages of Gods and Masters

  •  Cost: $10 
  • Estimated delivery time: Winter 2019

Rewards: You get our heartfelt thanks in the book, plus the PDF of the Gods and Masters: Player’s Guide, and a PDF of the Dokaro Map. This reward contains the first five chapters of the Gods and Masters setting, plus the the Faction chapters. Beginning with the first update to our backers, everyone from this level onward will also get online access to the beta PDF of the Gods and Masters Player's Guide.

This perk is perfect for players interested in the unique setting rules and mechanics, but not running Gods and Masters

  •  Cost: $20 
  • Estimated delivery time: January 2020

Rewards: You get all the perks of the Scout and Raider levels, plus the PDF of Gods and Masters, and all stretch goals that reach their funding level.

  •  Cost: $25 
  • Estimated Delivery Time: January 2020

Rewards: You get all the perks of the Warrior level, plus a voucher to print Gods and Masters, in the format of your choosing. You will receive a coupon which allows you to print the book at-cost. You will pay DriveThruRPG separately for printing and shipping.

  •  Cost: $150 (1 available) 
  • Estimated delivery time: January 2020

Rewards: You get all the perks of the previous levels. We will work with you to use your likeness (or one of your choosing) as a major NPC character in the Gronman Empire, a faction of soldiers and inquisitors. Character designs are subject to company approval.

  • Cost: $150 (1 available)
  • Estimated delivery time: January 2020

Rewards: You get all the perks of the previous levels. We will work with you to use your likeness (or one of your choosing) as a major NPC character in the Nacaraj, a faction of partisans, gangsters, and rebels. Character designs are subject to company approval.

  • Cost: $150 (1 available)
  • Estimated delivery time: January 2020

Rewards: You get all the perks of the previous levels. We will work with you to use your likeness (or one of your choosing) as a major NPC character in the Church of Leshnah, a faction of vampiric cultists. Character designs are subject to company approval.

We have a host of exciting Stretch Goals planned once Gods and Masters meets its basic funding requirements. Stay tuned for announcements for other Stretch Goals if we start meeting the first few. 

  •  Cost: $4,900 
  • Estimated Retail Price: $5
  • Estimated Delivery Time: December 2019

Author Dustin Smith, writer for Atomic Ninja Studios and co-host of the Savage Worlds GM Podcast, will be producing three one-sheet adventures, each roughly 1,000 words in length. These adventures will be released together in PDF format. 

  • Cost: $5,300
  • Estimated Retail Price: $5
  • Estimated Delivery Time: February 2020

Author Charles White, veteran Savage Worlds writer from Fabled Environments, will be producing two one-sheet adventures, roughly 3,000 words in total length. These adventures will be released together in PDF format. 

  •  Cost: $5,500 
  • Estimated Delivery Time: February 2020

Author Eric Lamoureux, writer for Just Insert Imagination and co-host of The Wild Die Podcast, will be producing a one-sheet adventure, roughly 1,200 words in length. If funded, this product will be included in the same PDF with the Fabled Environments one-sheets. 

  •  Cost: $5,700 
  • Estimated Retail Price: Free
  •  Estimated Delivery Time: January 2020

These custom Gods and Masters character sheets will be designed by Thomas Shook, and incorporate all the necessary character stats, as well as faction information, in an aesthetically distinct and streamlined format.

  • Unlocks At: $6,500
  • Estimated Retail Price: $5
  • Estimated Delivery Time: January 2020

This bonus adventure will be written by guest author Jim Thomson, who has written adventures for Fainting Goat Games and Plain Brown Wrapper Games. Sons of the Shrieking Void will be an adventure for all factions, at roughly 7,000-10,000 words. Player characters will confront a small but unpredictable band of raving lunatics who have been spreading chaos, and try to identify the source of their madness, to either recruit, convert, or destroy them. This adventure will be released as a standalone PDF.

  •  Unlocks At: $7,300 
  • Estimated Retail Price: $5
  •  Estimated Delivery Time: January 2020

This is another bonus adventure from Jim Thomson, and also an estimated 7,000-10,000 words. In Dorvan Kisses, heroes from every faction have their own reasons for hunting down a sadistic serial killer, who has been slaughtering Dokaro’s ladies of the evening. The heroes must put a swift end to his reign of brutality and pain. This adventure will be released as a standalone PDF.

  • Unlocks At: $8,800
  • Estimated Retail Price: $5
  • Estimated delivery time: February 2020

A game mat is an essential part of most game groups, and a visual representation of characters can feel especially important in a game without the usual fantasy tropes. Our figure flats will come as a printable PDF, with all the major game archetypes. The figure flats will also come in different layers, so players can change the coloration of the characters. 

