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A Wild West slap duel for three to seven players.
2,025 backers pledged $75,641 to help bring this project to life.

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Spring is here!

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Hello Backers!
We have great news. Our designs are finished and the proofs have all been approved. The next step is to take these finished designs and turn them into actual things we can ship to you that you can slap. We’ll be working closely with our friends at Ad Magic to oversee production and should hopefully have more updates shortly. We've put a lot of time and care into making sure that the rest of this process will go smoothly. 

Also! We've begun planning our presence at Gen Con in July where we will be demo Slap and dispensing high fives. If you are in the Indianapolis area, please stop by if you can. We would love to see you there.

It’s finally happening! 

Thanks for your support,
Gnarwhal Studios 

P.S. We hope you enjoy the final versions of the bonus Kickstarter exclusive cards! 

 
P. P. S. For those of you concerned about whether or not we have your correct address - don’t worry. We don’t have anyone’s address yet. We’ll be sending out the backer’s survey in the next few weeks once we get closer to having the game in our hands to ship to you (to minimize the chance you’ll move somewhere new after you send us your address).

On the way to production!

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Happy New Year!

After an exciting week finalizing the box art and rules, we should be ready to go into production next week. Our illustrator Kellan, drew an incredible new piece of artwork for the back of the box. All we have to do is typeset the rules and we’ll be good to go. I think that you’ll enjoy the final product and we’re excited to show it off. Take a peek at the box art below.

In other news, we finally were able to play a Slap .45 game with the entire team. Obviously, Joe won, as he has the fastest hands in the west.

We'll keep you posted as we go into production.

Cheers,
Gnarwhal Studios

Holiday Cheer!

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Amigos,

We’re continuing to crunch to get our order in for the first print run of Slap .45. We’re waiting on a final print proof from our printer in China, and then we should be good to go into production.

We do have some good holiday news from Austrian Christmas monster Krampus who has been filling us with holiday cheer: We've teamed up with Cards Against Humanity to produce a mini demo version of Slap .45, and they sent it out to 250,000 people as part of their 10 Days or Whatever of Kwanzaa. This is an incredible opportunity for us, and it helps us get the word out to an enormous tabletop audience.

If you were lucky enough to get one of the demo version, we’re sure you’re going to love the final production version even more… it comes with special powers, custom gang cards, and obviously much higher production values that will hold up to a lot of slapping.

We will keep you posted as production comes underway!  

Happy Holidays!
Gnarwhal Studios

Scary Halloween Update

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Backers!
It's been a couple of weeks and we thought that we should write a brief update. We're now about 99% done with the rule book and would love to know what you think about the current draft. We're working on updating an illustration or two and are just dotting the i's and crossing the t's. 

We should have a box art and production update for you in the near future.

Happy Halloween and best wishes,
Gnarwhal Studios  

New artwork & production update

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Hey friends!

We've been hard at work since our campaign ended, and wanted to check in with a production update. Artwork is done on the new promo cards (above: Throwing Knife, Bound and Gagged, Pirate's Booty).

Right now we're finalizing the rules and box design, and waiting for our barcode to come in. Tomorrow we'll receive material samples of the gang home base tiles, which we're planning to print on 0.675" thick chipboard (similar to Carcassonne tiles) so that they stay put on the table even with a lot of slapping.

Spot Colors

Slap .45 blew away our expectations and raised over 400% of our goal. We're putting that budget back into the game in some really cool ways. One of the big changes is including spot colors in our printing to get the cards looking exactly how we want. For example, on the Gold cards, we're printing with a premium metallic ink (Pantone 10121C) that will give the cards a reflective gold sheen.

Box Design

One of the big projects we still have left is finalizing the game box and the plastic tray that will hold the cards. Our goal is to make the box as small as possible so that it fits inside of a USPS flat rate box. Right now we're testing this box configuration, which fits neatly into a medium USPS flat rate box:

We'll do our best to keep you posted as we go along this journey, and we'd love to have your feedback - let us know what you think!

- Max and the Gnarwhal Studios team