This Kickstarter campaign is for funding of Junkerdrome, a tabletop game of vehicular combat. The game is played on an approximately 1/64 scale, or 20 mm, which is a common scale for diecast vehicles that you can purchase cheaply (a dollar or less, hit thrift stores and you'll find a gold mine of inexpensive vehicles!) and alter into your own vision of a death machine.
As such, this game has a low cost of entry. Grab the rulebook and some cheap cars--then hit the arena to duel it out with other competitors! Although you can use a gridded surface and make a fancy arena for play, the game can also be played on any old surface by using helpful movement keys (provided as templates at the back of the book).
Junkerdrome takes its game play inspiration from several other games of car combat. It uses d6s for play, and features:
- A streamlined system for vehicle construction,
- strategic character creation, and
- quick-to-learn game play.
Junkerdrome also has just the right level of crunch to make vehicle construction and play have many meaningful tactical implications.
The game primarily features arena dueling or racetrack games, but campaign play is also supported and has much potential for enjoyment.
Decades ago the rich and powerful fled for colonies on the moon and Mars. Nuclear skirmishes, industrial waste, and climate change turned Earth into a polluted radioactive wasteland. World governments collapsed a long time ago. No true governing takes place on a global scale anymore, but big corporations run everything.
Earth is sourced for raw materials and manufacturing. There is no regard whatsoever for what these activities due to the people and environment. There are three space elevators dispersed around the equator to cheaply transport materials on and off world.
For most people, life is a day-to-day struggle to scrape by. Along with the demise of government came a collapse of infrastructure. People essentially live on the scraps of the old world. Vast swaths of land are unoccupied, much of it uninhabitable. The population on Earth is now only about half a million people. A number not seen since the year 1800. Most people live in scattered cities or small communities. All places are lawless except for whatever rules a local community enforces. The exception is when a corporation takes an interest in something, then its say is law. Their justice is final. But corporations only bother to police areas of interest to them, such as settlements where they have workers, manufacturing, mining, etc. Otherwise, they couldn't care less what happens in the various shantytowns.
Justice is a luxury you take for yourself if you have the firepower.
Since the only thing resembling infrastructure comes from corporations, there are no more mass delivery systems for information on Earth, like the Internet. The age of information, at least for the inhabitants of Earth, is over. It's a dying planet being exploited by the neo-bourgeois. They view it and the rabble that feeds on its dying corpse as entirely expendable. When the Earth is fully dead, there is a whole solar system out there waiting to be exploited.
The decadent off-worlders have about all they could want, but they hunger for violent entertainment and the spark of excitement it gives their otherwise sterile and monotonous lives. They get their kicks from various deathsports organized by corporations and televised around the globe and to the off-world colonies. The rich get their fix, and the anger and suffering from Earthers is channeled into sports that can elevate the very few to a wealthy existence.
The most popular deathsport is Junkerdrome.
The process of fulfillment for this project follows a new paradigm which is becoming more common to reduce costs for publishers and customers alike.
Supporters who receive a PDF will get a link to download the game book in an email at a later date when the project is fulfilled. This is the usual pattern for PDFs. However, for print books your contribution to this project is the portion of money that goes directly to the publisher. You will still need to pay the cost of printing and shipping the book as part of the fulfillment process (I estimate the cost to print will be about $3.62 at this time). The ordinary retail price of the book will be approximately $18 for the print version. So by contributing to this project you are getting about 25% off the retail price of the print edition (calculating from the $10 portion of your Duelist pledge). Please see the figure below for a graphical explanation of the physical product fulfillment process.
Risks and challenges
Since the rule book is already written, the risk that this project will not be fulfilled is very low. Aside from traumatic unforeseen events, the book is already well on its way toward publication. It just needs some support to put on finishing touches.Learn about accountability on Kickstarter
- (30 days)