  • Unlocks At: $9,100
  • Estimated Retail Price: $2
  • Estimated delivery time: March 2020

Battlefield Press’ Jonathan Thompson, author of Gaslight Victorian Fantasy, The Dinosaur Protocol, and Robotech Macross, will write a short one-sheet, at roughly 3000 words. In this Savage Tale, characters will square off against the might of the Gronman Empire, and must use craft and guile to make it out alive.

  • Unlocks At: $9,900
  • Estimated Retail Price: $5
  • Estimated delivery time: March 2020

Jonathan Thompson of Battlefield Press will create a second, longer scenario, with an estimated 7,000-10,000 words. Player characters will venture into the inhospitable wilds of the Footlands, encountering cunning raiders, enormous armored beasts, and swift predators, all in the pursuit of their mission.

Author: J.C. Thompson

J.C. has been a Savage Worlds GM for 10 years, ever since his friends first introduced him to Deadlands. In that time, he has run several campaigns with his weekly game groups, and hosted Savage Worlds games in conventions across the United States. J.C. has always held a strong interest in the insurgent conflicts of the last century,  and he used this interest to shape Gods and Masters into what it is. 

J.C. is the founder and owner of Twitchy Butcher Studios LLC, and Gods and Masters is his first major publication. 

Editor: Tommy Brownell

Tommy Brownell is the editor for Gods and Masters. In addition to editing duties for multiple Savage Worlds licensees, including Daring Entertainment, Savage Mojo and Gun Metal Games, he has also written for Pinnacle's Savage Tales of Horror Vol. 2 and Gun Metal Games' Forces of Light. In addition to his freelance work, he brings a decade's worth of experience in running Savage Worlds in a variety of campaigns, both published and homebrew, to this project.

Layout Designer: Thomas Shook

After playing other RPGs for several years starting in his teens, Thomas stumbled across Savage Worlds, fell in love with it instantly, and it became his go to system. Following several conversations with Shane, Thomas joined Pinnacle Entertainment Group as an editor and layout designer. He has worked on several products including: Lankhmar, Rippers, Weird Wars I, RIFTS®, and several other lines.

In addition to working with Pinnacle, Thomas has had the honor of working with other companies in the game industry including Gun Metal Games, Sigil, Modiphius, and GRAmel. When not working on various projects Thomas enjoys spending time at the beach with his kids after relocating to Australia from the States.

Artistic Team: TaniMetal Studio

TaniMetal Studio is an art studio based in Indonesia. Founded in 2011 as AM Project Studio, the team has produced drawings and paintings for comics, games, and movie posters. They have spearheaded the artistic development of Gods and Masters, and created the vast majority of the artwork for it. 

Contact Us

Want to contact us outside of Kickstarter? Visit our website, and fill out the contact form. We will get back to you as soon as possible. You can also like our Facebook page, to learn about the newest announcements and see some of our latest art as it comes out. 

 How do I get a print copy?

We are a small publishing company, and this is our first major product. Ordering a print run of books is just not financially feasible right now. If you do want a printed copy, the print-on-demand feature at DriveThruRPG should accommodate you after the crowdfunding campaign is over. For those who wish to order a printed book now, see our Hero reward level, for a print-on-demand voucher.

If you want to get the book printed yourself for your personal use, we grant you unambiguous permission to do so on the first page, so hopefully print shops won’t give you any trouble. If they do, send us an email and we will try to sort things out with the printer.

Risks and challenges

Gods and Masters is nearing the final stages of its development. The major challenges for the core PDF are mostly behind us. As mentioned above, the layout and artwork are already mostly complete (save for a couple pictures that need coloring), and the book is very playable right now. We will be releasing the beta of the full PDF to all our backers within a couple of days after the Kickstarter payment clears.

We will spend a month after release updating any flaws that we missed during the editing process, and responding to customer feedback. Roughly one to three months after the crowdfunding is over, we will release the final, updated PDF to all our backers, and put it on DriveThruRPG for retail sale.

Barring the untimely deaths of several of our project creators, this book will come out very soon. We have contingency plans for just that occasion, too.

The only real challenges we could potentially face are in meeting the stretch goals. We currently have an excellent team of artists, designers, and writers, and we could find others if we ever needed to. We will keep you updated if the stretch goal release dates change.

We will try to answer questions at least once a day while the crowdfunding campaign is going on, and at least twice a week once it is over. We will try our best not to fall behind on this, but all of us have other jobs, so there may be an occasional delay.

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    Scout

    You get our heartfelt thanks and acknowledgement as a backer in the front pages of Gods and Masters.

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    Raider

    You get our heartfelt thanks in the book, plus the PDF of the Gods and Masters: Player’s Guide, and a digital copy of the Dokaro Map. This reward contains the first five chapters of the Gods and Masters setting, plus the Faction chapters.
    As of our first backer update, you will also get early PDF access to the beta version of the Gods and Masters Player's Guide.
    This perk is perfect for players interested in the unique setting rules and mechanics, or in playing but not running Gods and Masters.

    Includes:
    • Digital Copy of the map of Dokaro
    • Gods and Masters: Players Guide PDF
    • Early access to beta PDF of the Gods and Masters Player's Guide
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    Warrior

    You get all the perks of the Scout and Raider levels, plus the PDF of Gods and Masters, and all stretch goals that reach their funding level.

    Includes:
    • Digital Copy of the map of Dokaro
    • Gods and Masters: Players Guide PDF
    • Gods and Masters PDF
    • All unlocked stretch goals
    • Early access to beta PDF of the Gods and Masters Player's Guide
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    Hero

    You get all the perks of the Warrior level, plus a voucher to print Gods and Masters, in either hardcover or softcover format. You will receive a coupon which allows you to print the book at-cost. You will pay DriveThruRPG separately for printing and shipping.

    Includes:
    • Digital Copy of the map of Dokaro
    • Gods and Masters: Players Guide PDF
    • Gods and Masters PDF
    • All unlocked stretch goals
    • Print on Demand voucher for Gods and Masters
    • Early access to beta PDF of the Gods and Masters Player's Guide
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    Master Necromancer

    You get all the perks of the lower levels. We will work with you to use your likeness (or one of your choosing) as a character in the Nacaraj, a faction of partisans, gangsters, and rebels. Character designs are subject to company approval.

    Includes:
    • Digital Copy of the map of Dokaro
    • Gods and Masters: Players Guide PDF
    • Gods and Masters PDF
    • All unlocked stretch goals
    • Print on Demand voucher for Gods and Masters
    • Custom character artwork in Gods and Masters
    • Early access to beta PDF of the Gods and Masters Player's Guide
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    Red Fang

    You get all the perks of the lower levels. We will work with you to use your likeness (or one of your choosing) as a character in the Church of Leshnah, a faction of vampiric cultists. Character designs are subject to company approval.

    Includes:
    • Digital Copy of the map of Dokaro
    • Gods and Masters: Players Guide PDF
    • Gods and Masters PDF
    • All unlocked stretch goals
    • Print on Demand voucher for Gods and Masters
    • Custom character artwork in Gods and Masters
    • Early access to beta PDF of the Gods and Masters Player's Guide
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    Centurion

    You get all the perks of the previous levels. We will work with you to use your likeness (or one of your choosing) as a character in the Gronman Empire, a faction of soldiers and inquisitors. Character designs are subject to company approval.

    Includes:
    • Digital Copy of the map of Dokaro
    • Gods and Masters: Players Guide PDF
    • Gods and Masters PDF
    • All unlocked stretch goals
    • Print on Demand voucher for Gods and Masters
    • Custom character artwork in Gods and Masters
    • Early access to beta PDF of the Gods and Masters Player's Guide
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    Warlord

    You get all the perks of the previous levels. We will work with you to use your likeness (or one of your choosing) as a character in the Nacaraj, a faction of partisans, gangsters, and rebels. Character designs are subject to company approval.

    Includes:
    • Digital Copy of the map of Dokaro
    • Gods and Masters: Players Guide PDF
    • Gods and Masters PDF
    • All unlocked stretch goals
    • Print on Demand voucher for Gods and Masters
    • Custom character artwork in Gods and Masters
    • Early access to beta PDF of the Gods and Masters Player's Guide
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    Bishop

    You get all the perks of the previous levels. We will work with you to use your likeness (or one of your choosing) as a character in the Church of Leshnah, a faction of vampiric cultists. Character designs are subject to company approval.

    Includes:
    • Digital Copy of the map of Dokaro
    • Gods and Masters: Players Guide PDF
    • Gods and Masters PDF
    • All unlocked stretch goals
    • Print on Demand voucher for Gods and Masters
    • Custom character artwork in Gods and Masters
    • Early access to beta PDF of the Gods and Masters Player's Guide
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    Chief Inquisitor

    You get all the perks of the lower levels. We will work with you to use your likeness (or one of your choosing) as a character in the Gronman Empire, a faction of soldiers and inquisitors. Character designs are subject to company approval.

    Includes:
    • Digital Copy of the map of Dokaro
    • Gods and Masters: Players Guide PDF
    • Gods and Masters PDF
    • All unlocked stretch goals
    • Print on Demand voucher for Gods and Masters
    • Custom character artwork in Gods and Masters
    • Early access to beta PDF of the Gods and Masters Player's Guide
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Funding period

- (30 days)